[Multi]DevMAME 0.145.x SVN15424

[1] @ !!! Sobota, 18 Lutego 2012 16:33 CET [18-02-2012 16:31 CET]

[Multi]DevMAME 0.145.x SVN15424

Raz na jakiś czas będę publikował nowe deweloperskie binarki projektu MAME, natomiast BobBudowniczy będzie się starał na bieżąco śledzić zmiany w changelogu tego  największego projektu emulacyjnego. W wypadku binarek udostępniam także resztę plików z folderu MAME (wraz z mame.ini, który należy wyedytować aby zmienić miejsce lokalizacji romów i wyłączyć HLSL, który domyślnie jest włączony). Link przy każdym wpisie umożliwia samodzielne pobranie źródeł i skompilowanie na własne potrzeby deweloperskiej wersji tego emulatora.

 

  • 15424dma8237: fix uninitialized variable [Hans Ostermeyer] [miodragm] 2012-02-18 11:58:12
    • mc146818: remove previous Apollo hack, fix 32768 Hz. updates [Hans Ostermeyer]

      m68k: fix FSGLMUL/FSGLDIV plus some minor MMU improvements [Hans Ostermeyer]

      m68k: slightly less stubby CINV [Hans Ostermeyer]


      git-svn-id: svn://mamedev.org/mame/trunk@15424 749742ba-7341-0410-aadc-df50b521781e
  • 15423fixed whitespace in macro_string(). [phillw] 2012-02-18 08:15:45
  • 15422Changed sample pack names for alphamc07 -> equites and aristmk4 -> 3bagflvt to match up sample to an actual setname. [Tafoid] [tafoid] 2012-02-18 03:48:45
    • Started making some individual rom name adjustments, assisting those who decide to use parent-only romset merging, a more likely event now with added .7z solid archiving. (nw)


      git-svn-id: svn://mamedev.org/mame/trunk@15422 749742ba-7341-0410-aadc-df50b521781e
  • 15421New Game - Diet Family [briantro] 2012-02-18 01:23:17
    • Out of whatsnew - Haze should be able to correct the speed up soonish

      New Game Added
      -----------------------------------------
      Diet Family [Dr. Spankenstein, Paratech, joe35car, tormod, M. Hoenig, Mosquito2001, M. Ponweiser, M. Viste, Phil Bennett, N. Francfort, A. Costin, J. Finney, gamerfan, Smitdogg, The Dumping Union]


      git-svn-id: svn://mamedev.org/mame/trunk@15421 749742ba-7341-0410-aadc-df50b521781e
  • 15420Changed goodluck to be clone of bsuerte due to rom comparisons (nw) [tafoid] 2012-02-17 23:49:04
  • 15419Fixed MT#04685: yosakdon, yosakdona: Unable to control players [tafoid] 2012-02-17 21:29:14
  • 15418Move all-0 detection to the write path. Use hunk_info on the [aarongil] 2012-02-17 19:37:10
    • compression path to detect whether the write went through.


      git-svn-id: svn://mamedev.org/mame/trunk@15418 749742ba-7341-0410-aadc-df50b521781e
  • 15417Fail initializing the CD-FLAC codec if the hunk size is not CD-compatible. [aarongil] 2012-02-17 19:24:30
    • Centralize detection of existing output files. Add detection (require --force)
      for extracted files as well. Move checks outside of try/catch so that the
      files are not subsequently deleted.


      git-svn-id: svn://mamedev.org/mame/trunk@15417 749742ba-7341-0410-aadc-df50b521781e
  • 15416Added new CHD codec: CD-FLAC which knows how to shuffle CD data [aarongil] 2012-02-17 16:34:14
    • to more optimally use FLAC. Updated flac wrapper to implement a
      tell callback so FLAC can tell us how much we've decoded. Updated
      chdman to use CD-FLAC codec in preference over the existing
      codecs for CDs by default. Credit Haze for the idea.


      git-svn-id: svn://mamedev.org/mame/trunk@15416 749742ba-7341-0410-aadc-df50b521781e
  • 15415Fix -romident to work with .7z archives [David Haywood] [rbelmont] 2012-02-17 15:22:28
  • 15414Fix char_to_hex upper chars, this fixes listxml output (no whatsnew) [miodragm] 2012-02-17 11:26:51
  • 15413fix from mess, visible by 32bit mingw 4.4.7 (no whatsnew) [miodragm] 2012-02-17 10:38:56
  • 15412- Added warm reset support to N64 hardware [Ryan Holtz] [ryanholt] 2012-02-17 06:30:47
  • 15411- Hook up 64DD RTC and interrupts in the N64 code. Please insert disc. [Ryan Holtz] [ryanholt] 2012-02-17 03:40:14
  • 15410chdcodec.c: Fix Linux compile (no whatsnew) [barryrod] 2012-02-16 23:36:52
  • 15409- Fixed an issue with text being missing in some Aleck 64 games. [Ryan Holtz] [ryanholt] 2012-02-16 23:10:34
    • - Reduced memory usage in the N64 driver. [Ryan Holtz]

      git-svn-id: svn://mamedev.org/mame/trunk@15409 749742ba-7341-0410-aadc-df50b521781e
  • 15408Remove redundant hashing code, use hashing.h instead. [aarongil] 2012-02-16 22:53:30
    • Remove overabstraction in hash.h; it's ok to hard code the
      two types of hashes we have. Even adding another one would
      not be very difficult. ;)


      git-svn-id: svn://mamedev.org/mame/trunk@15408 749742ba-7341-0410-aadc-df50b521781e
  • 15407Fix blocksize for FLAC encoder. [aarongil] 2012-02-16 19:09:56
    • Fix writing uncompressed CHDs via createhd.


      git-svn-id: svn://mamedev.org/mame/trunk@15407 749742ba-7341-0410-aadc-df50b521781e
  • 15406Sync with MESS (no whatsnew) [miodragm] 2012-02-16 15:02:34
  • 15405Moved software checks in front of other checks in clifront [miodragm] 2012-02-16 14:54:52
    • in order to make things more consistent with behaving when cmd line
      parameters are sent, also added emuopts support to add newly created
      options if some is added with adding software item in slot (no whatsnew)

      git-svn-id: svn://mamedev.org/mame/trunk@15405 749742ba-7341-0410-aadc-df50b521781e
  • 15404Fix compile on 4.6.2 (no whatsnew) [miodragm] 2012-02-16 14:47:34
  • 15403Major CHD/chdman update. The CHD version number has been increased [aarongil] 2012-02-16 10:47:18
    • from 4 to 5. This means any diff CHDs will no longer work. If you
      absolutely need to keep the data for any existing ones you have,
      find both the diff CHD and the original CHD for the game in question
      and upgrade using these commands:

      rename diffgame.dif diffgame-old.dif
      chdman copy -i diffgame-old.dif -ip romsgame.chd -o diffgame.dif -op romsgame.chd -c none

      Specifics regarding this change:

      Defined a new CHD version 5. New features/behaviors of this version:
      - support for up to 4 codecs; each block can use 1 of the 4
      - new LZMA codec, which tends to do better than zlib overall
      - new FLAC codec, primarily used for CDs (but can be applied anywhere)
      - upgraded AVHuff codec now uses FLAC for encoding audio
      - new Huffman codec, used to catch more nearly-uncompressable blocks
      - compressed CHDs now use a compressed map for significant savings
      - CHDs now are aware of a "unit" size; each hunk holds 1 or more units
      (in general units map to sectors for hard disks/CDs)
      - diff'ing against a parent now diffs at the unit level, greatly
      improving compression

      Rewrote and modernized chd.c. CHD versions prior to 3 are unsupported,
      and version 3/4 CHDs are only supported for reading. Creating a new
      CHD now leaves the file open. Added methods to read and write at the
      unit and byte level, removing the need to handle this manually. Added
      metadata access methods that pass astrings and dynamic_buffers to
      simplify the interfaces. A companion class chd_compressor now
      implements full multithreaded compression, analyzing and compressing
      multiple hunks independently in parallel. Split the codec
      implementations out into a separate file chdcodec.*

      Updated harddisk.c and cdrom.c to rely on the caching/byte-level read/
      write capabilities of the chd_file class. cdrom.c (and chdman) now also
      pad CDs to 4-frame boundaries instead of hunk boundaries, ensuring that
      the same SHA1 hashes are produced regardless of the hunk size.

      Rewrote chdman.exe entirely, switching from positional parameters to
      proper options. Use "chdman help" to get a list of commands, and
      "chdman help " to get help for any particular command. Many
      redundant commands were removed now that additional flexibility is
      available. Some basic mappings:

      Old: chdman -createblankhd
      New: chdman createhd -o -chs , ,

      Old: chdman -createuncomphd ....
      New: chdman createhd -i -o -c none ....

      Old: chdman -verifyfix
      New: chdman verify -i -f

      Old: chdman -merge
      New: chdman copy -i -ip -o

      Old: chdman -diff
      New: chdman copy -i -o -op

      Old: chdman -update
      New: chdman copy -i -o

      Added new core file coretmpl.h to hold core template classes. For now
      just one class, dynamic_array<> is defined, which acts like an array
      of a given object but which can be appended to and/or resized. Also
      defines dynamic_buffer as dynamic_array for holding an
      arbitrary buffer of bytes. Expect to see these used a lot.

      Added new core helper hashing.c/.h which defines classes for each of
      the common hashing methods and creator classes to wrap the
      computation of these hashes. A future work item is to reimplement
      the core emulator hashing code using these.

      Split bit buffer helpers out into C++ classes and into their own
      public header in bitstream.h.

      Updated huffman.c/.h to C++, and changed the interface to make it
      more flexible to use in nonstandard ways. Also added huffman compression
      of the static tree for slightly better compression rates.

      Created flac.c/.h as simplified C++ wrappers around the FLAC interface.
      A future work item is to convert the samples sound device to a modern
      device and leverage this for reading FLAC files.

      Renamed avcomp.* to avhuff.*, updated to C++, and added support for
      FLAC as the audio encoding mechanism. The old huffman audio is still
      supported for decode only.

      Added a variant of core_fload that loads to a dynamic_buffer.

      Tweaked winwork.c a bit to not limit the maximum number of processors
      unless the work queue was created with the WORK_QUEUE_FLAG_HIGH_FREQ
      option. Further adjustments here are likely going to be necessary.

      Fixed bug in aviio.c which caused errors when reading some AVI files.



      git-svn-id: svn://mamedev.org/mame/trunk@15403 749742ba-7341-0410-aadc-df50b521781e
  • 15402sync (nw) [olivierg] 2012-02-16 06:38:17
  • 15401vamphalf.c: Whitespace fix and allow both Wyvern Wings sets to co-exist. [briantro] 2012-02-16 02:55:05
  • 15400Fixed testkeys to work with SDL2.0. Keymaps can now contain SDL1.3 and SDL2.0 mappings. Updated km-de.txt as an example. [Couriersud] [couriers] 2012-02-16 02:38:13
  • 15399Haze: speed ups for the new sets, nw [angelosa] 2012-02-16 02:28:28
  • 15398Two completely different definitions of class sms_state being linked in was never going to end well. Patch from Haze (nw) [tafoid] 2012-02-16 02:10:13
  • 15397Added support for (track)balls to osd/sdl. [Couriersud] [couriers] 2012-02-15 22:40:35
    • To test it, I used my Logitech Trackball (normally a mouse) and configured it as a joystick.

      Prerequisites:

      - Locate your linux input device for the trackball. In my case that's /dev/input/event3
      - "sudo chmod a+r /dev/input/event3"
      - "export SDL_JOYSTICK_DEVICE=/dev/input/event3"

      This forces sdl to recognize the trackball as a input device.

      -mame64 missile -nomouse -w

      Configure the trackball axis. Make sure the mouse pointer is outside the window and window still has keyboard focus - most modern window manager should support this.

      Quit and restart with

      -mame64 missile -mouse -now

      to hide the mouse. Voila. Works.



      git-svn-id: svn://mamedev.org/mame/trunk@15397 749742ba-7341-0410-aadc-df50b521781e
  • 15403Major CHD/chdman update. The CHD version number has been increased [aarongil] 2012-02-16 10:47:18
    • from 4 to 5. This means any diff CHDs will no longer work. If you
      absolutely need to keep the data for any existing ones you have,
      find both the diff CHD and the original CHD for the game in question
      and upgrade using these commands:

      rename diffgame.dif diffgame-old.dif
      chdman copy -i diffgame-old.dif -ip romsgame.chd -o diffgame.dif -op romsgame.chd -c none

      Specifics regarding this change:

      Defined a new CHD version 5. New features/behaviors of this version:
      - support for up to 4 codecs; each block can use 1 of the 4
      - new LZMA codec, which tends to do better than zlib overall
      - new FLAC codec, primarily used for CDs (but can be applied anywhere)
      - upgraded AVHuff codec now uses FLAC for encoding audio
      - new Huffman codec, used to catch more nearly-uncompressable blocks
      - compressed CHDs now use a compressed map for significant savings
      - CHDs now are aware of a "unit" size; each hunk holds 1 or more units
      (in general units map to sectors for hard disks/CDs)
      - diff'ing against a parent now diffs at the unit level, greatly
      improving compression

      Rewrote and modernized chd.c. CHD versions prior to 3 are unsupported,
      and version 3/4 CHDs are only supported for reading. Creating a new
      CHD now leaves the file open. Added methods to read and write at the
      unit and byte level, removing the need to handle this manually. Added
      metadata access methods that pass astrings and dynamic_buffers to
      simplify the interfaces. A companion class chd_compressor now
      implements full multithreaded compression, analyzing and compressing
      multiple hunks independently in parallel. Split the codec
      implementations out into a separate file chdcodec.*

      Updated harddisk.c and cdrom.c to rely on the caching/byte-level read/
      write capabilities of the chd_file class. cdrom.c (and chdman) now also
      pad CDs to 4-frame boundaries instead of hunk boundaries, ensuring that
      the same SHA1 hashes are produced regardless of the hunk size.

      Rewrote chdman.exe entirely, switching from positional parameters to
      proper options. Use "chdman help" to get a list of commands, and
      "chdman help " to get help for any particular command. Many
      redundant commands were removed now that additional flexibility is
      available. Some basic mappings:

      Old: chdman -createblankhd
      New: chdman createhd -o -chs , ,

      Old: chdman -createuncomphd ....
      New: chdman createhd -i -o -c none ....

      Old: chdman -verifyfix
      New: chdman verify -i -f

      Old: chdman -merge
      New: chdman copy -i -ip -o

      Old: chdman -diff
      New: chdman copy -i -o -op

      Old: chdman -update
      New: chdman copy -i -o

      Added new core file coretmpl.h to hold core template classes. For now
      just one class, dynamic_array<> is defined, which acts like an array
      of a given object but which can be appended to and/or resized. Also
      defines dynamic_buffer as dynamic_array for holding an
      arbitrary buffer of bytes. Expect to see these used a lot.

      Added new core helper hashing.c/.h which defines classes for each of
      the common hashing methods and creator classes to wrap the
      computation of these hashes. A future work item is to reimplement
      the core emulator hashing code using these.

      Split bit buffer helpers out into C++ classes and into their own
      public header in bitstream.h.

      Updated huffman.c/.h to C++, and changed the interface to make it
      more flexible to use in nonstandard ways. Also added huffman compression
      of the static tree for slightly better compression rates.

      Created flac.c/.h as simplified C++ wrappers around the FLAC interface.
      A future work item is to convert the samples sound device to a modern
      device and leverage this for reading FLAC files.

      Renamed avcomp.* to avhuff.*, updated to C++, and added support for
      FLAC as the audio encoding mechanism. The old huffman audio is still
      supported for decode only.

      Added a variant of core_fload that loads to a dynamic_buffer.

      Tweaked winwork.c a bit to not limit the maximum number of processors
      unless the work queue was created with the WORK_QUEUE_FLAG_HIGH_FREQ
      option. Further adjustments here are likely going to be necessary.

      Fixed bug in aviio.c which caused errors when reading some AVI files.



      git-svn-id: svn://mamedev.org/mame/trunk@15403 749742ba-7341-0410-aadc-df50b521781e
  • 15402sync (nw) [olivierg] 2012-02-16 06:38:17
  • 15401vamphalf.c: Whitespace fix and allow both Wyvern Wings sets to co-exist. [briantro] 2012-02-16 02:55:05
  • 15400Fixed testkeys to work with SDL2.0. Keymaps can now contain SDL1.3 and SDL2.0 mappings. Updated km-de.txt as an example. [Couriersud] [couriers] 2012-02-16 02:38:13
  • 15399Haze: speed ups for the new sets, nw [angelosa] 2012-02-16 02:28:28
  • 15398Two completely different definitions of class sms_state being linked in was never going to end well. Patch from Haze (nw) [tafoid] 2012-02-16 02:10:13
  • 15397Added support for (track)balls to osd/sdl. [Couriersud] [couriers] 2012-02-15 22:40:35
    • To test it, I used my Logitech Trackball (normally a mouse) and configured it as a joystick.

      Prerequisites:

      - Locate your linux input device for the trackball. In my case that's /dev/input/event3
      - "sudo chmod a+r /dev/input/event3"
      - "export SDL_JOYSTICK_DEVICE=/dev/input/event3"

      This forces sdl to recognize the trackball as a input device.

      -mame64 missile -nomouse -w

      Configure the trackball axis. Make sure the mouse pointer is outside the window and window still has keyboard focus - most modern window manager should support this.

      Quit and restart with

      -mame64 missile -mouse -now

      to hide the mouse. Voila. Works.



      git-svn-id: svn://mamedev.org/mame/trunk@15397 749742ba-7341-0410-aadc-df50b521781e
  • 1539668040: Teach fsave to pee on the correct side of the tree [O. Galibert] [olivierg] 2012-02-15 18:37:01
  • 15395Made aliases for image devices without index, make some exotic cases to work better (no whatsnew) [miodragm] 2012-02-15 16:29:33
  • 15394Making sure tape stops at end when playing (Apple1 for example), patch by Robbbert (no whatsnew) [miodragm] 2012-02-15 12:34:49
  • 15393[N64] Partially fix PIF access, several more games recognize cart SRAM, cart FlashROM, cart EEPROM, and controller paks [Ryan Holtz] [ryanholt] 2012-02-15 04:10:27
  • 15392Deleted comments on some model2.c games added recently which are actually 2B-based. (nw) [tafoid] 2012-02-15 03:40:48
  • 15391cps3.c: Documentation update and + white space alignment. - NW [briantro] 2012-02-15 02:56:05
  • 15390Fixed kinst regression, thing is update of fetures should be done on different place now (no whatsnew) [miodragm] 2012-02-14 15:41:27
  • 15389pic8259: when using level trigger mode we are taking current lines on EOI (no whatsnew) [miodragm] 2012-02-14 11:57:29
  • 15388import from MESS (no whatsnew) [miodragm] 2012-02-14 11:38:12
  • 15387mumble (nw) [olivierg] 2012-02-14 10:27:58
  • 15386Drop duplicate setname from mame.lst (nw) [tafoid] 2012-02-14 03:26:07
  • 15385Misc gambling additions from AgeMAME (nw) [tafoid] 2012-02-14 02:33:01
  • 15384New Clone Added - Dynamite Baseball [briantro] 2012-02-14 02:30:42
    • Sega Model 2 update:

      * Dumped and hooked up Dynamite Baseball
      * Dynamite Baseball 97 renamed as dynabb97
      * Properly renamed 4 MASK ROMs in dynabb97
      to match pcb manual
      * Minor cleanups and fixes

      Credits:

      New NOT WORKING clones added
      ---------------------------------------------------------------
      Dynamite Baseball [Layne, Yohji, hap, Smitdogg, The Dumping Union]

      git-svn-id: svn://mamedev.org/mame/trunk@15384 749742ba-7341-0410-aadc-df50b521781e
  • 15383(nw) [rbelmont] 2012-02-14 00:38:49
  • 15382New clones added [rbelmont] 2012-02-14 00:32:06
    • ----------------
      Wyvern Wings (alt) [RetroRepair]



      git-svn-id: svn://mamedev.org/mame/trunk@15382 749742ba-7341-0410-aadc-df50b521781e
  • 15381(nw) [rbelmont] 2012-02-14 00:23:41
  • 15380Corrected GFX bitplane order in Springer, fixes colors for the rabbit [MASH] [angelosa] 2012-02-13 20:39:11
  • 15379NMK16 priority fixes [Raiden II Project Team] [angelosa] 2012-02-13 20:36:59
  • 15378new WORKING game [angelosa] 2012-02-13 20:29:50
    • ----------------
      Oozumou - The Grand Sumo (DECO Cassette) [Charles MacDonald, Dr. Spankenstein, Kevin Eshbach, T. Huff, SteveS, E. Page-Hanify, Hikari, ArcadeDude, F. Bukor, N. Francfort, jmurjr, arcade-history.com, ThumB, Hurray Banana, Paratech, Xiaou2, Cornishdavey, A. Costin, M. Ponweiser, Tormod, Rambo, Smitdogg, The Dumping Union]

      new clones
      ---------------
      JoJo's Bizarre Adventure (990927) [Layne, Smitdogg, The Dumping Union]


      git-svn-id: svn://mamedev.org/mame/trunk@15378 749742ba-7341-0410-aadc-df50b521781e
  • 15377Steel Talons: Fixed controls and removed the MSP speedup hack which was causing the game to reset at certain points. [philipbe] 2012-02-13 19:48:41
  • 15376- Various N64 stability fixes. [Ryan Holtz] [ryanholt] 2012-02-13 17:12:01
  • 15375Better leave this one back (no whatsnew) [miodragm] 2012-02-13 15:06:06
  • 15374pic8259 - this should fix some pic issues (no whatsnew) [miodragm] 2012-02-13 13:59:06
  • 15373MT bug 04672 [hap] 2012-02-13 10:59:59
  • 15372Sync with MESS, floppy work by OG (no whatsnew) [miodragm] 2012-02-13 09:12:24
  • 15371Sync with MESS (no whatsnew) [miodragm] 2012-02-13 08:58:10
  • 15370updated sdl os-core to compile against stock SDL-2.0 [couriersud]. [couriers] 2012-02-12 21:59:24
    • - The SDL team has moved from 1.3 to 2.0. At the same time, changes were made to allow SDL1.2 and SDL2.0 to coexist. All SDL2.0 include files are now in /usr/include/SDL2.
      - Added sdlinc.h to avoid having tons of #ifdef .. #include in the code.
      - Scalemode is no longer a per-window setting
      - Fixed a bug in YUV rendering.
      - Use SDL_GetClipboard (SDL2.0)
      - Updated README_SDL20.txt

      Currently, SDL 2.0 is only supported on *nix. Volunteers welcome.


      git-svn-id: svn://mamedev.org/mame/trunk@15370 749742ba-7341-0410-aadc-df50b521781e
  • 15369Add LZMA codec and .7z container support [David Haywood, R. Belmont] [rbelmont] 2012-02-12 18:55:51
  • 15368new clone added [hap] 2012-02-12 18:24:36
    • -----------------
      Eyes (bootleg set) [f205v, Antro]

      git-svn-id: svn://mamedev.org/mame/trunk@15368 749742ba-7341-0410-aadc-df50b521781e
  • 15367artwork is now clickable [hap] 2012-02-12 16:49:27
  • 15366some small cleanups when i was looking for dipswitch(es) (couldn't find any tho) [hap] 2012-02-12 16:19:20
  • 15374pic8259 - this should fix some pic issues (no whatsnew) [miodragm] 2012-02-13 13:59:06
  • 15373MT bug 04672 [hap] 2012-02-13 10:59:59
  • 15372Sync with MESS, floppy work by OG (no whatsnew) [miodragm] 2012-02-13 09:12:24
  • 15371Sync with MESS (no whatsnew) [miodragm] 2012-02-13 08:58:10
  • 15370updated sdl os-core to compile against stock SDL-2.0 [couriersud]. [couriers] 2012-02-12 21:59:24
    • - The SDL team has moved from 1.3 to 2.0. At the same time, changes were made to allow SDL1.2 and SDL2.0 to coexist. All SDL2.0 include files are now in /usr/include/SDL2.
      - Added sdlinc.h to avoid having tons of #ifdef .. #include in the code.
      - Scalemode is no longer a per-window setting
      - Fixed a bug in YUV rendering.
      - Use SDL_GetClipboard (SDL2.0)
      - Updated README_SDL20.txt

      Currently, SDL 2.0 is only supported on *nix. Volunteers welcome.


      git-svn-id: svn://mamedev.org/mame/trunk@15370 749742ba-7341-0410-aadc-df50b521781e
  • 15369Add LZMA codec and .7z container support [David Haywood, R. Belmont] [rbelmont] 2012-02-12 18:55:51
  • 15368new clone added [hap] 2012-02-12 18:24:36
    • -----------------
      Eyes (bootleg set) [f205v, Antro]

      git-svn-id: svn://mamedev.org/mame/trunk@15368 749742ba-7341-0410-aadc-df50b521781e
  • 15367artwork is now clickable [hap] 2012-02-12 16:49:27
  • 15366some small cleanups when i was looking for dipswitch(es) (couldn't find any tho) [hap] 2012-02-12 16:19:20
  • 15365sync (nw) [olivierg] 2012-02-12 10:45:38
  • 15364(couple of .lay tweaks) [hap] 2012-02-12 03:18:06
  • 15363Turn LOG_WAITS back off in polynew.h, nw [ryanholt] 2012-02-11 20:22:43
  • 15362redone 30test layout, resembling the cabinet more [hap] 2012-02-11 18:01:46
  • 15361add support for simple text alignment in layout files, defaulting to center [hap] 2012-02-11 17:53:30
    • eg. align to the left of the textbox like this:



      git-svn-id: svn://mamedev.org/mame/trunk@15361 749742ba-7341-0410-aadc-df50b521781e
  • 15370updated sdl os-core to compile against stock SDL-2.0 [couriersud]. [couriers] 2012-02-12 21:59:24
    • - The SDL team has moved from 1.3 to 2.0. At the same time, changes were made to allow SDL1.2 and SDL2.0 to coexist. All SDL2.0 include files are now in /usr/include/SDL2.
      - Added sdlinc.h to avoid having tons of #ifdef .. #include in the code.
      - Scalemode is no longer a per-window setting
      - Fixed a bug in YUV rendering.
      - Use SDL_GetClipboard (SDL2.0)
      - Updated README_SDL20.txt

      Currently, SDL 2.0 is only supported on *nix. Volunteers welcome.


      git-svn-id: svn://mamedev.org/mame/trunk@15370 749742ba-7341-0410-aadc-df50b521781e
  • 15369Add LZMA codec and .7z container support [David Haywood, R. Belmont] [rbelmont] 2012-02-12 18:55:51
wstecz18/02/2012 16:33
Inne treści związane z tematem
[Arcade] Arcade x64/x86 0.187 [Arcade] Arcade x64/x86 0.187
Arcade to nic innego, jak bazujący na kodzie autorstwa MameSick MameUIFX klon MAME, rozbudowywany przez Robbberta (MameUI32, MessUI, HomebrewMame).    
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Mame History pozwoli Ci poznać historię emulowanej maszyny arcade i komputera przez MAME. W pliku, oprócz garści faktów historycznych, znalazło się także miejsce na potężną dawkę ciekawostek i anegdotek związanymi z daną konstrukcją - plik można wykorzystać w praktycznie, każdej mutacji tandemu MAME/MESS, a także w ich nakładkach.
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Kolejna wersja MAME na horyzoncie - znaczy, że już środek wakacji i koniec lipca.
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Arcade to nic innego, jak bazujący na kodzie autorstwa MameSick MameUIFX klon MAME, rozbudowywany przez Robbberta (MameUI32, MessUI, HomebrewMame).    
[Multi] Dev MAME 0.191 [log only] [Multi] Dev MAME 0.191 [log only]
Raz na jakiś czas będę publikował nowe deweloperskie binarki projektuMAME, natomiast BobBudowniczy będzie się starał na bieżąco śledzić zmiany w changelogu tego  największego projektu emulacyjnego. W wypadku binarek udostępniam także resztę plików z folderu MAME. Link przy każdym wpisie umożliwia samodzielne pobranie źródeł i skompilowanie na własne potrzeby ...
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