!

[arcade] Supermodel v0.3a-20260726-git-b7d8acd 2026/07/26

[65] @ !!! Niedziela, 2 Sierpnia 2026 11:26 CET [13-07-2026 04:08 CET]

[arcade] Supermodel v0.3a-20260726-git-b7d8acd 2026/07/26

Nowa wersja testowa emulatora arcade maszynek SEGA MODEL III. Wrzucam od czasu, do czasu nowe wersje tego świetnego emulatora, ale zazwyczaj ich nie opisuje, czekając aż Bart Trznadlowski w końcu obwieści kolejną odsłonę swojego programu, ciekawe czy się kiedykolwiek doczekamy - w końcu od ostatnie pełnej wersji Supermodel 0.2a dzieli nas już naście lat:)

[arcade] Supermodel Supermodel v0.3a-20260726-git-b7d8acd 2026/07/26 21:37:11

[arcade] Supermodel Supermodel v0.3a-20260726-git-8488f0d 2026/07/26 21:55:21

[arcade] Supermodel Supermodel v0.3a-20260726-git-24d2ffc 2026/07/26 21:59:36

[arcade] Supermodel Supermodel v0.3a-20260723-git-7c239e0 2026/07/23 18:26:30

[arcade] Supermodel Supermodel v0.3a-20260712-git-fef2b38 2026/07/13 04:08:24

[arcade] Supermodel Supermodel v0.3a-20260528-git-77d28ee 2026/05/28 17:00:11

[arcade] Supermodel Supermodel v0.3a-20260527-git-167c561 2026/05/27 17:47:25

[arcade] Supermodel Supermodel v0.3a-20260506-git-9c9e7b7 2026/05/07 01:54:43

[arcade] Supermodel Supermodel v0.3a-20260228-git-d6dec3d 2026/02/28 20:59:01

[arcade] Supermodel Supermodel v0.3a-20260207-git-fe00551 2026/02/07 19:21:38

[arcade] Supermodel Supermodel v0.3a-20260129-git-e3a6b05 2026/01/30 05:10:31

[arcade] Supermodel Supermodel v0.3a-20260101-git-92bd36b 2026/01/02 00:24:23

[arcade] Supermodel Supermodel v0.3a-20260101-git-0d61fa1 2026/01/02 00:36:07

[arcade] Supermodel Supermodel v0.3a-20251221-git-b6673bf 2025/12/21 10:48:07

[arcade] Supermodel Supermodel v0.3a-20251213-git-e6e71f3 2025/12/13 19:22:59

[arcade] Supermodel Supermodel v0.3a-20251213-git-9ef1f87 2025/12/13 19:21:53

[arcade] Supermodel Supermodel v0.3a-20251120-git-3e94dd0 2025/11/20 21:04:41

[arcade] Supermodel Supermodel v0.3a-20251112-git-c995ce5 2025/11/13 05:29:03

[arcade] Supermodel Supermodel v0.3a-20251112-git-04ee1b9 2025/11/13 05:14:19

[arcade] Supermodel Supermodel v0.3a-git-b6716e1 2025/11/10 21:46:04

[arcade] Supermodel Supermodel v0.3a-git-99dc917 2025/11/05 21:41:30

[arcade] Supermodel Supermodel v0.3a-git-5d547e3 2025/10/28 00:29:38

[arcade] Supermodel Supermodel v0.3a-git-6b0f050 2025/10/04 12:09:35

[arcade] Supermodel Supermodel v0.3a-git-7835800 2025/09/23 19:41:42

  • Automated release with builds for Windows, Linux, and macOS.

    ## What's Changed
    * Games.xml: Align ROM names with MAME. in https://github.com/trzy/Supermodel/pull/2
    * Fix some errors, fix some performance warnings, and some simple (but effective) optimizations by @toxieainc in https://github.com/trzy/Supermodel/pull/1
    * Some CPU updates and small/harmless optimizations by @toxieainc in https://github.com/trzy/Supermodel/pull/5
    * Fix SUPERMODEL_DEBUGGER build. - Ian in https://github.com/trzy/Supermodel/pull/15
    * Faster quad rendering by @toxieainc in https://github.com/trzy/Supermodel/pull/7
    * Fix version warnings by @toxieainc in https://github.com/trzy/Supermodel/pull/8
    * Small optimizations and fix pointer aliasing by @toxieainc in https://github.com/trzy/Supermodel/pull/17
    * Fix new 3D engine texture2DLod function missing error on Linux/MESA. by @casasfernando in https://github.com/trzy/Supermodel/pull/25
    * remove 2 dupe function calls, where ProcessLos should actually be rat… by @toxieainc in https://github.com/trzy/Supermodel/pull/26
    * 68K now uses run-time hooks for IRQ and instruction hook callbacks by @trzy in https://github.com/trzy/Supermodel/pull/36
    * change all INT16 mixing/intermediate clamping to floats by @toxieainc in https://github.com/trzy/Supermodel/pull/37
    * [Makefile.Win32] $MSYSTEM check never fails. in https://github.com/trzy/Supermodel/pull/42
    * Incomplete texture headers uploaded via FIFO are now discarded by @gm-matthew in https://github.com/trzy/Supermodel/pull/47
    * Wait until IRQ2 is acknowledged before starting IRQ40 sequence by @gm-matthew in https://github.com/trzy/Supermodel/pull/48
    * add undefd codepath for correct use of the 18bit DAC path (which seem… by @toxieainc in https://github.com/trzy/Supermodel/pull/41
    * Keep Supermodel files (config, nvram, saves, etc.) in predictable paths by @casasfernando in https://github.com/trzy/Supermodel/pull/44
    * Add FileSystemPath.cpp to Visual Studio project by @gm-matthew in https://github.com/trzy/Supermodel/pull/51
    * Freemem by @CapitaineSheridan in https://github.com/trzy/Supermodel/pull/57
    * Add missing filename to ErrorLog call. by @AaronBPaden in https://github.com/trzy/Supermodel/pull/58
    * Update README.md with macOS build details by @TheBrinkOfTomorrow in https://github.com/trzy/Supermodel/pull/63
    * Amelioration for networked multiplayer on single machine by @j-lag in https://github.com/trzy/Supermodel/pull/64
    * Crosshair by @CapitaineSheridan in https://github.com/trzy/Supermodel/pull/56
    * Autobuild script update following crosshair update by @CapitaineSheridan in https://github.com/trzy/Supermodel/pull/66
    * Update README.txt in https://github.com/trzy/Supermodel/pull/67
    * Crosshair: use actual adjusted viewport resolution (configuration res… by @trzy in https://github.com/trzy/Supermodel/pull/68
    * Crosshair optimization: by @CapitaineSheridan in https://github.com/trzy/Supermodel/pull/70
    * Hack/Work around to prevent I/O error after a while on fishing games with … by @CapitaineSheridan in https://github.com/trzy/Supermodel/pull/71
    * Fix GCC 13 build. in https://github.com/trzy/Supermodel/pull/74
    * Add description of swtrilgy patch from MAME by @gm-matthew in https://github.com/trzy/Supermodel/pull/76
    * Drive board uses the value 0xFF (not 0x00) on ports 42 and 45 to stop… by @gm-matthew in https://github.com/trzy/Supermodel/pull/78
    * Set soundboard CPU to correct clock speed by @gm-matthew in https://github.com/trzy/Supermodel/pull/79
    * DMA device register always returns Step 1.x PCI ID by @gm-matthew in https://github.com/trzy/Supermodel/pull/81
    * Fix Z80Debug.cpp compile with C++20 by @gm-matthew in https://github.com/trzy/Supermodel/pull/84
    * Prevent "ROLLING START" scrolling glitch in Scud Race by @gm-matthew in https://github.com/trzy/Supermodel/pull/83
    * Ping-pong flip timing depends of the value of tilegen register 0x08 by @gm-matthew in https://github.com/trzy/Supermodel/pull/86
    * Implement correct "round to nearest" mode by @gm-matthew in https://github.com/trzy/Supermodel/pull/89
    * Add LOD switching and blending out culling nodes by @gm-matthew in https://github.com/trzy/Supermodel/pull/101
    * Implement LOD blending by @gm-matthew in https://github.com/trzy/Supermodel/pull/107
    * Dirt Devils does not use the handbrake by @gm-matthew in https://github.com/trzy/Supermodel/pull/113
    * fixed some `-Wunused-*` compiler warnings by @firewave in https://github.com/trzy/Supermodel/pull/114
    * Inputs/MultiInputSource.cpp: fixed mismatching allocation and deallocation by @firewave in https://github.com/trzy/Supermodel/pull/117
    * Model3.cpp: avoid usage of uninitialized memory by @firewave in https://github.com/trzy/Supermodel/pull/118
    * Fixed Scud Race Plus "ROLLING START" patch by @gm-matthew in https://github.com/trzy/Supermodel/pull/120
    * Floating point reversed z-buffer and new clipping code by @gm-matthew in https://github.com/trzy/Supermodel/pull/122
    * No need to have changelog from 2011 in Readme.txt anymore. by @jaoxford in https://github.com/trzy/Supermodel/pull/129
    * fix segfault in CMultiLogger by @baraclese in https://github.com/trzy/Supermodel/pull/136
    * Fix 2D texture rendering on OSX by @h0tw1r3 in https://github.com/trzy/Supermodel/pull/138
    * Adding newly dumped version of Scud Race by @gm-matthew in https://github.com/trzy/Supermodel/pull/147
    * Only access SCSI device at 0xC0xxxxxx if it has been configured to do so by @gm-matthew in https://github.com/trzy/Supermodel/pull/149
    * Sound IRQs are acknowledged by writing to MIDI data port by @gm-matthew in https://github.com/trzy/Supermodel/pull/151
    * When disabling sound IRQs via MIDI control port, clear current IRQ by @gm-matthew in https://github.com/trzy/Supermodel/pull/152
    * Minor shader optimization by @gm-matthew in https://github.com/trzy/Supermodel/pull/156
    * Implementing texture NP values by @gm-matthew in https://github.com/trzy/Supermodel/pull/159
    * Texture mipmaps must be at least 2x2 by @gm-matthew in https://github.com/trzy/Supermodel/pull/160
    * Give PowerPC more cycles to acknowledge sound IRQs by @gm-matthew in https://github.com/trzy/Supermodel/pull/162
    * Don't expand culling planes unless widescreen is enabled by @gm-matthew in https://github.com/trzy/Supermodel/pull/165
    * Specular lighting works differently on flat-shaded polys by @gm-matthew in https://github.com/trzy/Supermodel/pull/168
    * First 4MB of VROM maps to polygon RAM by @gm-matthew in https://github.com/trzy/Supermodel/pull/169
    * New textureNP implementation by @gm-matthew in https://github.com/trzy/Supermodel/pull/173
    * Step15Luminous() applies to all luminous polys, not just textured ones by @gm-matthew in https://github.com/trzy/Supermodel/pull/174
    * Added support for custom MPEG music in a new Music.xml config file by @trzy in https://github.com/trzy/Supermodel/pull/179
    * Makefiles updated by @trzy in https://github.com/trzy/Supermodel/pull/180
    * New JTAG implementation by @gm-matthew in https://github.com/trzy/Supermodel/pull/182
    * Poll inputs before running frame by @gm-matthew in https://github.com/trzy/Supermodel/pull/186
    * slightly optimize depth & stencil usage by @toxieainc in https://github.com/trzy/Supermodel/pull/188
    * Use correct GetUniformLocation by @toxieainc in https://github.com/trzy/Supermodel/pull/190
    * Fix debugger build by @gm-matthew in https://github.com/trzy/Supermodel/pull/191
    * Fix -print-gl-info after fb785b36bd70c16001336e22a75950ba5ef3808f by @DirtBagXon in https://github.com/trzy/Supermodel/pull/192
    * Fix texel offsets when sampling the AA buffer by @toxieainc in https://github.com/trzy/Supermodel/pull/193
    * Increase precision and performance for Base/Alpha Layer compositing by @toxieainc in https://github.com/trzy/Supermodel/pull/194
    * Implement CRT color emulation by @toxieainc in https://github.com/trzy/Supermodel/pull/195
    * Fix some warnings, including potential stack corruption by (v)sprintf by @toxieainc in https://github.com/trzy/Supermodel/pull/196
    * Implement different upscaling filters for the 2D layers by @toxieainc in https://github.com/trzy/Supermodel/pull/197
    * improve SuperSleepUntil implementation by @toxieainc in https://github.com/trzy/Supermodel/pull/198
    * Static Analysis by @toxieainc in https://github.com/trzy/Supermodel/pull/202
    * DPI awareness by @toxieainc in https://github.com/trzy/Supermodel/pull/208
    * More static analysis fixes by @toxieainc in https://github.com/trzy/Supermodel/pull/205
    * Update external libs by @toxieainc in https://github.com/trzy/Supermodel/pull/211
    * Add xdg base dirs by @jflatt in https://github.com/trzy/Supermodel/pull/217
    * Properly enable fesetround/fegetround usage by @toxieainc in https://github.com/trzy/Supermodel/pull/216
    * Improve edge test precision of quad test, and add missing '----'-area by @toxieainc in https://github.com/trzy/Supermodel/pull/213
    * Improved soundboard IRQ handling by @gm-matthew in https://github.com/trzy/Supermodel/pull/225
    * Implement "Block Culling" modeword bit of Mercury ASIC by @gm-matthew in https://github.com/trzy/Supermodel/pull/229
    * Fixed JTAG config parameters when loading savestates by @gm-matthew in https://github.com/trzy/Supermodel/pull/231
    * Fixing tilegen bugs in Scud Race by @gm-matthew in https://github.com/trzy/Supermodel/pull/234
    * sdl: add support for gamecontroller api by @aderumier in https://github.com/trzy/Supermodel/pull/233
    * Write default Supermodel.ini if not present by @trzy in https://github.com/trzy/Supermodel/pull/235
    * Common digital sensitivity and decay speed settings for all digital buttons mapped to analog inputs by @trzy in https://github.com/trzy/Supermodel/pull/236
    * Update README.md by @laromicas in https://github.com/trzy/Supermodel/pull/260

    ## New Contributors
    * @toxieainc made their first contribution in https://github.com/trzy/Supermodel/pull/1
    * @casasfernando made their first contribution in https://github.com/trzy/Supermodel/pull/25
    * @trzy made their first contribution in https://github.com/trzy/Supermodel/pull/36
    * @gm-matthew made their first contribution in https://github.com/trzy/Supermodel/pull/47
    * @CapitaineSheridan made their first contribution in https://github.com/trzy/Supermodel/pull/57
    * @AaronBPaden made their first contribution in https://github.com/trzy/Supermodel/pull/58
    * @TheBrinkOfTomorrow made their first contribution in https://github.com/trzy/Supermodel/pull/63
    * @j-lag made their first contribution in https://github.com/trzy/Supermodel/pull/64
    * @firewave made their first contribution in https://github.com/trzy/Supermodel/pull/114
    * @jaoxford made their first contribution in https://github.com/trzy/Supermodel/pull/129
    * @baraclese made their first contribution in https://github.com/trzy/Supermodel/pull/136
    * @h0tw1r3 made their first contribution in https://github.com/trzy/Supermodel/pull/138
    * @DirtBagXon made their first contribution in https://github.com/trzy/Supermodel/pull/192
    * @jflatt made their first contribution in https://github.com/trzy/Supermodel/pull/217
    * @aderumier made their first contribution in https://github.com/trzy/Supermodel/pull/233
    * @laromicas made their first contribution in https://github.com/trzy/Supermodel/pull/260

    **Full Changelog**: https://github.com/trzy/Supermodel/commits/v0.3a-git-7835800 [info]

[arcade] Supermodel Supermodel v0.3a-git-4e5905f 2025/09/23 19:59:34

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