[Arcade] DevMAME [log only]

[1] @ środa, 25 Lipca 2018 05:38CET

[Arcade] DevMAME [log only]

Raz na jakiś czas będę publikował nowe deweloperskie binarki projektu MAME, natomiast BobBudowniczy będzie się starał na bieżąco śledzić zmiany w changelogu tego  największego projektu emulacyjnego. W wypadku binarek udostępniam także resztę plików z folderu MAME. Link przy każdym wpisie umożliwia samodzielne pobranie źródeł i skompilowanie na własne potrzeby deweloperskiej wersji tego emulatora.

→ NOWSZY [Arcade] DevMAME [log only] 2021/12/06 05:10
  • 2021-12-06 05:05:39 apple2e: additional cleanup. [R. Belmont] [arbee]
  • 2021-12-06 05:00:49 apple2e: change most bankdev usage to memory views. [R. Belmont] [arbee]
  • 2021-12-06 03:13:58 apple2e.cpp: clean up/consolidate memory maps, fix ace500 LF switch causing DVORAK mode. [R. Belmont] [arbee]
  • 2021-12-06 02:44:44 lnw80.cpp: Replace bankdev with memory view [AJR]
  • 2021-12-06 02:36:46 unixpc.cpp: Replace bankdev with memory view [AJR]
  • 2021-12-06 01:31:02 sparc: check pending interrupt after RETT [hap]
  • 2021-12-06 01:10:47 apple2.cpp: additional cleanup. [R. Belmont] [arbee]
  • 2021-12-06 01:07:07 apple2.cpp: convert bank_device usage to memory_view. [R. Belmont] [arbee]
  • 2021-12-06 00:57:34 sparc: get rid of icount time travel [hap]
  • 2021-12-06 00:09:42 hh_sm510: correct title for autoslalom [hap]
  • 2021-12-05 23:52:21 sparc: fix LDSTUBA not working [hap]
  • 2021-12-05 23:48:58 New working clone (#8937) [algestam]
    • - Khokkey [algestam, Milan Galcik]
  • 2021-12-05 22:23:01 seattle.cpp: dumped security PICs for sfrush and sfrushrk [Caps0ff, neSneSgB] [MetalliC]
  • 2021-12-05 22:21:54 vegas.cpp: dumped security PICs for sf2049 and sf2049se [Caps0ff, neSneSgB] [MetalliC]
  • 2021-12-05 19:10:24 megatech.cpp: Replace some tag lookups with finders [AJR]
  • 2021-12-05 19:01:43 sparclite: NWINDOWS=8 [hap]
  • 2021-12-05 17:30:38 More corrections to Slovak translation. [Milan Galcik] [Vas Crabb]
  • 2021-12-05 17:13:53 Fixed MT07153 (SlikStick configuration for asteroid not working). [Vas Crabb]
    • Since asteroid overrides the default input assignments, slikstik.cfg needs to use the syntax for overriding specific inputs. There was also a bug in how specific input overrides are applied.
  • 2021-12-05 16:10:09 Logging format cleanups and minor no-op code changes. (#8932) [shattered]
  • 2021-12-05 08:20:21 New working machines [Ivan Vangelista]
    • Super Model II [Brian Troha, Darksoft, simzy, system11]
  • 2021-12-05 06:22:17 inder: added some overrun protections [Robbbert]
  • 2021-12-05 04:46:47 chdman.cpp: correct copy-paste comment (nw) (#8936) [Logan B]
  • 2021-12-04 23:31:12 Refactor html docs build process to use new template and env variable [Firehawke]
  • 2021-12-04 22:18:51 a2eramworks3.cpp: fix Franklin 500 384K expansion to correctly limit memory to 384K. [R. Belmont] [arbee]
  • 2021-12-04 21:54:04 apple2e.cpp: gave the Franklin Ace machines their max RamWorks-compatible RAM. [R. Belmont] [arbee]
  • 2021-12-04 21:39:20 New working software list additions (apple2_flop_clcracked.xml) (#8934) [Firehawke]
    • -
      Chariots, Cougars, and Kings (Version 03.12.86) (cleanly cracked) [4am, Firehawke] Punctuation Skills: Commas (cleanly cracked) [4am, Firehawke] Logic Workout (cleanly cracked) [4am, Firehawke] Apple Project Manager (cleanly cracked) [4am, san, Firehawke] A-mazing Words (cleanly cracked) [4am, Firehawke] Mighty Math (cleanly cracked) [4am, Firehawke] Take Me North (cleanly cracked) [4am, Firehawke] Space Port (cleanly cracked) [4am, Firehawke] Word-Player (cleanly cracked) [4am, Firehawke] Dividing Decimals (Version 1.1) (cleanly cracked) [4am, Firehawke] Percentage Panic (cleanly cracked) [4am, Firehawke] Moonlight and Madness Level II (Version 04.19.88) (cleanly cracked) [4am, Firehawke]
  • 2021-12-04 18:52:55 sparc: SWAP/SWAPA on unaligned address causes a trap [hap]
  • 2021-12-04 18:04:25 mephistp.cpp: Preliminary WIP. [Robbbert]
  • 2021-12-04 17:47:11 arc_scan256: Corrected size of rom region. [Nigel Barnes]
  • 2021-12-04 17:37:08 inder.cpp: WIP. Fixed dipswitches. Machines are all playable. [Robbbert]
  • 2021-12-04 16:10:01 zr107.cpp: Corrected Transmission Type DIP switch label and inputs. (#8801) [Steven Coomber]
  • 2021-12-04 14:53:09 ti99: Add EOP handling to SCSI card. [Michael Zapf]
  • 2021-12-04 14:51:41 hd.cpp: Minor logging changes. [Michael Zapf]
  • 2021-12-04 14:42:48 -frontend: Give heading items in menus a bit of horizontal space. [Vas Crabb]
    • -emu/machine.cpp: Got rid of an outdated and hence misleading comment.
      -Got rid of a few more uses of UNUSED_FUNCTION.
      -Tidied up more slot machine layouts, and fixed VFDs in debug views that had inadvertently been broken.
  • 2021-12-04 12:18:22 New machines marked as NOT_WORKING [Ivan Vangelista]
    • Sonic The Hedgehog 3 (bootleg of Megadrive version) [Victor Fernandez (City Game)]
  • 2021-12-04 04:34:12 falgas_m89.cpp: Flesh out the skeleton a little [AJR]
  • 2021-12-04 04:10:31 megadriv.xml, sms.xml, vgmplay.xml: Various updates to fields [Tafoid] [Scott Stone]
  • 2021-12-03 23:16:15 bus/archimedes/podule: Podules for Acorn Archimedes. [Centre for Computing History] [Nigel Barnes]
    • - ACE Joy Connect - Beebug Spectra Colour Scanner - Computer Concepts GreyHawk Video Digitiser - Computer Concepts ScanLight Junior MkIII - Morley Electronics Analogue and User Interface - Morley Electronics User/MIDI/Analogue Interface - Watford Electronics 256 Grey-Scale Scanner - Wild Vision MidiMax II
  • 2021-12-03 17:21:00 Deleted travis-ci.org badge from README.md. (#8816) [Stiletto]
  • 2021-12-03 17:12:53 32x.xml: Made disambiguation text in descriptions lowercase. (#8900) [ArcadeShadow]
  • 2021-12-03 17:01:44 -Filled in a few more Slovak messages after discussion with Milan. [Vas Crabb]
    • -machine/dl11.cpp: Slight cleanup.
  • 2021-12-03 14:12:26 im01: add option to only show display [hap]
  • 2021-12-03 13:57:31 im01: added buttons to internal artwork [hap]
  • 2021-12-03 08:54:21 Moved common apple2 files to the conditional "mameshared" library, to avoid duplicate symbols on a full MAME build. [Robbbert]
  • 2021-12-03 08:14:09 New working clones [Ivan Vangelista]
    • The Outfoxies (Japan, OU1, alternate GFX ROMs) [Silvio Grazini]
  • 2021-12-03 06:30:14 snk68.cpp: corrected ROM labels for pow sprite ROMs [Guru] [Ivan Vangelista]
  • 2021-12-03 06:21:09 Hopefully fix arcade build. [Robbbert]
  • 2021-12-03 04:46:30 bus/nes: Added support for a 5/20 in 1 cartridge. (#8879) [0kmg]
    • New working software list additions (nes.xml) - 5 in 1 1993 Copyright [NewRisingSun]
  • 2021-12-03 04:46:11 bus/nes: Mario Baby IRQ cleanup, avoid deprecated hold_irq_line(). (#8878) [0kmg]
  • 2021-12-03 04:45:53 rfslotspcpent.cpp: Add PCB layouts and hardware notes (#8918) [ClawGrip]
  • 2021-12-03 04:45:04 nes.xml: Typo in romanization. (#8883) [0kmg]
  • 2021-12-03 04:44:35 gba.xml: Added an unreleased game. (#8888) [0kmg]
    • New working software list additions - Mechanic Mechanica (Japan, prototype) [forestillusion]
  • 2021-12-03 04:44:08 nes.xml: Added 12 bootleg and unlicensed cartridge dumps. (#8901) [0kmg]
    • New working software list additions - Booky Man (Brazil) [fcgamer] Captain Planet and the Planeteers (pirate) [Consolethinks, Nikolka] Destroyer (Asia) [MLX] FIFA International Soccer '96 (J.League Winning Goal pirate) [NewRisingSun] Go! Benny! (Asia) [joanna88, krzysiobal] Over Horizon (pirate) [Consolethinks] Pokemon 2000 (Felix the Cat pirate) [SupahRetroooo] Super Contra DS (Super Contra pirate) [famiac, NewRisingSun] Super Mario 15 (Kaiketsu Yanchamaru 3 - Taiketsu! Zouringen pirate) [mt777] Xiǎo Bǎikē 2 in 1 - Dūdū Wāwā Dà Màoxiǎn & Zhìlì Pīntú (China) [tenyuhuang] Xiǎo Zhuàngyuán Shùxué (China) [MLX]
      New NOT_WORKING software list additions - Xītiān Qǔjīng - Journey To The West (Asia) [taizou]
  • 2021-12-03 04:43:44 nes.xml: Added 4 multicart dumps. (#8914) [0kmg]
    • - Also corrected VRAM amount for mc_101, fixing graphics issues.
      New working software list additions - 125 in 1 (JY-125) [MLX] 130 in 1 (JY-130) [MLX] Mario Family 7 in 1 [MLX] Super 13 in 1 [famiac, NewRisingSun]
  • 2021-12-03 04:43:19 dl11: DEC DL11-type serial line unit (#8894) [shattered]
  • 2021-12-03 00:30:27 New NOT_WORKING machine (#8927) [ClawGrip]
    • New NOT_WORKING machine - Coche Bully [ClawGrip]
  • 2021-12-02 21:12:00 hh_sm510: Rename Elektronika drivers to use local Soviet names (#8912) [algestam]
  • 2021-12-02 18:19:30 play_1/2/3.cpp: WIP. The majority of the machines are playable. Fixed some bugs and a regression. [Robbbert]
  • 2021-12-02 16:42:40 vgmplay.xml: Fixed some entry data that happened due to typos, copy paste mistakes or flat out inaccuracies. [einstein95] [Scott Stone]
  • 2021-12-02 13:33:44 Remove a few outdated references to MESS [Dirk Best]
  • 2021-12-02 13:29:39 More cleanup. [Vas Crabb]
  • 2021-12-02 12:14:35 mame.lst: add missing ace2200 [hap]
  • 2021-12-02 07:25:42 imagedev/midiin.cpp: Made channel remapping configurable. (#8907) [Devin Acker]
  • 2021-12-02 05:57:09 apple2e: fix GCC compile. [R. Belmont] [arbee]
  • 2021-12-02 05:52:48 New machines added as WORKING [arbee]
    • - Franklin Ace 2200 [R. Belmont]
  • 2021-12-02 01:31:08 spi_sdcard: fix CMD8 response for SDV2/SDHC. [R. Belmont] [arbee]
  • 2021-12-02 00:49:48 spi_sdcard: add CMD18 - CMD_READ_MULTIPLE_BLOCK (#8913) [holub]
    • spi_sdcard: add CMD18 - CMD_READ_MULTIPLE_BLOCK and clean up state changes
  • 2021-12-01 23:46:55 v60: Code cleanup [AJR]
    • - Remove #ifdefs and use attributes instead - Remove "never reached" return statements
  • 2021-12-01 22:04:41 Fixed a few coverity errors, several of which are real bugs. [Vas Crabb]
  • 2021-12-01 18:56:35 mess.lua: fix copypaste error [hap]
  • 2021-12-01 18:47:54 comquest.cpp: Fixed clang unused private data member warnings. [Vas Crabb]
    • There's commented-out code that uses m_data, but nothing at all uses the other members, and there's nothing to indicate what they're supposed to represent, so I removed them altogether.
  • 2021-12-01 17:21:21 Various cleanups. [Vas Crabb]
  • 2021-12-01 16:05:13 sparclite: update notes [hap]
  • 2021-12-01 14:58:22 sparclite: add preliminary system support ctrl reg [hap]
  • 2021-12-01 14:05:33 g65816: Replace #ifdef UNUSED_FUNCTION with [[maybe_unused]] to deter code rot [AJR]
  • 2021-12-01 13:15:35 saturn: fixed some includes. [Robbbert]
  • 2021-12-01 12:36:51 stv: moved video into video/saturn.cpp to remove possible circular dependency. (#8915) [Robbbert]
  • 2021-12-01 06:37:40 poker72.cpp: updated according to comments on previous commit (palette_init removal, less palette entries) [Ivan Vangelista]
  • 2021-12-01 05:20:12 Soul-crushingly frustrating clean-up: [Vas Crabb]
    • Patched up a pile of code that was rotting behind UNUSED_FUNCTION, and switched to [[maybe_unused]] attribute so it can't rot so easily. Reduced a bit more redundancy in fruit machine layouts.
  • 2021-12-01 03:57:43 midearth: Fix crash caused by incorrect length of memory share [AJR]
→ NOWSZY [Arcade] DevMAME [log only] 2021/11/30 19:10
  • 2021-11-30 18:56:01 hh_sm510: add note about elektronika [hap]
  • 2021-11-30 15:33:01 poker72.cpp: updated to use a finder for the memory back and other minor cleanups [Ivan Vangelista]
  • 2021-11-30 14:30:27 saitek_osa/sparc: add note about expanded ram [hap]
  • 2021-11-30 13:57:04 -Filled out most of the Slovak translation. [Milan Galcik] [Vas Crabb]
    • -Cleaned up various bits and pieces. [Vas Crabb]
  • 2021-11-30 09:35:37 3rdparty.lua: fix msvc build by reordering configuration statements [Patrick Mackinlay]
  • 2021-11-30 09:34:32 mc68328: update logging to match handler size [Patrick Mackinlay]
  • 2021-11-29 19:51:57 im01: im01t is from 1991 [hap]
  • 2021-11-29 16:42:13 Machines promoted to working [hap]
    • Elektronika IM-01T [hap, Radon17, Berger]
  • 2021-11-29 16:33:58 Remove template code generators [angelosa]
  • 2021-11-29 14:31:04 Fixed three fruit machine layouts that weren't cleaned up properly, and cleaned up a few more layouts a little. [Vas Crabb]
  • 2021-11-29 12:51:45 im01: add freq measurements, add 7segs to artwork [hap]
  • 2021-11-29 05:58:04 -igs017.cpp, igs_m027.cpp: Improved lhzb descriptions. [Vas Crabb]
    • -Eliminated a bit more redundancy in fruit machine layouts.
  • 2021-11-29 05:52:35 New machines marked as NOT_WORKING (#8897) [HappyASR]
    • Long Hu Zhengba San He Yi (V100CN) [XingXing, little0]
  • 2021-11-29 05:48:30 dynax.cpp: Added TMP91P640N dump for Mahjong Ougon no Hai. [XingXing] [HappyASR]
    • Machines promoted to working
      Mahjong Ougon no Hai (bootleg) [XingXing]
      New working clones
      Mahjong Ougon no Hai (bootleg 1) [XingXing, little0]
      New clones marked as NOT_WORKING
      Mahjong Ougon no Hai (bootleg 2) [XingXing, little0]
  • 2021-11-29 04:48:15 apple2: properly instantiate the template methods [R. Belmont] [arbee]
  • 2021-11-29 04:17:34 apple2: updates and cleanups [R. Belmont] [arbee]
    • - Laser and Franklin key names now are correct: "Triangle"/"F" instead of "Apple". - Massive text drawing cleanup, removing a lot of copy/paste code and moving some runtime decisions to compile-time for better performance. - Ace 500 now uses a Franklin character set ROM so the "F" shows in MouseText.
      Machines promoted to WORKING
      Franklin Ace 500 [R. Belmont]
  • 2021-11-29 01:35:45 im01: add 7segs, sound, preliminary inputs [hap]
  • 2021-11-29 00:07:22 im01: turns out it is the newer im01t program [hap]
  • 2021-11-28 23:44:16 New machines marked as NOT_WORKING [hap]
    • Elektronika IM-01 [hap, Radon17]
  • 2021-11-28 22:27:24 various devices and drivers: seperate -> separate [Ivan Vangelista]
  • 2021-11-28 18:46:22 emumem fix [Olivier Galibert]
  • 2021-11-28 17:49:58 Fun with flags: Allows handlers to have user-defined flags set on [Olivier Galibert]
    • them, which can them be picked up on access with the {read,write}_*_flags variants of the accessors. Example use with the i960 and its burstable rom/ram.
  • 2021-11-28 17:35:01 jack.cpp: correct default number of lives for joinem and unclepoo (#8899) [Steven Coomber]
  • 2021-11-28 15:27:14 sparc: remove pseudocode comments copy pasted from manual [hap]
  • 2021-11-28 15:20:14 Improved handcrafted inyourfa priority PROM, fixing missing graphics in cutscenes [dink] (#8898) [David Haywood]
  • 2021-11-28 15:08:01 sparc: STD/STDA/LDD/LDDA when RD is odd is an illegal instruction [hap]
  • 2021-11-28 10:44:34 New working clone (#8891) [algestam]
    • - Ataka asteroidov [algestam, Milan Galcik]
  • 2021-11-28 05:08:16 fourx4: split off to a separate driver. [Robbbert]
  • 2021-11-28 04:55:55 hercules: fixed inputs [Robbbert]
  • 2021-11-28 04:18:26 More fruit machine layout cleanup. [Vas Crabb]
  • 2021-11-28 00:36:41 am29000: Simplify shift calculation for multiply and divide steps, eliminating unnecessary 64-bit intermediary variables [AJR]
  • 2021-11-27 21:51:04 sparc: undo accidental delete on prev commit [hap]
  • 2021-11-27 21:18:51 sparc: fix unreachable code in execute_rdsr [hap]
  • 2021-11-27 17:40:16 atari_s1,atari_s2: WIP. All games except 4x4 are playable. [Robbbert]
  • 2021-11-27 16:36:13 saitek_osa/sparc: update note [hap]
  • 2021-11-27 14:19:14 docs: Implemented download links in docs theme. (#8887) [Firehawke]
    • Modified the RTD theme to add PDF and EPUB download links in the left pane.
  • 2021-11-27 14:13:17 Cleaned up incorrectly formatted license/copyright header comments. (#8885) [Angelo Salese]
  • 2021-11-27 13:26:19 -emu/rendersw.hxx: Fixed incorrect clipping of untextured rectangles. [Vas Crabb]
    • -layouts: Started cleaning up fruit machine layouts to reduce bloat.
      -Fixed a few miscellaneous Coverity errors.
  • 2021-11-27 11:21:44 powervr2.cpp: add support for render mode 5. (#8855) [Jennifer Taylor]
  • 2021-11-27 08:52:20 New machines marked as NOT_WORKING [Ivan Vangelista]
    • Final Fight 3 (SNES bootleg) [Hammy, IQ_132]
      New working clones
      Off Road Challenge (v1.00) [anonymous]
  • 2021-11-27 02:13:03 apple2e: fix text on Laser 128 EX and EX/2 also. [R. Belmont] [arbee]
  • 2021-11-27 01:30:30 apple2e.cpp updates: [R. Belmont] [arbee]
    • - All Laser 128 models now use the correct character set - Laser 128 now supports the serial/parallel printer switch and the parallel port
      Machines added as MACHINE NOT WORKING - Franklin Ace 500 [R. Belmont]
  • 2021-11-26 22:23:56 New working clone (#8886) [algestam]
    • - Morskaja ataka [algestam, Milan Galcik]
  • 2021-11-26 20:28:32 - actfancr.cpp, battlera.cpp: use finders, minor cleanups [Ivan Vangelista]
    • - namcos12.cpp: updated fgtlayer title as per GitHub comments
  • 2021-11-26 17:44:43 New working clones [hap]
    • Kasparov Leonardo (v1.0) [Berger]
  • 2021-11-26 12:54:34 emumem_aspace: Unref the root dispatch when destroying the address space [Olivier Galibert]
  • 2021-11-26 10:25:03 hankin.cpp: WIP. [Robbbert]
  • 2021-11-26 09:44:33 New NOT_WORKING software list additions [Curt Coder]
    • - ibm5170_cdrom.xml: Alien Odyssey (US) [Curt Coder] Ignition (US) [Curt Coder]
  • 2021-11-26 09:20:45 Revert previous commit; kuzmich is now arcade [Robbbert]
  • 2021-11-26 08:59:40 fixed mess build [Robbbert]
  • 2021-11-26 07:35:06 taito_f2.cpp: Unused DIP switches are actually a countdown timer (MT#08135) (#8882) [Steven Coomber]
    • DIP switches SW2:3 & SW2:4 were marked as Unused but are actually a countdown timer. Refer to MT#08135.
  • 2021-11-25 21:48:27 sparclite: update prev commit, better habit to call parent class [hap]
  • 2021-11-25 19:45:48 sparclite: update_addr_masks after loadstate [hap]
  • 2021-11-25 18:34:06 c64_cass.xml: Promote gberet and other entries to working status (MT#08138) (#8881) [Steven Coomber]
    • Software list items promoted to working - APB (Domark, alt) [C64 Ultimate Tape Archive V2.0] The Flintstones (Grandslam) [C64 Ultimate Tape Archive V2.0] Ghostbusters (Activision) [C64 Ultimate Tape Archive V2.0] Green Beret (Imagine) [C64 Ultimate Tape Archive V2.0]
      In response to MT#08138, I have tested and promoted gberet to working status and added a usage field that explains that the c1541 slot device needs to removed prior to loading.
      I have also tested all other entries marked as not working and found both flintstn and ghostbsta also work if the c1541 slot device is removed prior to loading. These entries have been updated in the same manner as gberet.
      I also found apba also works regardless of whether the c1541 slot device is removed or not so this has also been promoted to working status. In addition, whilst testing apba, I found that the game asks for Side 2 not Side B so I have corrected the side numbering for apb and apba.
  • 2021-11-25 18:19:01 New clones marked as NOT_WORKING [Ivan Vangelista]
    • Downhill Bikers (World, DH2 Ver. A) [Guru] Dirt Dash (Rev. DT2 Ver.B, World) [Guru]
      - taito_x.cpp: updated documentation for superman [Guru]
  • 2021-11-25 17:53:33 Fix clang error: private field 'm_out_offs' is not used [-Werror,-Wunused-private-field] [AJR]
  • 2021-11-25 17:13:19 taito.cpp,rowamet.cpp: WIP. Added code for mrblkz80. Improved sound for some votrax games. [Robbbert]
  • 2021-11-25 15:58:34 Add CPU16 and HDD device skeletons for Conner CFP1080S [AJR]
  • 2021-11-25 13:57:33 Minor changes to various drivers (#8880) [shattered]
    • Minor changes to various drivers (todo, comments, text strings). ec1847: Moved to pc.cpp, it's a generic OEM clone. Use proper name for serial/parallel ports card in ec1840 and ec1841. superga2: Moved to arcade section, updated emulation status.
  • 2021-11-25 13:29:59 nes.xml: Added 4 ROMs Of Unusual Size. (#8874) [0kmg]
    • New working software list additions - A Winner is You [anonymous] Bully Boy 500 in 1 [anonymous] Pocket Games 150 in 1 (Mario boot screen) [anonymous]
      New NOT_WORKING software list additions - 400 in 1 Real Game [taizou]
  • 2021-11-25 12:16:38 naomi.cpp: add jp title to fotns [Angelo Salese]
  • 2021-11-25 12:12:02 aica.cpp: remove code smell on LP flag read [Angelo Salese]
  • 2021-11-25 04:10:15 nscsi: modified CDROM_APPLE to ID as an Apple CDSC and pass MacOS security checks. Fixes Github issues #8877 and #8813. [R. Belmont] [arbee]
    • a2scsi: switched CD-ROM from generic to Apple CDSC, fixes long timeout when no disc is inserted. [R. Belmont]
  • 2021-11-25 01:24:02 -arm7: Fixed TLB Flush behavior. Fixes Github issue #8856. [Ryan Holtz] (#8876) [MooglyGuy]
    • Co-authored-by: MooglyGuy
  • 2021-11-25 01:14:53 c64_cass.xml: Added 27 entries (#8852) [Steven Coomber]
    • c64_cass.xml: Added 27 entries. Promoted H.E.R.O. to working status (refer to MT #08138). The c1541 slot device needs to be removed prior to loading. Added 'usage' field to clarify this requirement. Applied the same 'usage' field to game Hacker although game advises the user if you attempt to load the game with the c1541 still connected.
      New working software list additions - Hacker (Proein Soft Line) [C64 Ultimate Tape Archive V2.0] HardBall! (U.S. Gold) [C64 Ultimate Tape Archive V2.0] HardBall (Compulogical S.A.) [C64 Ultimate Tape Archive V2.0] Harvey Smith Showjumper (Software Projects) [C64 Ultimate Tape Archive V2.0] Head Over Heels (Ocean) [C64 Ultimate Tape Archive V2.0] Heartland (Odin Computer Graphics) [C64 Ultimate Tape Archive V2.0] Hero Quest (Gremlin Graphics) [C64 Ultimate Tape Archive V2.0] Herobotix (Prism Leisure) [C64 Ultimate Tape Archive V2.0] High Frontier (Activision) [C64 Ultimate Tape Archive V2.0] Hits! Vol 1 (Micropool) [C64 Ultimate Tape Archive V2.0] The Hobbit (Melbourne House) [C64 Ultimate Tape Archive V2.0] Hopping Mad (Elite Systems) [C64 Ultimate Tape Archive V2.0] Hostages (Infogrames) [C64 Ultimate Tape Archive V2.0] Hot Wheels (U.S. Gold) [C64 Ultimate Tape Archive V2.0] Hot Shot (Prism Leisure) [C64 Ultimate Tape Archive V2.0] The House Mix (Gremlin Graphics) [C64 Ultimate Tape Archive V2.0] Howard the Duck (Activision) [C64 Ultimate Tape Archive V2.0] Human Killing Machine (U.S. Gold) [C64 Ultimate Tape Archive V2.0] The Hunt for Red October (Grandslam) [C64 Ultimate Tape Archive V2.0] Hunter's Moon (Thalamus) [C64 Ultimate Tape Archive V2.0] Hyper Sports (Imagine) [C64 Ultimate Tape Archive V2.0]
      New NOT_WORKING software list additions - H.E.R.O. (Activision) [C64 Ultimate Tape Archive V2.0] Hawkeye (Thalamus) [C64 Ultimate Tape Archive V2.0] Highlander (Ocean) [C64 Ultimate Tape Archive V2.0] Highway Ecounter (Gremlin Graphics) [C64 Ultimate Tape Archive V2.0] The Hobbit (Melbourne House, alt) [C64 Ultimate Tape Archive V2.0] Hunchback: The Adventure (Ocean) [C64 Ultimate Tape Archive V2.0]
  • 2021-11-25 01:05:41 Softlist cleanups (mostly Spectrum) (#8683) [David Haywood]
  • 2021-11-24 23:18:33 New working clones [hap]
    • Designer Mach III Master 2265 (set 1) [Berger]
  • 2021-11-24 23:15:16 New working clone (#8875) [algestam]
    • - Space Flight [algestam, Milan Galcik]
  • 2021-11-24 15:55:53 A little more refactoring, and Coverity fixes: [Vas Crabb]
    • emu/ioport.h: Marked PORT_RESET deprecated. emu/rendlay.cpp: Removed old dot matrix components. emu/rendlay.cpp: Added warning message for reel components. Changed a few more fruit machines to eliminate reel components; also made the reel lamps simpler and more efficient in these layouts. emu, frontend: Fixed various errors reported by Coverity, one of which actaully breaks stuff.
  • 2021-11-24 15:50:28 snowbros.cpp: Redumped "u78.bin" from "3in1semia", it was good afterall (#8873) [ClawGrip]
  • 2021-11-24 14:07:00 sparc: eat_cycles is inaccurate (eg. icount=1, eat_cycles(3), icount=0) [hap]
  • 2021-11-24 13:29:06 Correct Ridge Racer V Arcade Battle year [sjy96525] (#8858) [sjy525]
    • Ridge Racer V Arcade Battle titlescreen says 2000 and released in November 2000.
  • 2021-11-24 13:19:14 New working clone (#8872) [algestam]
    • Night Burglars [algestam, Milan Galcik]
  • 2021-11-24 12:56:45 sparc: revert prev commit, manual clearly says nope [hap]
  • 2021-11-24 12:19:39 sparc: assume that sparclite waitstate page check is per cs [hap]
  • 2021-11-24 10:14:09 sparc.cpp: save_item takes care of arrays [Ivan Vangelista]
  • 2021-11-24 08:23:39 taito_f2.cpp: swapped the US Majestic 12 set, so that they are in more logical order. [Ivan Vangelista]
  • 2021-11-24 08:03:19 New working clones [Ivan Vangelista]
    • Fighting Layer (US, FTL3/VER.A) [CoolMod]
  • 2021-11-24 02:36:24 saitek_osa: added sparc module emulation [Ryan Holtz, hap] [hap]
  • 2021-11-23 23:46:12 sparc: added initial support for SPARClite [Ryan Holtz] [hap]
  • 2021-11-23 21:21:03 New working clone (#8871) [algestam]
    • - Frogling [algestam, Milan Galcik]
→ NOWSZY [Arcade] DevMAME [log only] 2021/11/23 19:07:01
  • 2021-11-23 19:07:01 Bump version to 0.238 [Vas Crabb]
  • 2021-11-23 18:59:33 frontend: Fixed another case where the system selection menu could get confused when changing filters. [Vas Crabb]
  • 2021-11-23 10:07:08 namcos22: add some system22 game versions to title [sjy96525] (#8869) [sjy525]
  • 2021-11-23 06:35:40 - balsente.cpp: correct cd12.18a.romcd12 ROM name and reference for Grudge Match 00.91 proto [Brian Troha] [Ivan Vangelista]
    • - expro2.cpp: doc update – adds known Comad PCB numbers to various sets [Brian Troha]
      - galspnbl.cpp: Adds some PCB info in header and corrects clock of 68000 based on OSC [Brian Troha]
      - segac2.cpp: doc update – adds Sega game ID# for Columns 2 (Japan) [Brian Troha]
    •  
  • 2021-11-23 06:28:46 New working clones [Ivan Vangelista]
    • Majestic Twelve - The Space Invaders Part IV (US) [Arcadecomponents.com]
    •  
  • 2021-11-22 23:02:26 New working clone (#8867) [algestam]
    • New working clone - Kot-rybolov [algestam, Milan Galcik]
    •  
  • 2021-11-22 19:06:00 New working clones [Ivan Vangelista]
    • The Lord of King (bootleg, protected) [Siftware]
    •  
  • 2021-11-22 14:02:24 CG-1V/GAE1 video/audio fixes (#8859) [David Haywood]
    • CG-1V/GAE1 video/audio fixes - support y scroll in rowscroll mode - prevent shadow sprites from corrupting previously drawn shadow sprites - fix cases of samples not being played where the 2nd chunk addresses are written first - remove old hack to work around ancient MAME number of colour limits
      Misc Gaelco improvements - fixed thoop, squash priorities - added IRQ acks - set Maniac Square prototype to 1992, and de-cloned it. I'm told this was an earlier project that was redone from scratch for the released game - demoted Thunder Hoop to NOT WORKING due to the stage 4 crash
    •  
  • 2021-11-22 14:00:36 hp_taco: added support for writing hp9825-format tapes (#8860) [fulivi]
  • 2021-11-22 13:59:16 ZR107 Tilemap Position Fixes [sjy96525] (#8864) [sjy525]
  • 2021-11-22 13:25:34 fmtowns: disable FMR backwards compatibility text rendering, fixes display regression [Barry Rodewald]
  • 2021-11-21 18:03:43 plat2: Added outputs. Split zira into a derived class. [Robbbert]
  • 2021-11-21 17:13:51 geneve: Added option for new boot EPROM [Michael Zapf]
  • 2021-11-21 17:06:09 Revert "stupid git" [AJR]
    • This reverts commit 4dc7a7780723294b8cf050004b7177d9bc5cb251.
    •  
  • 2021-11-21 17:04:46 render.cpp: Use simple_list instead of std::list for containers; remove old remnants of "internal" debugger [AJR]
  • 2021-11-21 17:03:27 screen.cpp: Fix old editing errors in comments [AJR]
  • 2021-11-21 17:00:29 Merge branch 'stupid_git' [AJR]
  • 2021-11-21 17:00:25 stupid git [AJR]
  • 2021-11-21 16:59:06 Merge cleanup from MAME 0.238 release branch to avoid conflicts later. [Vas Crabb]
  • 2021-11-21 16:57:12 Minor cleanup: [Vas Crabb]
    • machine/wd_fdc.cpp: Code style consistency fixes. language/Greek: Removed obsolete messages.
    •  
  • 2021-11-21 16:37:52 ti99/geneve: Added WHTech SCSI adapter card [Michael Zapf]
  • 2021-11-21 15:41:34 sgi_mips.xml: Removed a stray quote. [Vas Crabb]
  • 2021-11-21 14:29:35 Apple softlist update for November 2021 (#8850) [Firehawke]
    • Apple II software list support adjustments: change 'flop525' to 'flop_a2' where 3.5s also in same lists Add apple2gs_flop_clcracked and make it default for IIgs.
      New working software list additions (apple2_flop_orig.xml)
      Wargle! [4am, Firehawke] A Question of Scruples [4am, Firehawke] J-Bird [4am, Firehawke] Star Dance [4am, Firehawke] Disk Organizer (Version 2.6) [4am, Firehawke] Super Disk Copy (Version 3.8) [4am, Firehawke] Nibbles Away ][ (Version C3) [4am, Firehawke] Essential Data Duplicator (Version 4.4) [4am, Firehawke]
      New working software list additions (apple2_flop_clcracked.xml) - Numberball (cleanly cracked) [4am, Firehawke] PFS:File (Version A.00) (cleanly cracked) [4am, Firehawke]
    •  
  • 2021-11-21 10:24:49 Updated Greek translation. (#8857) [BraiNKilleRGR]
  • 2021-11-21 07:44:11 arcade.lua: removed taito_x.h since it doesn't exist anymore [Ivan Vangelista]
  • 2021-11-21 04:14:44 srcclean in preparation for release of MAME 0.238. [Vas Crabb]
    • Patched up positron.cpp input ports - you shouldn’t use PORT_NAME when the key cap label is just the characters it produces anyway, and you’re supposed to use the actual character a key produces for PORT_CHAR or "natural" keyboard mode/paste will be unnatural.
    •  
  • 2021-11-21 04:00:20 vgmplay.xml: Added 10 new entries and 1 updated entry [vgmrips.net, Tafoid] [Scott Stone]
  • 2021-11-21 03:06:39 stargame.cpp: removed unneeded things [Robbbert]
  • 2021-11-21 00:10:46 Miscellaneous #include cleanup [AJR]
  • 2021-11-20 22:36:12 apple2gs: add debugger annotations for the Animation Toolset [R. Belmont, Antoine Vignau] [arbee]
  • 2021-11-20 19:06:56 bus/nes: Added support for boards using the SMD133 ASIC. (#8840) [0kmg]
    • bus/nes: Added support for boards using the SMD133 ASIC.
      New working software list additions (nes.xml) - Data East All-Star Collection [anonymous] Mega Man 8 in 1 (PL-0006) [anonymous] Super Games 143 in 1 (The Best Games of NES) [anonymous]
      Software list items promoted to working (nes.xml) - CoolBoy 198 in 1 CoolBoy 400 in 1 CoolBoy 400 in 1 (alt, 403 games) Game 450 in 1 Game 500 in 1 Pocket Games 150 in 1 Super Game 218 in 1 (JF2181) Super Game 360 in 1 Super Game 402 in 1
    •  
  • 2021-11-20 18:08:03 fm77av.xml: add protected Deep Forest image (#8849) [r09]
    • Also marked the existing one as cracked.
      New working software list additions - Deep Forest [Katsura82, rockleevk, r09]
    •  
  • 2021-11-20 18:07:37 rawthrillspc.cpp: Add HDD dump for "The Fast And The Furious" [Victor Fernandez (City Game)] (#8851) [ClawGrip]
  • 2021-11-20 17:20:41 mame.lst: moved blkshpsq to the correct place. [Robbbert]
  • 2021-11-20 17:13:00 stargame.cpp: WIP, spcship is working [Robbbert]
  • 2021-11-20 16:49:03 New machines marked as NOT_WORKING [Nigel Barnes]
    • Positron 9000 [Binary Dinosaurs, Nigel Barnes]
    •  
  • 2021-11-20 16:38:17 tiamc1: extend kot title, there's an elektronika handheld with the same title [hap]
  • 2021-11-20 16:16:51 emu/rendersw.hxx: Support texture wrap/clamp properly for (A)RGB formats. [Vas Crabb]
    • Also got rid of names starting with an underscore followed by an uppercase letter, as they are reserved.
      Yes, get_texel_rgb32 and get_texel_argb32 are identical - thew were already identical before.
    •  
  • 2021-11-20 11:37:49 hh_sm510: Remove uncertain Fowling IDs (#8848) [algestam]
  • 2021-11-20 11:37:21 hh_sm510: small correction to fowling svg [hap]
  • 2021-11-20 02:00:33 tr808: correct release year [hap]
  • 2021-11-20 01:54:49 New machines marked as NOT_WORKING [hap]
    • TR-808 Rhythm Composer [afx303, DinSync]
    •  
  • 2021-11-20 01:35:56 bus/snes/sa1.cpp: Flesh out some SA1 features, Fix SNES timing, interrupt (#8673) [cam900]
  • 2021-11-20 01:35:18 tms32031.cpp: Add TMS320VC33 emulation support, Add notes (#8766) [cam900]
  • 2021-11-20 01:34:51 bus/nes: Added partial code for unlicensed game Dragon Fighter. (#8833) [0kmg]
  • 2021-11-20 01:33:43 gp9001.cpp: added initialization register (0x0E) values for remaining games (#8843) [Sergio G]
  • 2021-11-20 01:32:56 naomi.cpp: fix the bg offset to be based on the param base so non-zero bases get backgrounds. (#8844) [Jennifer Taylor]
  • 2021-11-20 01:31:18 new software list entries (#8845) [David Haywood]
    • new software list entries
      Metal Slug - 1st Mission (prototype) [Brian Hargrove, Elliot Rosenberger]
    •  
  • 2021-11-20 01:30:47 megadriv.cpp: note that NEC PAC can play CD games (#8847) [cam900]
  • 2021-11-20 00:44:26 New working clone (#8837) [algestam]
    • New working clone - Monkey Goalkeeper [algestam, Milan Galcik]
    •  
  • 2021-11-19 18:12:44 - seta.cpp: removed some unneeded VIDEO_START macros [Ivan Vangelista]
    • - taito_x.cpp: split in subclasses, minor cleanups
    •  
  • 2021-11-19 18:03:46 New working clones [Ivan Vangelista]
    • Mirai Ninja (Japan, set 2) [Corrado Tomaselli]
    •  
  • 2021-11-19 16:48:47 bus/vme: De-skeletonized vme_hcpu30.cpp. (#7467) [shattered]
  • 2021-11-19 16:22:14 Updated Chinese translations. [YuiFAN] [Vas Crabb]
  • 2021-11-19 15:29:50 ibm5150.xml, ibmpcjr_flop.xml: Moved Touchdown Football to ibmpcjr_flop.xml (fixes #8838). (#8839) [Logan B]
  • 2021-11-19 15:27:39 bus/nes_ctrl: Added support for Exciting Boxing air bag controller. (#8817) [0kmg]
    • Software list items promoted to working (nes.xml) - Exciting Boxing (Japan)
    •  
  • 2021-11-19 15:24:11 bus/nes_ctrl: Removed device_reset() for recently updated input devices. (#8846) [0kmg]
  • 2021-11-19 08:54:35 clang fixes [smf-]
  • 2021-11-19 04:18:38 debugimgui: Fix menus losing focus, add octal display and octal/decimal address select. [Barry Rodewald]
  • 2021-11-18 17:39:16 Updated localisations for UI changes in 0.238 development cycle. [Vas Crabb]
    • For tranlators, the main changes are: The former "device mapping" menu is now "input device options" and includes the input provider module options. The analog controls menu (where sensitivity, auto-centre, etc. is configured) is now localisable. The timecode logging features (used when making gameplay videos) have been moved to a plugin, and display messages are localisable. There are a few extra messages for the autofire and input macro plugins to handle cases where a configured input is not present. The timer plugin has options to show wall clock time (real time elapsed according to host OS clock) or emulated time.
    •  
  • 2021-11-18 16:45:04 Added partial Slovak translation. [Milan Galcik] [Vas Crabb]
  • 2021-11-18 16:35:53 New working software list additions [Robbbert]
    • - rx78_cart: ABC Word Game Excite Tennis [Hubz]
    •  
  • 2021-11-18 15:14:59 -emu/render.cpp: Fixed texture size calculation for oblong items. [Vas Crabb]
    • -bfm_sc2.cpp: Removed reel components from sc2prem2 layout.
    •  
  • 2021-11-18 14:52:51 imolagp.cpp: Add a note about clone "Ferrari 1" from Falgas/Videotronic (#8841) [ClawGrip]
  • 2021-11-18 14:52:31 houseball.cpp: Typo (#8842) [ClawGrip]
  • 2021-11-18 14:51:36 cps1: marked forgottnj as a prototype, it's an unfinished version of the game [David Haywood] [hap]
  • 2021-11-18 14:51:27 seta: marked blockcar (Visco's Block Carnival / Thunder & Lightning 2 in seta.cpp) X1 sample ROM as BAD_DUMP as it appears to be half size [David Haywood] [hap]
  • 2021-11-18 00:34:38 emu/render.cpp, emu/rendlay.cpp: Added scroll support for all elements. [Vas Crabb]
  • 2021-11-17 23:34:43 arc_ide_be: Corrected ROM size. [Nigel Barnes]
  • 2021-11-17 23:00:34 apple2gs: fix regression pointed out by Coverity. [R. Belmont] [arbee]
  • 2021-11-17 17:33:30 nsm.cpp: WIP. Test menu works. [Robbbert]
  • 2021-11-17 16:49:25 Removed obsolete messages from Brazilian Portuguese translation. [Vas Crabb]
  • 2021-11-17 16:44:05 Updated Brazilian Portuguese translation [Felipe] (#8836) [Vas Crabb]
  • 2021-11-17 16:37:01 cop01.cpp: unknown dip switches enable an undocumented invulnerability cheat (MT#8132) (#8832) [Steven Coomber]
    • cop01.cpp: unknown dip switches enable an undocumented invulnerability cheat (MT#8132)
    •  
  • 2021-11-17 15:45:49 tms9995: fixed pc not displaying when watchpoint hit. [Robbbert]
  • 2021-11-17 14:44:27 Confirmed Chinese translations for remaining message. [YuiFAN] [Vas Crabb]
  • 2021-11-17 12:46:25 New working clone added (#8834) [algestam]
    • New working clones
      Fowling [algestam, Milan Galcik]
    •  
  • 2021-11-17 06:17:42 frontend: Show more unemulated/imperfect features per-device in warnings menu. [Vas Crabb]
  • 2021-11-17 04:48:22 Updated Chinese translations. [YuiFAN] [Vas Crabb]
  • 2021-11-16 16:34:28 language/Slovak: Corrected character encoding in header comment. [Vas Crabb]
  • 2021-11-16 04:54:01 apple2gs: fix GCC compile. [R. Belmont] [arbee]
  • 2021-11-16 04:53:07 New NOT_WORKING machines [Luigi Thirty]
    • - Motorola MVME12x [Katherine Rohl]
    •  
  • 2021-11-16 04:51:24 gbcolor.xml: Lowercase on some description's words (#8795) [ArcadeShadow]
  • 2021-11-16 04:50:59 New NOT_WORKING machine (#8802) [ClawGrip]
    • House Ball [Museo del Recreativo, ClawGrip]
    •  
  • 2021-11-16 04:50:18 New NOT_WORKING machine (#8803) [ClawGrip]
    • - Rockin' Bowl-O-Rama [Museo del Recreativo, ClawGrip]
    •  
  • 2021-11-16 04:48:41 New NOT_WORKING machines (#8820) [ClawGrip]
    • The Fast And The Furious (v3.06) [Victor Fernandez (City Game)] Guitar Hero Arcade (v1.0.5) [Museo del Recreativo]
    •  
  • 2021-11-16 04:47:05 New NOT_WORKING machine (#8809) [ClawGrip]
    • - Main Event (Destron) [Museo del Recreativo, ClawGrip]
    •  
  • 2021-11-16 04:45:07 New WORKING software list additions (#8822) [ClawGrip]
    • - vsmile_cart.xml: Alphabet Park Adventure (USA, alt 2, two chips) Alphabet Park Adventure (USA, rev. 101, alt) Disney/Pixar Cars - Rev It Up in Radiator Springs (USA, alt) Disney/Pixar Cars - Rev It Up in Radiator Springs (USA, alt 2) [skaman]
    •  
  • 2021-11-16 04:44:09 c64_cass.xml: Added 34 entries (#8824) [Steven Coomber]
    • New working software list additions - Galactic Games (Activision) [C64 Ultimate Tape Archive V2.0] Game Over II (Dinamic) [C64 Ultimate Tape Archive V2.0] Garfield (The Edge) [C64 Ultimate Tape Archive V2.0] Garfield: Winter's Tail (The Edge) [C64 Ultimate Tape Archive V2.0] Gauntlet (U.S. Gold) [C64 Ultimate Tape Archive V2.0] Gauntlet / Xevious (U.S. Gold) [C64 Ultimate Tape Archive V2.0] Ghost Chaser (U.S. Gold) [C64 Ultimate Tape Archive V2.0] Ghostbusters II (Activision) [C64 Ultimate Tape Archive V2.0] Ghosts'n Goblins (Elite Systems) [C64 Ultimate Tape Archive V2.0] Ghouls'n Ghosts (U.S. Gold) [C64 Ultimate Tape Archive V2.0] Giants (U.S. Gold) [C64 Ultimate Tape Archive V2.0] Glider Rider (Quicksilva) [C64 Ultimate Tape Archive V2.0] Go Crazy (U.S. Gold) [C64 Ultimate Tape Archive V2.0] The Gold Collection (Guild Publishing) [C64 Ultimate Tape Archive V2.0] The Gold Collection III (U.S. Gold) [C64 Ultimate Tape Archive V2.0] Golden Axe (Virgin) [C64 Ultimate Tape Archive V2.0] The Goonies (U.S. Gold) [C64 Ultimate Tape Archive V2.0] Grand Moster Slam (Golden Goblins) [C64 Ultimate Tape Archive V2.0] Grand Prix Selection (Electric Dreams) [C64 Ultimate Tape Archive V2.0] The Great Escape (Ocean) [C64 Ultimate Tape Archive V2.0] Gremlins: The Adventure (Adventure International) [C64 Ultimate Tape Archive V2.0] Gremlins 2: The New Batch (Elite Systems) [C64 Ultimate Tape Archive V2.0] Gridrunner (Llamasoft) [C64 Ultimate Tape Archive V2.0] Gryphon (Microbyte) [C64 Ultimate Tape Archive V2.0] Gryzor (Ocean) [C64 Ultimate Tape Archive V2.0] Guadalcanal (Activision) [C64 Ultimate Tape Archive V2.0] Gunship (Microprose) [C64 Ultimate Tape Archive V2.0] Gutz (Ocean) [C64 Ultimate Tape Archive V2.0]
      New NOT_WORKING software list additions - Galivan (Imagine) [C64 Ultimate Tape Archive V2.0] The Games: Summer Edition (U.S. Gold) [C64 Ultimate Tape Archive V2.0] The Games: Winter Edition (U.S. Gold) [C64 Ultimate Tape Archive V2.0] Ghostbusters (Activision) [C64 Ultimate Tape Archive V2.0] The Great Giana Sisters (Go!) [C64 Ultimate Tape Archive V2.0] Green Beret (Imagine) [C64 Ultimate Tape Archive V2.0]
    •  
  • 2021-11-16 04:43:33 sms.xml, gamegear.xml: Added 2 Master System, 1 Game Gear prototypes. (#8819) [0kmg]
    • New working software list additions (sms.xml) - Dead Angle (prototype) [smspower] Thunder Blade (prototype) [HoverEel, smspower]
      New working software list additions (gamegear.xml) - Streets of Rage II ~ Bare Knuckle II - Shitou e no Chingonka (prototype) [smspower, VGHF]
    •  
  • 2021-11-15 23:40:41 New working software list additions [Nigel Barnes]
    • - pc200: Microsoft MS DOS Operating System, PC200 Promotion [Centre for Computing History]
    •  
  • 2021-11-15 22:01:27 bus/archimedes/podule: Podules for Acorn Archimedes: [Nigel Barnes]
    • - Baildon Electronics IDE HD Interface - SJ Research Nexus Interface (A500) (not working) - Wild Vision/Computer Concepts Eagle M2 (not working)
    •  
  • 2021-11-15 21:54:03 acrnsys.cpp: Set default configuration of RAM cards. [Nigel Barnes]
  • 2021-11-15 21:50:40 upc82c710/upc82c711: Use unscoped enum for device id's. [Nigel Barnes]
  • 2021-11-15 15:28:35 Updated Greek Translation (#8829) [BraiNKilleRGR]
  • 2021-11-15 15:22:42 bus/nes_ctrl: Updated Power Pad code. Promoted all games to working. (#8827) [0kmg]
    • Changed KEYPAD inputs to BUTTON with numbering following the pattern used in Family Trainer. Removed device_reset(). Added proper strobe bit behavior and reading 1s on excess reads. Made Running Stadium and Stadium Events games clones of World Class Track Meet, the last released variant of the same game.
    •  
  • 2021-11-14 21:06:54 tms9900: Fix PC display for watchpoint hits [AJR]
  • 2021-11-14 21:04:11 Build fixes for clang [AJR]
  • 2021-11-14 20:53:35 sgi_mips: Add new softlist entries from jrra.zone and archive.org (#8786) [Michael D]
    • sgi_mips: Add new softlist entries from jrra.zone
      more sgi_mips softlist entries from jrra.zone
      Even more sgi_mips softlist entries
      more SGI IRIX CDs from jrra.zone
    •  
  • 2021-11-14 20:52:35 fmtowns_cd.xml: 15 new dumps, 2 replacements, added floppies (#8780) [r09]
    • - Added missing floppy disks to hypraddr2, hypland and iris [cyo.the.vile] - Replaced the pharmony floppy disk with a cleaner unmodified image [cyo.the.vile] - Replaced the royalbld bad floppy dump with a better one [cyo.the.vile]
      New working software list additions - Hyper Note (1992-03-03) [redump.org, cyo.the.vile] Hyper Planet (1992-02-14) [redump.org, cyo.the.vile] Man'youshuu [redump.org] Märchen Toshokan - Grimm Douwa - Ibarahime (Nemurihime) [redump.org] Märchen Toshokan - Grimm Douwa - Ookami to Nanahiki Koyagi [redump.org] Music Pro-Towns v1.3 (Naizou Ongenban) [redump.org] TEATA - Vision - Recording & Playback System V1.0 [redump.org, cyo.the.vile] TEATA - Vision - Recording & Playback System V1.1 [redump.org, cyo.the.vile] TEATA - Vision - Recording & Playback System V1.2 [redump.org, cyo.the.vile] Towns Hyper Chiiku Ehon - Nihon Mukashibanashi Vol. 5 - Kintarou / Hanasaka Jiisan [redump.org] Towns System Software V2.1 L50A [redump.org]
      New not working software list additions - Hyper DX [redump.org] Master CD - FMV-Towns Series [redump.org] Teo - Mou Hitotsu no Chikyuu - Version 1.0 [redump.org] Teo - Mou Hitotsu no Chikyuu - Version 2.0 [redump.org, cyo.the.vile]
      Replaced software list items
      Mixed-Up Mother Goose [redump.org] Where in the World Is Carmen Sandiego? [redump.org]
      Software list items promoted to working - Hyper Address Ver. 2.0 [cyo.the.vile] Hyper Land - Doubutsu no Sekai [cyo.the.vile] Nemurenu Yoru no Chiisana Ohanashi
    •  
  • 2021-11-14 20:52:07 c64_cass.xml: Added twenty entries (#8774) [Steven Coomber]
    • New working software list additions - Ferrari Formula One (Activision) [C64 Ultimate Tape Archive V2.0] Fight Night (U.S. Gold) [C64 Ultimate Tape Archive V2.0] Final Fight (U.S. Gold) [C64 Ultimate Tape Archive V2.0] Fire Ant (Mogul) [C64 Ultimate Tape Archive V2.0] Firelord (Hewson Consultants) [C64 Ultimate Tape Archive V2.0] First Strike (Elite Systems) [C64 Ultimate Tape Archive V2.0] Fists 'n' Throttles (Elite Systems) [C64 Ultimate Tape Archive V2.0] Flight Path 737 (Anirog) [C64 Ultimate Tape Archive V2.0] Flying Feathers (Bubble Bus Software, alt) [C64 Ultimate Tape Archive V2.0] Flying Shark (Firebird) [C64 Ultimate Tape Archive V2.0] Football Manager 2 (Addictive Games) [C64 Ultimate Tape Archive V2.0] Forgotten Worlds (U.S. Gold) [C64 Ultimate Tape Archive V2.0] Fort Apocalypse (U.S. Gold) [C64 Ultimate Tape Archive V2.0] Foxx Fights Back (Image Works) [C64 Ultimate Tape Archive V2.0] Freddy Hardest (Imagine) [C64 Ultimate Tape Archive V2.0] Frogger 64 (Interceptor Software) [C64 Ultimate Tape Archive V2.0] Front Line (Interceptor Software) [C64 Ultimate Tape Archive V2.0] Future Knight (Gremlin Graphics) [C64 Ultimate Tape Archive V2.0]
      New NOT_WORKING software list additions - Fist II: The Legend Continues (Melbourne House) [C64 Ultimate Tape Archive V2.0] The Flintstones (Grandslam) [C64 Ultimate Tape Archive V2.0]
      Note that I have demoted the existing Fist II (Erbe) entry as this also fails to load correctly.
    •  
  • 2021-11-14 20:06:43 aa310.cpp: Fixed econet functions and unused variable. [Nigel Barnes]
  • 2021-11-14 17:22:56 New working software list additions [Nigel Barnes]
    • - archimedes_hdd: RISC OS 3.11 Applications archimedes_rom: Wizzo4 3.12, Wizzo4 3.22, Wizzo5 3.12, Wizzo5 3.13, Wizzo5 3.15
    •  
  • 2021-11-14 17:20:25 New machines marked as NOT_WORKING [Nigel Barnes]
    • Acorn A500 Development System Acorn M4 Acorn A680 UNIX Evaluation System
      New clones marked as NOT_WORKING
      Acorn A500 Domesday Development System Acorn R140 Acorn R225 Acorn R260
      aa310.cpp: - Added PC style IO devices (A5000/A4/A3010/A3020). - Added IDE interface (A5000/A4/A3020). - Added HD floppy drives (A5000/A4/A3010/A3020). - RTFM and Vertical Twist joystick interfaces are slot devices. - Acorn joystick interface (A3010). - Added Battery Management Unit (A4). - Partially implemented IOEB (A5000/A4/A3010/A3020). - Replaced all 8 bit wide ROM images with actual dumps. - Replaced all default CMOS with factory settings. - Added printer port to all machines. - Added serial port to all machines. - Added podule slots to all machines. - Added extension ROM socket (A5000/A4). - Machines are individually configured for floppies and hard discs. - Added support for Atari ST floppies.
    •  
  • 2021-11-14 16:32:08 acorn_vidc: Implement DAC differences between VIDC1 and VIDC1a. [Nigel Barnes]
  • 2021-11-14 16:21:57 bus/archimedes/podule: Various podules for Acorn Archimedes: [Nigel Barnes]
    • - Acorn AGA30 BBC I/O Podule - Acorn AKA05 ROM Podule - Acorn AKA10 BBC I/O Podule - Acorn AKA12 User Port/MIDI Podule - Acorn AKA15 MIDI and BBC I/O Podule - Acorn AKA16 MIDI Podule - Acorn AKA25 Ethernet - Acorn Tube Podule - Archimedes Dual RS423 Serial Interface (not working) - Armadillo Systems A448 Sound Sampler (not working) - Armadillo Systems A448b Stereo MIDI Sound Sampler (not working) - Atomwide Serial Expansion Card - Baildon Electronics IDE HD Interface - Clares Armadeus Sampler Board - Computer Concepts Fax-Pack (not working) - Computer Concepts LaserDirect (Canon LBP-4) (not working) - Computer Concepts ScanLight (not working) - Computer Concepts ScanLight Junior (not working) - Computer Concepts ScanLight Video 256 (not working) - Digital Services Ethernet Podule (not working) - HCCS User/Analogue Podule - RISC Developments Ethernet Card (not working) - RISC Developments IDE Hard Disc System - VTI User Port and SCSI Podule - Watford Electronics BBC User I/O Card - Wild Vision MidiMax - Wild Vision/Computer Concepts Lark A16
    •  
  • 2021-11-14 18:50:36 3rdparty/asio: Set x bit on scripts, since Windows git won't. [Vas Crabb]
  • 2021-11-14 18:41:40 Actually commit the source changes for ASIO 1.20.0 update. [Vas Crabb]
    • Also changed the fix to ASIO itself to match the upstream change in commit cd68912b7eb07f24e501e8cbff832b61ec292eea.
    •  
  • 2021-11-14 18:15:13 3rdparty: Updated ASIO to version 1.20.0. [Vas Crabb]
    • The doc folder isn't included as it's pretty big.
      This required include/asio/detail/win_iocp_socket_accept_op.hpp due to mismatched order in the member declarations and initialiser list for the win_iocp_socket_accept_op class. I reversed the declaration order so it matches win_iocp_socket_move_accept_op.
    •  
  • 2021-11-14 00:36:56 nes.xml: Updated the rest of the Family Trainer games to fully working. (#8826) [0kmg]
  • 2021-11-13 19:40:31 frontend: Various minor improvements. [Vas Crabb]
    • Made a few more menus reset values to the default in response to the UI clear input.
      Made the minimum info text size less unreasonable, and fixed a locale issue in the font/size selection menu when parsing option strings.
      Made the keyboard mode menu toggle items on double click or UI select.
      Made the menuless sliders menu remember the last slider shown (this probably broke when sliders were moved out of the UI manager itself).
      Made a few menus just update the highlighted options when it's adjusted rather than unnecessarily rebuilding the menu.
      Made a few more menus reset on being reactivated to cope with scripts or other things changing stuff out from under them.
    •  
  • 2021-11-13 16:08:35 micropin.cpp: pentacup working, and WIP for pentacup2. Split into derived classes. [Robbbert]
  • 2021-11-13 14:40:41 bus/nes: Fixed samples not playing in Famicom Aerobics Studio. (#8800) [0kmg]
  • 2021-11-13 14:39:57 lwriter.cpp: Add support for lwriter rev2 ROM (#8799) [Jeff Muizelaar]
  • 2021-11-12 21:19:07 osd/windows: Don't set parent window for error message box - it doesn't appreciate the parent being pulled out from under it. [Vas Crabb]
  • 2021-11-12 16:49:51 -osd/windows: Fixed stupid potential deadlock on exit. [Vas Crabb]
    • -frontend: Some changes to menu item class that will make it possbile to reduce the number of menu rebuilds.
    •  
  • 2021-11-12 15:32:03 pockchalw.xml: redumped 4 carts which were previously underdumped [skaman] [Ivan Vangelista]
  • 2021-11-12 15:09:38 saitek_osa/sparc: added another version romset [Berger] [hap]
  • 2021-11-12 09:39:28 bus/nes_ctrl: Added support for Bandai Hyper Shot light gun. (#8794) [0kmg]
    • Software list items promoted to working (nes.xml) - Space Shadow (Japan)
    •  
  • 2021-11-12 09:18:46 taitotx.cpp: Fixed goketsuj title (MT 08127). (#8818) [0kmg]
  • 2021-11-12 08:38:18 -osd/windows: Show error message box on a separate thread (see MT08118). [Vas Crabb]
    • -emu/emuopts.cpp: Default to built-in UI language rather than English. The external English message catalog is a placeholder anyway.
      -cpu/mcs48: Corrected comments - D87xxH have UVEPROM, not EEPROM.
    •  
  • 2021-11-12 04:11:35 m740: STY ZP should store Y, not X (IIgs ADB MCU @ $FF15) [R. Belmont] [arbee]
  • 2021-11-11 16:36:39 wico.cpp: Added outputs & save-state support. [Robbbert]
  • 2021-11-11 13:20:05 rtpc: complete on-disk post routines [Patrick Mackinlay]
  • 2021-11-11 11:17:32 vd.cpp: Both games working [Robbbert]
  • 2021-11-11 07:14:18 genie: Define _FILE_OFFSET_BITS=64 on Linux. (#8808) [Matthew Barnes]
  • 2021-11-10 14:55:21 bus/nes_ctrl: Added support for Doremikko piano keyboard. (#8790) [0kmg]
  • 2021-11-10 13:02:45 diablo68a: correct romlabels [hap]
  • 2021-11-10 10:29:36 ltd.cpp: split into derived classes [Robbbert]
  • 2021-11-10 08:57:57 techno.cpp: WIP, added sound. [Robbbert]
  • 2021-11-09 22:06:21 amiga_hdd: Corrected description (#8806) [ArcadeShadow]
    • Corrected the software list's description (added the manufacturer's name)
    •  
  • 2021-11-09 18:42:28 a1supply.cpp: corrected clock [Ivan Vangelista]
  • 2021-11-09 15:57:11 cps1.cpp: Fixed 2 players mode DIP switch for sf2cejx and sf2hfj. (#8797) [Sergio G]
    • Looks like Capcom inverted the default configuration (OFF) to set "2 Credits/Continue" option by default in "sf2cejx" and "sf2hfj", instead "1 Credit/No Continue" present in "sf2jx".
    •  
  • 2021-11-09 14:24:21 -stv.cpp: Removed most run time I/O port lookups and removed PORT_RESET. [Vas Crabb]
    • IOGA port G counter reset is emulated correctly now. Increased sensitivity for patocar trackball – it seemed too slow with mouse or analog stick.
      -frontend: Handle analog controls with high sensitivity numbers better.
      -arcadia.cpp: Removed commented PORT_RESET - it makes no sense for joysticks anyway.
    •  
  • 2021-11-08 20:51:30 Revert "-svg_renderer: Flag when output contents have not changed. [Ryan Holtz] (#8791)" [hap]
    • This reverts commit b0ac175b4942e4b29098823773ff2d50b6ac35a9.
    •  
  • 2021-11-08 19:36:00 wd_fdc: Wait for sector read/write to complete on interrupt d0-7, fixes rmnimbus floppy access errors [prime6809]
  • 2021-11-08 18:22:28 frontend: Added input provider module options to menu, worked around machine options not showing modules. [Vas Crabb]
  • 2021-11-08 17:05:32 taito_h.cpp: Fixed dleague vertical blanking interrupt. [Vas Crabb]
  • 2021-11-08 13:44:08 -frontend: Don't inappropriately truncate text in menu text boxes. [Vas Crabb]
    • -osd/windows: Handle WM_UNICHAR.
    •  
  • 2021-11-08 01:51:29 plugins: Work around menu not remembering selection when ref is nullptr. [Vas Crabb]
  • 2021-11-08 01:29:49 -laserbas.cpp: Fixed a bug in sound output, improved trackball handling. [Vas Crabb]
    • -taito_h.cpp: Moved Syvalion trackball handling to a derived class, reduced copy/paste in I/O handler function.
      -Various small cleanups to drivers.
    •  
  • 2021-11-07 21:30:05 New NOT_WORKING machine (#8778) [ClawGrip]
    • arcade.lua: Add stop.cpp
      New NOT_WORKING machine
      Stop [jordigahan, ClawGrip]
    •  
  • 2021-11-07 21:29:17 samcoupe_cass: Corrected software list description (#8796) [ArcadeShadow]
    • Corrected software list description
    •  
  • 2021-11-07 18:51:31 ltd.cpp: WIP. Added sound. [Robbbert]
    • New machines marked as NOT_WORKING
      Martian Queen Cowboy Eight Ball (set 2)
    •  
  • 2021-11-07 17:55:45 new NOT_WORKING clone [MetalliC]
    • - Mushiking The King Of Beetles - Mushiking II / III / III+ (Ver. 1.000-) (Korea) [Jorge Valero, MetalliC, rtw]
    •  
  • 2021-11-07 17:38:52 coco: audit save state and enable it (#8750) [tim lindner]
  • 2021-11-07 12:24:43 fixes for variables set but not used [smf-]
  • 2021-11-07 00:29:37 tms34010: Clarify that not all illegal opcodes are actually trapped; separate TMS34020 emulation better [AJR]
  • 2021-11-06 22:28:39 hh_sm510: typo in comment [hap]
  • 2021-11-06 17:07:22 upd4701: Change input update method to not use PORT_RESET [AJR]
  • 2021-11-06 16:36:49 cps1: remove unneeded ( ) [hap]
  • 2021-11-06 15:36:48 nes.xml: Added a Mega Man 2 re-release. (#8785) [0kmg]
    • New NOT_WORKING software list additions - Mega Man 2 - 30th Anniversary Classic Cartridge [kdawg]
    •  
  • 2021-11-06 15:35:24 cps1: fix small issue with stars palette cycling [Loïc Petit] [hap]
  • 2021-11-06 13:46:10 -svg_renderer: Flag when output contents have not changed. [Ryan Holtz] (#8791) [MooglyGuy]
  • 2021-11-06 10:23:11 frontend: Allow cycling modifiers for an absolute axis by pressing repeatedly without going through an append step. [Vas Crabb]
  • 2021-11-06 05:06:18 frontend: Remove no-longer-needed member of save/load state menu. [Vas Crabb]
  • 2021-11-06 04:11:49 input: Clarify docuemntation and a comment. [Vas Crabb]
  • 2021-11-06 03:52:48 -Enabled complex combinations for analog axes: [Vas Crabb]
    • Made it possible to add digital controls to axis settings as enables. Mix multiple analog controls assigned to an axis setting. Added a "reverse" modifier for analog controls (useful with mixing). Fixed an issue assigning mouse axes using multiple mouse-like devices with -nomultimouse.
      -frontend: More cleanup:
      Got rid of some abuse of "special main menus". Added a helper class for auto-pause menus that don't spawn submenus. Got rid of the fake menu that schedules an exit on the first frame. Turned the confirm quit prompt into a menu, eliminated one more special-cased event loop. Fixed the confirm quit prompt resuming if you return to emulation if you weren't paused to begin with.
      -bus/centronics: Fixed conflicting DIP locations, reversed order and inverted polarity for Epson printers.
      Also added the LX-810 (without L suffix) DIP switches for reference - we don't have a device for this printer yet.
    •  
  • 2021-11-05 19:20:59 plugins: Rewrote timer plugin fixing multiple issues. [Vas Crabb]
    • Added emulated time recording as well as wall clock time.
      Fixed recording time for multiple software items per system. An incorrect constraint on the database table meant that time was only being recorded for a single software item per system.
      Detect the "empty" driver so the time spent at the selection menu isn't recorded (you'd get multiple entries for this due to the way options leak when returning to the system selection menu).
      Included schema migration code to update existing timer plugin databases. Also replaced some unnecessary floating point code with integer maths, added log messages, and made the plugin unload unload its database access code during emulation.
      Changed other plugins' use of paths with trailing slashes as this causes stat to fail on Windows.
    •  
  • 2021-11-05 16:58:13 New machines marked as NOT_WORKING [Robbbert]
    • Space Poker [Robbbert]
    •  
  • 2021-11-05 16:12:18 st_mp100: Black Sheep cleanup [Robbbert]
  • 2021-11-05 16:05:08 st_mp100,st_mp200: WIP. Fixed some long-standing mistakes. Moved blkshpsq to the correct driver. [Robbbert]
  • 2021-11-05 03:29:32 m92.cpp: update B board references for all games (#8787) [Sergio G]
  • 2021-11-05 01:24:32 nes.xml: Added some homebrew games released on cartridge. (#8783) [0kmg]
    • New working software list additions - Airball (RetroZone) [anonymous] Larry and the Long Look for a Luscious Lover [anonymous] The Legends of Owlia [anonymous] The Mad Wizard - A Candelabra Chronicle [Sly Dog Studios] Mystic Pillars [anonymous] Nomolos - Storming the Catsle [anonymous] The Rise of Amondus [Sly Dog Studios] Ultimate Frogger Championship [KHAN Games]
    •  
  • 2021-11-04 16:46:04 plugins: Reduced amnesia for autofire and inputmacro plugins. [Vas Crabb]
    • Made autofire and inputmacro plugins capable of remembering settings if the host input device for the binding is missing or if an input for a slot device that isn't present is referenced.
    •  
  • 2021-11-04 14:21:40 hh_melps4: add gakken frogger note [hap]
  • 2021-11-04 10:40:08 m68kfpu: bug fix for fmovem with empty register list [Patrick Mackinlay]
  • 2021-11-04 02:09:37 plugins/cheat: one more flag [cracyc]
  • 2021-11-04 02:01:07 plugins: fix cheatfind menu flags and write xml cheat text to ui container so it's not sideways on rotated screens [cracyc]
  • 2021-11-04 01:41:46 Two small fixes (bad menu flags in cheat plugin, copy/paste in docs). [Vas Crabb]
  • 2021-11-04 00:32:24 frontend: Don't let the non-menus get as far as trying to draw. [Vas Crabb]
  • 2021-11-04 00:12:19 plugins: Ensure state is destroyed on stop. [Vas Crabb]
  • 2021-11-03 23:55:26 plugins: Simplify logic in autofire and inputmacro plugins to try and avoid leaking state across sessions. [Vas Crabb]
  • 2021-11-03 22:24:30 luareference.rst: Clarify contract of as_hz, as_khz and as_mhz [AJR]
  • 2021-11-03 18:36:02 gp_1, gp_2: WIP. Added some of the missing roms to mbossy. [Robbbert]
  • 2021-11-03 17:11:29 -emu/ioport.cpp: Fixed some default setting handling issues. [Vas Crabb]
    • Issues were unlikely to actually manifest unless you use controller configuration files to change specific system input defaults.
      -src/emu/output.h: Added size accessor to multi-element output finder.
      std::size will work on the top rank of an outut finder now. Sorry for hitting emu.h again so soon.
      -lua: Exposed a couple more input related things.
      Exposed constructor and a few methods on input_seq required for scripts to properly clear assignments or restore default settings. Exposed ioport_manager::set_type_seq which is required to configure general input assignments properly. Removed unnecessary use of sol::overload in favour of optional parameters. Updated documentation and also fixed a few errors.
      -docs: Added description for axis setting assignments.
    •  
  • 2021-11-03 09:22:36 -emu/ioport.cpp: Made default behaviour better. [Vas Crabb]
    • If an input is configured to some combination of controls that are not present at all, ignore the setting altogether for the session. Fixed relative axes with PORT_RESET not responding to absolute controls (MT07685). Fixed relative axes not responding to an absolute control if the value doesn’t change every frame (eg. holding a stick against the stop). Changed the scaling for absolute controls assigned to relative axes to make defaults more sane (e.g. arkanoid or spdheat with a joystick).
      -frontend: Fixed some localisation issues in Analog Controls menu.
      -docs: Added documentation on assigning inputs.
    •  
  • 2021-11-02 20:46:43 bus/nes_ctrl: Added emulation for IGS Tap-tap Mat controller. (#8772) [0kmg]
    • Refactored Family Trainer and Tap-tap Mat into common base class.
      Software list items promoted to working (nes.xml) - Super Mogura Tataki!! Pokkun Moguraa (Japan)
    •  
  • 2021-11-02 20:38:25 new NOT_WORKING clone [MetalliC]
    • - Mushiking The King Of Beetle (2K3 2ND Ver. 1.000-, China) [Jorge Valero, MetalliC, rtw]
    •  
  • 2021-11-02 19:25:37 emu/ioport.h: Fixed stupid mismatched friend declaration that GCC blithely ignores. [Vas Crabb]
  • 2021-11-02 19:18:06 -emu/ioport.cpp: Fixed "MAME lost my joystick settings!!!1!11! [Vas Crabb]
    • -plugins: Gave the timecode plugin an option to count emulated frames.
    •  
  • 2021-11-02 09:00:09 at: correct mba032q year typo [hap]
  • 2021-11-02 06:08:24 Fixed Windows build as well - default input overrides in OSD modules are annoying. [Vas Crabb]
  • 2021-11-02 05:41:13 mc68328: Moved #define macros into enums within the class. (#8781) [Ryan Holtz] [MooglyGuy]
  • 2021-11-02 05:33:53 plugins: Fixed obligatory copy/paste error in new timecode plugin. [Vas Crabb]
  • 2021-11-02 05:31:03 plugins: Moved the timecode recording functionality to a plugin. [Vas Crabb]
  • 2021-11-01 22:22:09 docs: Fix an error in the Lua reference that I copy/pasted without noticing. [Vas Crabb]
  • 2021-11-01 21:53:18 Fix various usability issues: [Vas Crabb]
    • frontend: Made it so you can press UI On Screen Display to hide the Analog Controls menu and see the response to your inputs without the risk of changing settings, and see more axes at once and scroll them for systems with very large number of axes. Also ensure the axis being configured is visible when the menu is visible, and made the menu behave a bit more like the system input assignments menu (including previous/next group navigation).
      frontend: Allow Lua to draw to the UI container - this addresses the main complaint in #7475. Note that drawing to the UI container will draw over any UI elements, including menus. Plugins can check menu_active to avoid drawing over menus. Also removed some unnecessary use of sol::overload.
      frontend: Improved info/image box navigation on the system/softwre selection menus, and cleaned up some leftover code that came from the copy/pasted event handling functions.
      frontend: Fixed sliders menu not handling Alt+Shift as intended (thanks Coverity). Fixed a couple of harmless Coverity errors, too.
      emu/inpttype.ipp: Made the default assignment for Save State recognise right shift.
      plugins: Added next/previous group navigation to input macro edit menu.
      docs: Added basic description of the system and software selection menus, and corrected a couple of errors in the Lua reference.
    •  
  • 2021-11-01 17:35:58 gts3, gts3a: WIP [Robbbert]
  • 2021-11-01 17:24:23 gt913: log two more unknown sound commands (#8779) [Devin Acker]
→ NOWSZY [Arcade] DevMAME [log only] 2021/10/31 17:10
  • 2021-10-31 16:54:56 bus/nes_ctrl: Fixed Family Trainer button reads. (#8773) [0kmg]
    • Column input reads now are now shifted to correct bit, fixing reads for top two rows. Button presses are correctly 0 bits. Multiple rows can be scanned per read. Flipped key bindings on mat side A - now left/right correspond to left/right on mat.
  • 2021-10-31 14:11:12 ctk2100: added to mame.lst [Robbbert]
  • 2021-10-31 02:44:02 frontend: Make all the textbox menus use the custom navigation flag, on the off chance they become scrollable somehow. [Vas Crabb]
  • 2021-10-31 02:31:16 -frontend: Refactored menu event handling and fixed a number of issues. (#8777) [Vas Crabb]
    • Moved common code for drawing about box, info viewer, and other text box menus to a base class; removed the last of the info viewer logic and the multi-line item hack from the base menu class. Added previous/next group navigation for general inputs and plugin input selection menus. Moved message catalog logic to lib/util, allowing osd and emu to use localised messages. Made the base menu class use the UI manager’s feature for holding session state rather than a static map and mutex. Improved menu event handling model, and fixed many issues, particularly with menus behaving badly when hidden/shown. Added better support for menus that don’t participate in the usual menu stack, like the menuless sliders and the save/load state menus. Made a number of menus refresh state when being shown after being hidden (fixes MT08121 among other issues). Fixed indication of mounted slot option in the slot option details menu. Improved appearance of background menus when emulation isn't running - draw all menus in the stack, and darken the background menus to make the edges of the active menu clearer. Fixed locale issues in -listxml.
      -debugger: Made GUI debuggers more uniform. Added new memory view features to Win32 debugger. Fixed spelling of hexadecimal in Cocoa debugger and added decimal address option. Fixed duplicate keyboard shortcut in Cocoa debugger (Shift-Cmd-D was both new device window and 64-bit float format). Made keyboard shortcuts slightly more consistent across debuggers.
      -plugins: Moved input selection menu and sequence polling code to a common library. Fixed the issue that prevented keyboard inputs being mapped with -steadykey on.
      -docs: Started adding some documentation for MAME's internal UI, and updated the list of example front-ends.
      -Regenerated message catalog sources. For translators, the new strings are mostly: The names of the inputs provided by the OS-dependent layer for things like fullscreen and video features. These show up in the user interface inputs menu. The names for automatically generated views. These show up in the video options menu - test with a system with a lot of screens to see more variants. The input macro plugin UI. A few format strings for analog input assignments. A few strings for the about box header.
  • 2021-10-30 22:53:09 f8: Add callback for overriding the normal reset address [AJR]
  • 2021-10-30 21:50:48 New machines marked as NOT_WORKING [AJR]
    • F387X PEP System [Bitsavers]
  • 2021-10-30 21:28:11 osdcore: