Dalthon @ 28/11/2000 17:32

No i mamy nowy emulator (małej) Segi - FreezeSMS build 95. Lista zmian potężna: -Added FullScreen mode with ability to choose between 320x200 to 1600x1200 fullscreen resolutions. - Added FullScreen scaling so you can play games fullscreen at high resolutions. - Added Save ram support. - Added Sound support (Noise emulation not fully complete). Has full voice emulation! - Added certain features to the GUI such as input configuration, TV mode select, etc. Also added a neat little USAGE counter which tells you how long and how many times you have used FreezeSMS. - Fixed a bug in the windows message handling which made FreezeSMS use 100% cpu in the background (many windows emu's have this bug). - Fixed many bugs along the way, too many to list, FreezeSMS is now very stable. - Added support for different 16bit video cards, will fix cards which » więcej

Dalthon @ 28/11/2000 16:15

Ciągle rozwijający się emulator NeoGeo, oparty na kodzie Mame (tym razem z wersji 0.37b9) ma kolejną wersję (zdziwieni?) - oznaczoną jako build10. A ja czekam (i czekam...) na NeoRageX v0.7!!! (mam nadzieję, że się nie zestarzeję ;)

Dalthon @ 28/11/2000 16:09

Windozowy emulator PC-9801 jakim jest Neko Project II doczekał się kolejnej literki... Niestety tylko literki, bo w wersji 0.27u zmian za wiele nie ma ;( - Correction of Beep becoming eighty-six-PCM beginningMoże, później...

Dalthon @ 28/11/2000 15:08

Wow! kolejna wersja emulatora konsoli SNES do pobrania! Jak to ostatnio bywa w dwóch wersjach: DOS'owa oraz 'okienkowa'. Lista zmian nie jest na tyle długa, aby jej tutaj nie podać... - Fixed configuration files from removing spaces from directory names - (DOS) Fixed 640x480 vesa2 scanline+interpolation display problem - (Win32) Improved Windows speed in 32-bit windowed mode. Should give around an 18% speed increase in FPS. - (Win32) More netplay improvements. Shouldn't be as jumpy when one side lacks input. - (Win32) Starting netplay will now force the max frameskip to 3 if it is less than it and also force on auto frameskip. - (Win32) MMX optimised netplay with back buffer enabled. - (Win32) Fixed load state in netplay to load properly instead of sometimes stalling for no reason - (DOS) Accidently deleted the code to initialize IPX. Fixed » więcej

Dalthon @ 27/11/2000 17:43

Człowiek był wyjechany :), kończył pisać dyplom (a nie sesja!!!), o pracy nie wspominając... a tu prace nad Mame trwają pełną parą: 26th November 2000: Peter Trauner fixed several issues in the i86 CPU core and sent in a preliminary version of runtime driver loading support, allowing drivers and CPU and sound cores to be loaded separately from the executable when needed. 25th November 2000: Jarek Burczynski implemented source bitmap scanline duplication in the tilemap system, and added Sonic Blast Man to the Taito B driver. Peter Trauner fixed some problems in the M6502 CPU core. 24th November 2000: Yochizo sent in a driver for Argus and Valtric, but Argus is not working properly yet. 23rd November 2000: Bernd Wiebelt and Aaron Giles fixed several problems in the YMZ280B sound core. 22nd November 2000: Yochizo fixed some graphics » więcej

Dalthon @ 27/11/2000 12:34

Kolejnym emulatorem 'dużego' Atari jest STEem v1.3. Co nowego dodano (i co poprawiono) znajdziecie poniżej: Bug fixes: - MIDI in. - Illegal instruction exceptions, thanks to Xavier Joubert (fixed MonST). - Small v1.2 keyboard bug that wasn't in v1.1 (fixed Hot Rubber). - IKBD mouse off bug (fixed Deeplair). - Minor blitter bug. New features: - Shortcuts - Assign any key, joystick button/direction, the middle mouse button or a combination to do various different actions including pressing an ST key, - starting/stopping the emulator and fast forward. Easily create different set ups for different games. - Always on top.

Dalthon @ 27/11/2000 12:19

Kolejna testowa (R3) wersja emulatora Sega Saturn (może po obronie zabiorę się poważnie za testowanie najnowszych emulatorów... - kto chce niech ciągnie i testuje...

Dalthon @ 27/11/2000 12:05

Yape v0.25 - 'okienkowy' emulator całej rodziny (gorszej ;) maszynek Commodore! Jak przyjemnie, gdy bardzo dobry emulator staje się jeszcze lepszy ;-) - emulator speed is selectable as percentage of real machine (so the 50Hz synch is gone) - a nicer quickdebugger (as it now uses Commodore fonts :-) ) with SHIFT+F9 - stupid bug with multicolor mode corrected (Vegas Jackpot) - just realised that reverse mode can have a cursor... so I added it - some improvements on emulator snapshot load/save - bugfixes and polishments in TAP creation (you had to quit Yape to close the file created) - accidentally, in v0.24 I made the built-in plus/4 software unavailable... - some more potential crashes fixed

Dalthon @ 27/11/2000 11:05

Jako, że Rew dawno nie doczekał się nowej wersji, to VisualBoy jest No.1 w 'temacie' :) emulacji GameBoy'a. - several SGB fixes (Wario Blast, Harvest Moon, King of Fighters, etc) - fixes for Pokemon Red/Blue/Gold/Silver for the automatic emulator type - SGB multiplayer support for up to 4 players - added the old 320x240 full screen mode - crash problem fix for changing the joypad configuration - GameShark fixes - Italian translation - Norwegian translation - Greek translationObowiązkowa rzecz do ściągnięcia!ps. jeszcze tylko wersja dla DirectX 7/8...

Dalthon @ 27/11/2000 10:50

Dwa pliki .ini ze stajni The Company. Ultra.ini v1F b2 Doreamon Jap repatched + cheats.. Killer Instinct Gold: Intro starts then freezes (WIP). Chamelon Twist Intro patch redone (read notes) Added comments to several non working games. Supra.ini v1.2 Doreamon Jap repatched + cheats

Dalthon @ 27/11/2000 10:42

Reanimacji trupa (UltraHLE) ciąg dalszy - HydraHLE... Coś mamy miłośników zombi... A może co ma leżeć w ziemi, niech sobie tam leży???

Dalthon @ 27/11/2000 10:39

WIP'owska wersja (już czwarta) emulatora N64 - Tr64 - do pobrania z Try2Emu... Radzę samemu przekonać się co ta wersja potrafi...

Dalthon @ 27/11/2000 10:36

RockNES v1.600 (DOS)!!! Trzeba się streszczać, bo lista... że hej! Added a ppu tile caching system, sped up the things; Added a decent savestate format -- NOT compatible with the old ones; Added a new method for noise luts, much clean; Added mapper #180 (Nichibutsu, game Crazy Climber supported); Added preliminary VS UniSystem reads handler (Atari RBI Baseball works), thanks to xodnizel; Added a cheap hack to get Paris-Dakar Rally Special working (map66); Fixed a major bug in the mapper #40 (SMB2j) reset; Fixed mapper #83 CHR bankswitch (World Heroes2 works); Fixed mapper #232 (BF9096 chip - used by Codemasters' Quattro carts); Fixed mapper #233 (the '20-in-1' half works, 'reset' to active); Fixed nametables dumping (dumping the entire $400 data in a .nam file); Fixed major problems in the sound startup » więcej
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