Mame WIP

[1] @ Poniedziałek, 11 Września 2000 09:46CET

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Co nowego (w tym miesiącu) w Mame... 11th September 2000: Bryan McPhail sent in a huge Irem games update with a rewritten NEC core, fixing many bugs. R-Type Leo title screen was fixed as well as preliminary Irem GA20 custom sample player support was added. Also Bomberman / Dynablaster and Bomberman World / Atomic Punk were decrypted and added by Bryan. Nicola Salmoria fixed Gauntlet and some other Atari games from crashing.
10th September 2000: Bryan McPhail added the original Sky Adventure romset to the Alpha68k driver, and he sent a driver for Pushman. Nicola Salmoria added Nouryoku Koujou Iinkai to the Bombjack Twin driver. 9th September 2000: Yochizo added Armed Police Batrider to the Toaplan2 driver, but sound is missing.
8th September 2000: Mike Haaland added an alternative mazes version of NATO Defense. Aaron Giles sent in a new TMS34010 core with a few bugfixes, and finally officially sent the Hard Drivin' / S.T.U.N. Runner driver. The latter is perfect, while the former suffers from no sound and a nasty bug causing the car physics go out of control after a crash. Also included was a preliminary Race Drivin' driver, which unfortunately goes weird as soon as the simulation begins. Aaron also added a new debugger feature to compare CPU core timings. Nicola Salmoria fixed the Return of Invaders driver to use the 68705 emulation correctly instead of relying on a protection hack.
7th September 2000: Stephane Humbert added dip switches to the PlayChoice 10 driver. Phil Stroffolino sent in the Namco NA-1 driver, still supporting Cosmo Gang the Puzzle, Tinkle Pit and Emeraldia. Andrea Mazzoleni fixed a memory trashing bug in the cheat system.
6th September 2000: Brad Oliver fixed a small bug in the CCPU core. Jürgen Buchmüller wrote a helpful tool for adding new CPU cores.
5th September 2000: Manuel Abadia fixed some of the priority problems in Big Karnak. Ernesto Corvi and Nicola Salmoria wrote a driver for Buggy Challenge, though a lot of it is still preliminary. Mike Greve added two new revisions of Mortal Kombat 2 to the T-Unit driver.
4th September 2000: Nicola Salmoria fixed a bug in the C 68k core which affected Zwackery.
3rd September 2000: Brad Oliver sent in yet another dirty functions' update. Bryan McPhail fixed an internal timer bug in the Hu6280 core.
2nd September 2000: Nicola Salmoria fixed a 6309 bug which affected Fast Lane and Double Dragon. Brad Oliver abstracted the dirty handling from Centipede and sped up Atari Tetris.
1st September 2000: Mathis Rosenhauer further implemented the integration of backdrop functions to the artwork functionality. Phil Stroffolino sent in a tilemap update with largely reworked internals, so not many games work with it yet. Jürgen Buchmüller sent in a huge CPU core update with a lot of new CPU cores included.Dla wszystkich 'wzrokowców' polecam tą stronę z obrazkami :)
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