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[AMIGA] Winuae 3.5.0 Final

[2] @ Piątek, 16 Czerwca 2017 00:33CET

[AMIGA] Winuae 3.5.0 Final

I kolejna cegiełka w emulację maszynek ze znaczkiem Amigi -  WinUAE 3.5.0.  Ogrom prac jakie zostały wrzucone w projekt najlepiej widać gdy człowiek wróci do wersji z prehistorii, a później odpali nową wersję.

WinUAE 3.5.0 [16/06/2017]

New emulated hardware

  • Comspec SA-1000
  • California Access Malibu
  • DKB RapidFire
  • M-Tec AT-500 Megabody

New features

  • Softfloat FPU emulation mode. Bit perfect FPU emulation (except transcendental functions), including full arithmetic exception support. (Co-operation with Previous emulator author)
  • Lightpen emulation absolute coordinate HID (USB light guns) and touch screen device support.
  • American Laser Games second player and Actionware dual light gun adapter emulation.
  • Real harddrive mount lock option. Enables full exclusive access even if drive has Windows mounted FAT partition(s).
  • winlaunch.lib is now built-in feature and is also 64-bit compatible.
  • Show [Paused] in windowed mode title bar when in pause mode.
  • If statefile is loaded with one or more floppy images that can’t be opened: keep fake disk in drive (like previously) and ask for new disk path when missing disk is accessed for the first time.

Custom chipset features emulated

  • AGA FMODE>0 unaligned bitplane and sprite pointer behavior implemented, resulting display corruption is now 100% accurate.
  • BPLCON4 XOR mask special case in HAM6/8 or EHB modes.
  • Loading blitter B-DAT manually when B-shift was nonzero.
  • Lightpen hardware is now cycle-exactly emulated.
  • Sprite special case when DMA mode sprite’s start X-coordinate is less than sprite’s DMA slot position.
  • Audio interrupts are delayed by 2 cycles.

Feature improvements

  • 68020+ T0 trace mode is now fully emulated.
  • 68020 cycle exact mode adjustments.
  • Memory cycle exact mode mode accuracy improved
  • Implemented previously unimplemented bsdsocket.library emulation sendmsg() and recvmsg().
  • Recursive mode ROM scanner now skips directories starting with dot.
  • MMU emulation can be now switched on/off on the fly.
  • Release all currently pressed keys when emulation pauses.
  • Added memory cycle-exact Quickstart step for A1200 and CD32 configurations. Less CPU heavy than full cycle-exact and usually not much more worse (or better). At least not until 68020 CE gets better.
  • Escape old style directory and hardfile paths if it contains “,”.
  • Masoboshi MasterCard fully implemented, including DMA support.

Bug fixes

  • FM801 16-bit audio corruption.
  • A2090 ST-506 emulation.
  • Possible crash when display was very wide with bitplane DMA overrun condition.
  • Fixed crash when sound card audio play started and channel mode was mono and “Include CD and FMV audio” was ticked.
  • Fixed crash when accessing accelerator board SCSI IO region without any added SCSI device(s).
  • Fixed crash if Blizzard accelerator on board memory size was set to zero.
  • JIT was not 512k or 1M Chip RAM compatible.
  • Manual RAM configuration GUI didn’t accept smaller end address than current board size.
  • Manually configured but disabled (size zero) Z2/Z3 banks were added to system.
  • Apollo 1240/1260 memory address space fixed
  • PC bridgeboard NE2000 boot crash fix.
  • Windowed mode mouse does not anymore hit hidden barriers if window is partially outside of desktop or uncaptured if window is on top of task bar.
  • If Custom autoconfig board order was enabled, expansion devices custom config setting(s) was not saved correctly.
  • 68000 address error stacked PC was not correct in some read-modify-write instructions
  • Untrap middle mouse button option was stuck.
  • GUI listview column width calculation used default font size, not selected font.
  • 68030 CE/prefetch mode cache access bug fixed.
  • G-REX and Cirrus Logic graphics board state was reset if RAM or HW Info GUI panels were opened after emulation was started.
→ [AMIGA] Winuae 3.4.0 Final
Deuteros: The Next Millennium

WinUAE 3.4.0 [21/12/2016]

New emulated hardware:

Graphics adapters:

  • ColorBurst
  • Harlequin
  • OpalVision (OpalPaint, King of Karate)

Accelerator boards:

  • Blizzard 1230 MK II and III.
  • IVS Vector 68030.

HD controllers:

  • Blizzard 1230 MK II and III SCSI Kit.
  • Buddha.
  • Expansion Systems Dataflyer Plus.
  • FileCard 2000/OSSI 500
  • Mainhattan A-Team.
  • Microbotics HardFrame.
  • SCRAM 500/2000.

Network adapters:

  • AmigaNet.
  • Ariadne.
  • Ariadne II.
  • LAN Rover/EB920.
  • NE2000 compatible PCMCIA.
  • NE2000 compatible ISA (x86 bridgeboard compatible).
  • X-Surf and X-Surf 100 (Partial).

American Laser Games arcade game hardware:

  • LaserDisc player (video file)
  • Genlock (using video file genlock mode)
  • Light gun and buttons.

New features:

  • RAM/RTG RAM handling updated, all size combinations are now supported.
  • Autoconfig board GUI list with custom sorting support.
  • RAM Z2/Z3 board full autoconfig data customization support.
  • Up to 4 Z2 and Z3 RAM boards can be enabled simultaneously.
  • Multiple display and sound boards can be now enabled simultaneously.
  • Genlock realtime custom image, video file or capture stream overlay.
  • Genlock mode screenshot/video alpha channel support.
  • Accelerator board 68000 fallback mode supported.
  • Game Ports panel custom mapping autofire support.
  • Network access on screen led.
  • Single step (emulate one frame + pause) input event.
  • MIDI and Genlock video volume control.

Updates:

  • Reduced input latency.
  • Reduced WASAPI sound mode latency.
  • WinPCap network mode now uses generated local MAC address, no more MAC conflicts between Windows and emulated Amiga.
  • If some RAM board is not JIT Direct capable, only board’s access mode changes to JIT Indirect. Global JIT Direct option is not switched off.
  • Most RAM size/position related JIT Direct restrictions are gone.
  • Environment variables in file paths (%VAR%) are now always expanded.
  • Implemented AGA only bitplane DMA overrun emulation (Moon Child).
  • Host path 260 character limit removed (Windows 10 v1607+ only).

Bug fixes:

  • Shortcuts with Shift key work again.
  • Custom Game Port remapping does not disappear mysteriously anymore.
  • Mounting file with size less than 512 bytes as a harddrive work again.
  • CDTV statefiles fixed.
  • On the fly directory/archive mounting only worked once under OS4.x.
  • Worms DC and ACSYS (possibly others) graphics glitch fixed.
  • Bad sprite collision optimization fixed (Jumpman Junior).
  • Stop PPC emulation first, before freeing any emulation resources to prevent random crashes at exit.
  • FPS.Adj config file handling fixed.
  • ATAPI CD emulation odd data size fix (HDToolbox hang)
  • default.uae with unplugged device: set to none, not layout A.

And more…

wstecz16/06/2017 00:33
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No i mamy pełną wersję, co prawda wczoraj jeszcze gdzieś mi mignęło na repozytorium B16, ale widocznie Toni Willen zaktualizował kod i opublikował ostatnie poprawki jako final. Poczieszymy się chwilę i zapewne zaraz ruszy kolejna kolejka wersji beta.
Do ściągnięcia
WinUAE3000 PPC plugin-t2e.pl.zip
filtershaders-t2e.pl.zip
drive sounds-t2e.pl.zip
portaudio-t2e.pl.zip
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