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[n64] Project64-dd 1.6 SVN14

[0] @ !!! Niedziela, 16 Września 2012 00:58 CET [16-09-2012 00:41 CET]

[n64] Project64-dd 1.6 SVN14

Zniknął projekt emulatora Nintendo 64 z GitHuba, pojawił się za to nowy na google code, oprócz zmiany z mudlorda (git) na dead2droid (m.in. poprawki do 1964, można odnotować, że emulator jako tako działa;) Jednak to tylko wersja developerska.

Lode Runner 3-D (GT Interactive Software Corp., 31.03.1999)

Project64 1.6[SVN 14]

Author: [email protected] | Date: 13 września 2012 00:56:36

  • Just a slight fix to the about boxes actually changing when you select another plugin, this required externing the new _ varients from their respective files.
  • Also fixed the problem in the original code where for audio while we were getting the right about value from the dll we werent making the button grey, if it didnt have an about box since we were checking _GFXDllAbout and not _AiDllAbout

Project64 1.6[SVN 13]

Author: [email protected] | Date: 12 września 2012 17:08:14

  • Overhaul the way we handle plugins and their functions, should make it a tad bit more reliable, please note that this is incomplete and certain things may not function properly within the GUI of project64.
  • Also anyone want to tell me how to fix up the way the source codes way of using so many extern's instead of just defining them in the header file... (Cant seem to work out why it causes multiple definition errors :S)

Project64 1.6[SVN 12]

Author: [email protected] | Date: 10 września 2012 19:45:35

  • Just some preliminary changes to try and clean and consolidate the code a bit more

Project64 1.6[SVN 11]

Author: [email protected] | Date: 10 września 2012 14:48:15

  • Make the UI a tad bit more pretty XD and yes i did just dump a line of code at the top of main.h XD
  • Also note this should compile fine under Visual Studio 2013
  • Also removed a double call to ShutdownPlugins() (Since after these function were being called we were calling SetupPlugins() which calls ShutdownPlugins() anyway ), note we now have to investigate why it causes Zilmars plugin to fail to load

Project64 1.6[SVN 10]

Author: [email protected] | Date: 8 września 2012 08:10:33

  • Remove SyncCPU functionality

Project64 1.6[SVN 9]

Author: [email protected] | Date: 7 września 2012 09:29:54

  • AUDIO_AiDacrateChanged now properly reports back the proper TV System rather than just SYSTEM_NTSC
  • Also some commenting in CPU.cpp

Project64 1.6[SVN 8]

Author: [email protected] | Date: 6 września 2012 05:45:55

  • Nothing much really happening here, doing some testing of stuff so just thought I would commit these first

Project64 1.6[SVN 7]

Author: [email protected] | Date: 4 września 2012 16:14:24

  • Just some basic changes debug specific error messages, now use DebugError rather than DisplayError, they also no longer require to be individually #ifdef'ed

Project64 1.6[SVN 6]

Author: [email protected] | Date: 3 września 2012 12:40:06

  • Some minor changes to cpu.cpp to try and help clean the code, commented a part of it.

Project64 1.6[SVN 5]

Author: [email protected] | Date: 2 września 2012 17:23:59

  • Cleaning up pif.cpp a tad and making the code a bit more readable hopefully
  • disabled a couple of cases in memory.cpp, anyone have any idea if these are even used in any games. (You should get an error starting with something like Unkown x86 opcode) There disabled since they would just return an error no matter what since r4300i_LH_NonMemory is actually unused and just sets value to 0 and returns false.

Project64 1.6[SVN 4]

Author: [email protected] | Date: 2 września 2012 16:22:50

  • No real changes here, just replacing the projec64.rdb file with a newer one from Nekokabu and attempting to stop a file from being committed

Project64 1.6[SVN 3]

Author: [email protected] | Date: 2 września 2012 04:40:24

  • Solution/project changes thank to danialhorton
  • Fix a problem where Project64 would think its having a memory allocation problem when it isn't.
  • Just some minor cleanups of the code (Need to do alot of cleaning)

Project64 1.6[SVN 2]

Author: [email protected] | Date: 30 sierpnia 2012 16:34:44

  • Setup a basic google code, all previous commits to this base are available here https://github.com/death-droid/pj64/commits/master

Project64 1.6[SVN 1]

Author: | Date: 30 sierpnia 2012 16:16:02

  • Initial directory structure.
wstecz16/09/2012 00:58
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