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[PSP] Oficjalne D-PSPemu SVN301

[0] @ Wtorek, 26 Lipca 2011 09:14CET

[PSP] Oficjalne D-PSPemu SVN301

Po ostatniej "dzikiej" kompilacji emulatora SONY PORTABLE PLAYSTATION, napisanego w języku D, autorzy programu udostępnili wersję oficjalną. Emulator średnio radzi sobie z komercyjnymi tytułami (a w zasadzie nie radzi:P) ale pozwala odpalić parę dem wspólnych z jpcsp i parę produkcji homebrew.

Morph Demo (SVN300)

r298

  • branches/pspemu31 -> trunk

r293

  • Updated to D v2.054
  • Fixed some issues and cleanups
  •  SwitchGen is now faster (probably MUCH faster) using AA instead of plain
  • arrays because of being able to use AA on CTFE. Because of that, there is no
  • need for "cached_switch_all.dcode" file anymore and it has been deleted. By
  • faster I mean on compiling times. On runtime it should be as fast as always.
  • Added a link to the online compatibility table (not enabled yet)
  • Added a new option to force to check updates: --check_updates
  • Fixed ApplicationPaths
  • Fixed SvnVersion.getLastOnlineVersion on v2.054 because of the non-greedy fix.

r292

  • Implemented simple voices on sasCore (still has some issues)
  • Implemented sceAudio.sceAudioSRCOutputBlocking
  • Minor changes and refactorings

r291

  • Stop all the emulator when an error rises. @TODO CHECK! It loses the exception launched?
  • Minor changes and refactorings
  • Changed the way sceCtrl waits for a frame. Still not accurate.
  • Some changes and fixes on IoFileMgr_FilesAsync
  • Implemented some more NIDs
  • More changes and fixes on ThreadMan
  • Disabled/Enabled all threads on sceKernelCpuSuspendIntr/sceKernelCpuResumeIntr
  • still have to check if it works as expected.
  • Fixed sceKernelLibcClock
  • Fixed PspLibDoc singleton (not used __gshared; was Thread Local Storage)
  • Added and fixed tests for module loading
  • More tests

r290

  • Fixed sceKernelWaitThreadEnd(CB) + Unittesting
  • Fixed??! sceCtrlReadBufferPositive and sceCtrlReadLatch + Unittesting
wstecz26/07/2011 09:14
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