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[VCS] Stella 3.4.2 SVN2279

[0] @ Wtorek, 8 Listopada 2011 10:31CET

[VCS] Stella 3.4.2 SVN2279

Kolejna zmiany w Stelli, jednego z najlepszych emulatorów ATARI Video Computer System 2600. 

 

Revision: 2279

Author: stephena Date: 7 listopada 2011 23:50:23

  • Reverted TIA changes that affect late NUSIZx changes.  More work is needed in this area. Added commandline argument 'thumb.trapfatal', which causes fatal errors in the Thumb ARM emulation to really be treated as fatal (ie, the emulation stops and throws an exception).  This is enabled by default (as it always should be). When disabled, fatal errors simply log the error and continue with emulation. This was added because the current HarmonyCart ARM code isn't always exactly compatible with the emulation in Stella, and there is a lagtime from when Harmony implements something to when the same functionality is added to Stella.

Revision: 2278

Author: stephena Date: 5 listopada 2011 23:31:40

  • Updated DPC+ code to latest changes from Spiceware for the Frantic ROM. Specifically, the 3-voice audio routines read from ROM instead of RAM, and the setting the ARM MAM register no longer causes the ARM emulation to crash.

Revision: 2277

Author: stephena Date: 28 października 2011 01:07:07

Revision: 2276

Author: stephena Date: 7 września 2011 12:57:32

  • Updated OSX project files for recent OpenGL changes.

Revision: 2275

Author: stephena Date: 3 września 2011 17:33:26

  • Updated VS 2005 project files for recent OpenGL changes.

Revision: 2274

Author: stephena Date: 3 września 2011 17:29:24

  • Updated VS 2010 project files for recent OpenGL class changes.

Revision: 2273

Author: stephena Date: 28 sierpnia 2011 23:49:16

  • Large reorganization of the OpenGL code, separating out FBSurfaces into
  • distinct GUI vs non-GUI (aka TIA) classes.  This makes it easy to proceed from this point on, since I don't have to worry about breaking one mode
    when making changes to the other.
  • Preliminary support for TIA scanlines in OpenGL mode.  It's disabled for
    now, but is progressing nicely.  This will be part of the new TV effects
    in the next major release.
wstecz08/11/2011 10:31
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