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[SNES] SSNES 0.9.5

[0] @ !!! Poniedziałek, 2 Kwietnia 2012 15:11 CET [02-04-2012 13:51 CET]

Pojawiła się  nowa wersja SSNES'a  całkiem przyjemnego emulatora Super Nintendo, bazującego na kodzie BSnes'a. Oprócz PeCeciarzy mogą się nim cieszyć także posiadacze konsol PS3 i Xbox 360 ale to już całkowicie inna bajka, więc tylko nadmieniam:)

SSNES v0.9.5 2012-04-02

Console

- PlayStation 3 port quite complete (Squarepusher).
- Lots of work on XBox 360 port (Squarepusher).
- Add SSNES-Salamander for PS3 and 360 (Squarepusher).

General

  • Add experimental audio rate control. This will dynamically adjust input rate on the fly to possibly eliminate all stuttering in video if enabled.
  • Add new SSE-optimized windowed sinc resampler for improved audio quality.
  • If SSNES is built on 32-bit x86 and sinc is used,
    it is recommended to compile with SSE enabled for major speedup.
    Old hermite resampler is still available in compile time (--disable-sinc).
    32-bit Windows build still uses hermite by default. 64-bit Windows build has sinc enabled as availability of SSE can be guaranteed.
  • Add resampler test cases to objectively verify quality and correctness.
  • Add IPS patching support.
  • Add --no-patch option to disable all rom patching.
  • Add compatibility layer for legacy network implementations.
  • kp_plus/kp_minus detected properly again.
  • Add fixes to C++ build.
  • Fix regression with screenshots (Mziab).
  • Bump maximum players to 8 to accomodate possible needs in future.
  • Add SET_VARIABLES extension interface to libsnes. Cores can advertise support for very obscure settings that cannot be supported generically.
  • Add SET_ROTATION interface to allow implementations to defer screen rotation to hardware if available.
  • Add audio batch callback that improves performance of certain libsnes implementations.
  • Add *_equal semantics to state tracker. Allowing checking for multiple buttons pressed at once. Useful for certain shaders.
  • Fix bug with XAudio in nonblock mode.
  • .cgp shaders can take absolute paths for shaders. Mostly useful on consoles.
  • Add code to be able to cleanly reinit Cg.
  • If output sample rate is not supported in OSS, do not fail, and use the given rate.
  • Fixup compatibility with very recent FFmpeg. Should now work seamlessly with v52/v53/v54 libav*.
  • Add option to use FFV1 instead when support for H.264 recording is compiled in.
  • If loading a library fails on Windows, the more precise error code is logged.
  • Movie playback doesn't fail if the recording and playing core doesn't match. A warning will be logged instead.
  • Allow stopping movie playback early.
  • Add device selection to XAudio2 and DirectSound.
  • BSV movie error handling is more lenient, and tries to give warnings about possible incompatibilities rather than throw an error. (AlexFolland).
  • Savestates that have path appended with ".auto" will be automatically loaded on startup. Useful for arcade-style games.
  •  Lots of minor bug fixes and cleanups allround.

GUI

  • Make the updater more intuitive to use by adding dedicated buttons for using and downloading libsnes cores.
  • Fix bug where torrentzipped archives were crashing the GUI.
wstecz02/04/2012 15:11
Do ściągnięcia
ssnes-win64-0.9.5.zip
ssnes-win32-0.9.5.zip
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