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RetroCopy 0.940

[0] @ Czwartek, 3 Lutego 2011 09:14CET

RetroCopy 0.940

RetroCopy jest multiemulatorem systemów Sega Genesis / Megadrive, Sega Master System (SMS), Nintendo (NES), Arcade Emulator, GameGear szczycÄ…cym siÄ™ przedewszystkim bardzo dokÅ‚adnym odwzorowaniem prÄ™dkoÅ›ci emulowanego sprzÄ™tu. Dodatkowo posiada on możliwość generowania wÅ‚asnego Å›rodowiska 3D (możemy zbudować swój Å›wiat, ze swoimi wirtualnymi konsolami, ot taka ciekawostka;P).

Ot, nowy relase rozczarowuje, miaÅ‚o być rewelacyjnie, jest tak sobie. DziÄ™ki przejÅ›ciu pod VS2010, zyskano okoÅ‚o 10% prÄ™dkoÅ›ci samego Å›rodowiska, jednak dalej brak w nim zapowiadanych nowy driverów dla NeoGeo, a gro poprawek jest zwiÄ…zanych z dziaÅ‚aniem GUI - Å›rodowiskiem programu. Cieszy natomiast wprowadzenie filtrów, które pozwolÄ… nam imitować na LCD obraz z telewizora - RC ma sporÄ… ilość filtrów stworzonych w tym celu.

v0.940 - Released November 24 2010

  • [SEGA MEGA DRIVE] Fixed a few crash issues that mostly presented themselves in badly written homebrew (I Love Cube)
  • [SEGA MASTER SYSTEM] Fixed bug with FM sound selection
  • [SEGA MASTER SYSTEM] Fixed crash bug in SMS OPTIONS when switching between two different slot types
  • [SEGA MASTER SYSTEM] Optimized some parts of the emulator for a speed boost
  • [VIDEO PLAYER] Fixed bug with aspect ratio which stopped content and zoom / crop modes from working correctly
  • [INPUT] Fixed bug with gamepad HATs not showing correct value on return to input page
  • [INPUT] Fixed crash bug that was caused by the ordering of items on a device [Didado / RobertoMalone]
  • [CORE] Fixed a few small text errors caused by UTF-8 migration
  • [CORE] Fixed bug in reading of zero byte files that would keep the handle open
  • [CORE] Added new screen curvature and phosphor shader [cgwg]
  • [CORE] Added much better CPU leveling algorithm that adjusts to each system dynamically to reduce any stutters or sound pops
  • [CORE] Changed a few settings default values for a better experience
  • [3D] Non power of 2 texture support wasn't properly enabling itself in the GUI
  • [3D] Improved handling of graphics cards without shader support in the game room
  • [3D] Fixed small bug with maximum dynamic light calculations
  • [3D] Fixed issue that was preventing dynamic shadows and screen casting [GUI] Added + and - icon to game containers to make it more obvious
  • [GUI] Can now open multiple GAME containers instead of only one
  • [GUI] Now hide status bar if it pops up and you move the mouse over it
  • [GUI] Added info tab which now shows the screenshots and some .GAME related information such as unicode names
  • [GUI] Changed layout of 3D covers to 2x3 instead of 3x2 so that they consume more of the screen
  • [GUI] Now load gamebrowser only when clicked instead of on app startup
  • [GUI] More GUI related settings are now saved on exit
  • [GUI] Redid game grouping. Now have NAME and .GAME groupings [Tommy]
  • [GUI] Recoded some aspects of game browser for speed and to reduce memory fragmentation
  • [GUI] Fixed bug in multitext that could cause a crash in certain instances on init [GUI] Improved handling of read only properties with edit controls
  • [GUI] Fixed small bug in movie seeking display
  • [GUI] Fixed a bug that could cause non OpenGL thread to update a texture
  • [GUI] Wired up the save state / load state buttons on the game menu
  • [GUI] Added emulator statistics window, enabled by pressing F2. Shows CPU usage, sound buffer, etc
  • [WINDOWS] Upgraded C++ compiler to Microsoft Visual Studio 2010, fixes a few floating point bugs and is a bit faster

 

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