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[PCE] Ootake 2.63

[0] @ !!! Niedziela, 18 Grudnia 2011 22:26 CET [18-12-2011 22:09 CET]

[PCE] Ootake 2.63

Kolejna wersja OOtake, czyli emulatora jednej z najmilszej konsoli, która chętnie kiedyś nabędę jeśli będę miał czas i gotówkę - PCEngine/Turbographx. Autor zmienił nieznacznie konfigurację - teraz defaultowo odpalany emulator będzie pracował w dawnym trybie "high-definition setting".

2011/12/18 2.63 released

  • The performance of these days' PC improved. So the default setting was made high-definition setting.
  • At the menu space of "Save State" and "Load State", "the elapsed time from the game start" is indicated.
    • If the save file is started with the old version (before v1.14), the elapsed time isn't indicated.
    • If the game is reset by [F1] key, it's possible to reset the elapsed time. Or, after state file of the old version is read, if you carry out the "File->Set Resume" menu, the elapsed time is reset. A severe indication restriction mode of Sprite (at width 336 pixel mode) was mounted.
    • When the check is put at "CPU->Perform SpriteLimit" menu, it's effective. In "R-TYPE Complete CD", a flicker of sprite (character) becomes the same motion (intense flicker more the "R-Type I" of Hu-CARD) as a real machine.
  • The speed and timing were brought close to the movement of a real machine.
  • In "Metal Angel", the problem which cannot start a game (from v2.58) was solved.
  • Additionally, a detailed part has been improved and corrected.
  • The execution file for "Windows 98/Me" was opened to the public. The operation test is not done. Please see "Readme98.txt" in the ZIP file about details and notes, etc. http://www.ouma.jp/file/Ootake263-for98.zip

 

wstecz18/12/2011 22:26
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