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[N64]1964mod V1.4.5 beta 3

[0] # AEP | !!! Poniedziałek, 5 Września 2011 23:56 CET [05-09-2011 23:49 CET]

[N64]1964mod V1.4.5 beta 3

Dzisiaj to już drugi test bety tej mutacji emulatora Nintendo 64 - 1964, poprawki to całkiem miła i odczuwalna ilość zmian, która uprzyjemni nam odkurzenie takich tytułów jak PokeMon Stadium, TopGear Rally czy też South Park.

 

1964mod v1.4.5beta 3 05 09 2011

  • New and improved speed hacks:
  • improved game sound quality by increasing audio cycle and reducing audio delay
  • improved frame speedup algorithm
  • based on Video and R4300i resource usage level
  • improved frameskipping algorithm
  • based on Video and R4300i resource usage level
  • improved audio counter synchronization
  • improved existing timer counter speed hack
  • reduce counter targets check for immediate timer counter countdown

1964mod v1.4.5beta 2 05 09 2011

  • Try out some Audio changes:
  • fix Top Gear Rally missing sound/flickering video (BGM=10,SFX=2,volume=high)
  • fix Pokemon Stadium 2 cracking sound when using CF1 or 2 with 1964Audio
  • improve South Park Rally intro audio and video synchronization (98%)
  • Improve existing timer speed hack
  • Tweak the Audio and Video "k" value
  • Remove Azimer old fix for Banjo-Kazooie
  • Enhance frame limiter speedup stability and add new immediate timer counter countdown check
  • Change default input plugin to "NRage_DInput8_V2_2.1a.dll"
  • Replace "UsingInternalVideo" with an emuoptions and codes cleanup
  • Fix Rom Browser window with zero column enabled on initial 1964mod startup
  • the first 5 columns of Rom Browser window will be automatically enabled on emu startup
  • Fix old gui timer which timeout easily which last for entire emu session
  • create new gui timer for each game session
  • kill new gui timer at the end of each game session

1964mod v1.4.5beta 30 08 2011

is the next release comprising of the following bugfixes and enhancements.

Core Changes & Fixes

  • Try out some changes to timer event codes
  • fix Banjo-Tooie(U) random intro cutscene hang
  • fix Body Harvest intro / in-game hang (no need to use RAW input)
  • Fix a regression bug in ListView column items from an earlier BoxArt fix
  • Enhance ListView Column checks using status info from ini
  • Enhance GameName column detection using status info from ini
  • Enhance emu window placement and sizing stability and robustness
  • Fix "out of focus" romlist selection mark for the following :
  • close ROM
  • exit the emu
  • "Plugins" dialog box
  • "Folders" dialog box
  • "Window" dialog box
  • "RomInfo" dialog box
  • switch to BoxArt window
  • "Cheat Codes" dialog box
  • specific plugin dialog box
  • "Rom Browser" dialog box
  • "About 1964mod" dialog box
  • "ROM Properties" dialog box
  • "About Warranty" dialog box
  • refresh (Ctrl-L) romlist or BoxArt window

Plugin Changes & Fixes

  • -

Other Changes & Fixes

  • Fix wrong statusbar msg for rom loaded when same internal name for different roms are loaded in succession e.g. Perfect Dark
  • Game ini tweaking for V/Is max speed using "Delay DMA, SI and AI" or "Delay DMA and AI" as default
  • Remove Hacktarux Banjo-Tooie hack for N64 Boot
  • Fix game ini setting for Beetle Adventure Racing(E) for
  • in-game hang when car crash into another object with force e.g. car, house etc
wstecz05/09/2011 23:56
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