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[n64] Nice64 2.0.0

[0] @ !!! Czwartek, 1 Marca 2012 00:25 CET [01-03-2012 00:00 CET]

Pokefan999 na początku tego roku ogłosił zakończenie prac i zamknięcie projektu 1964mod, jednak jeśli ktoś polubił to, co oferował w tej modyfikacji emulatora 1964 powinien go ucieszyć fakt i Pokefan999 wraca do pracy nad rozwojem swojej aplikacji - jednak pod inną nazwą - "NICE64".  To dobra wiadomość i warto też zapisać adres strony nowego projektu, bo zapowiada się naprawdę interesująco.

Spacestation Silicon Valley

NICE64 v2.0.0(Final) Release 29.02.2012

Core Changes & Fixes

Core:

  • Reduce random game hang after several switching between fullscreen and windowed mode for certain game scenario (try not to do too many switching)
  • Re-write and refactor portion of framebuffer codes
  • Optimize memory allocation
    • fix random ini gamename corruption caused by memory corruption (finally!)
      • issue originates from 1964 v1.1 official source
    • reduce memory usage by ~11.5MB compared to 1964 v1.1 official emu
    • minor refactor and codes cleanup
    • should result in minor speedup as well
  • Fix position shift after closing "About NICE64" popup box
  • Fix romlist column resize not remembered immediately
    • write to ini immediately
  • Fix weird crashing bug for loadspecificplugin from 1964mod v1.5.2
  • Re-write portion of Play, ChangeWindow, Closerom, DockStatusBar, Showcursor and romlist functions codes
    • fix random visual of romlist display when emu window is resized for gameplay
    • fix random incorrect windowed display when gameplay starts in fullscreen
    • fix romlist item position shift after closing rom etc
    • reduce flickering when switching between windowed & fullscreen or closing rom in fullscreen mode
    • implement item visibility to determine correct romlist and boxart item shifting and positioning
    • simplify romlist and boxart handling codes
  • Fix cheat codes bug that may randomly cause cheat codes not to work correctly (not fully verified!)

Plugin Changes & Fixes

  1. MyGlide64:
  • Re-write DC & RC handling codes
  • Fix Conker old regression
    • in-game game pause no longer cause black bg image
  • Fix Doubutsu no Mori missing/corrupt bg image and menu
    • implement special swapmode=0 handling
    • implement missing framebuffer codes etc
    • all known issues should be fixed
  • Fix Dinosaur Hunter bootup freeze cause by cheatcodes
  • Fix Nushi Tsuri 64 - Shiokaze ni Notte crash (still very buggy!)
  • General framebuffer codes cleanup and refactor a small portion of the codes

General Bugfixes

  • fix Mystical Ninja(U) intro random slowdown when it starts after certain games
  • fix Mario Golf64 random black border corruption
  • fix Mario Golf64 zooming image display gap inside the black border
  • fix HyperBike flickering on the mini map of race track path & intro cutscene (lower left corner)
  • fix Conker random incomplete white text bubble in "Scaredy Birdy" scene(conflict with motionblur)
    • improve blurry text against motionblur needs e.g. Super Robot Taisen intro
  • fix Pokemon Stadium regression caused by earlier "broken stadium roof fix"
    • remove black layer over pokemon display slot after a win
  • fix Pokemon Stadium 2 regression caused by earlier "pokemon eyeball fix"
    • fix transparent black texture on pokemon body
    • partial fix to  over-sized pokemon portrait in stadium battle
  • fix Pilot Wings(U) thin gap along the top black  border
  • fix Pokemon Puzzle League fb transition effect
    • set "read every frame" as default (speed is still good)
    • fix Mimic Mansion black bg image during transition effect for "read every frame"
  • fix Rainbow Six in-game speed slowdown again (speed is now consistent max VI/s)
 Other Changes & Fixes
  • Update Nice64_Readme and Nice64_Instruction_Manual
wstecz01/03/2012 00:25
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