!

[N64] 1964Mod 1.4.1 Quickfix V6

[0] @ Wtorek, 1 Marca 2011 09:36CET

[N64] 1964Mod 1.4.1 Quickfix V6

Wśród mutacji emulatora Nintendo 64 - 1964, 1964mod wydaje się całkiem interesującym projektem. Autor wyczyścił kod oryginału z części deweloperskiej, przy okazji usunął z niego wsparcie dla Kaillery (multiplayer) i poprawił sporą ilość błędów - może nienajistotniejszych, jednak pozbycie się ich powinno podnieść komfort zabawy. 

Należy pobrać 1964Mod 1.4.1 i Quickfix v6 (nadgrywamy pliki), a potem można już sprawdzać co zmieniło się w stosunku do orginalnego 1964.

  • Core Changes & Fixes
    • emulator UI display status cleanup (enh/bugfix)
    • fix menu option status
    • improve statusbar display status
    • fix icon button display status
    • fix thin horizontal line on romlist window when 1st entry is visible
  • obsolete & duplicate codes cleanup & refactor codes (enh)
    • improve 1964Core.ini codes
    • improve TimerProc codes
  • capture CIC ChipID when rom is loaded (enh)
    • map Alt+I to RomInfo
  • update texture caching (bugfix)
    • fix failure to cache/readback hires texture after 1st game run in the same emu session
    • frame limiter speedup (experimental) (enh/bugfix)
    • reduce delay between frames change & improve game speed
    • fix Banjo-Kazooie jerky display during speedup
  • random flashram / sram missing saved game (bugfix)
  • cleanup “runaway” audio thread (bugfix)
    • fix “high pitch” sound during emu pause, screenshot, toggle between window/fullscreen mode

Plugin Changes & Fixes

  • upgrade lpng to v1.5.1 & zlib to v1.2.5 for MyGlide64 (enh)
  • MyGlide64 improvement over official Glide64 r215 (enh/bugfix/hack)
  • fix NewTetris, Bomberman Hero & Tetrisphere horizontal lines
  • improve "Mega Man 64" & "Army Men - Air Combat" horizontal lines
  • fix missing background for "Read every frame" in Ogre Battle 64
  • fix corrupted fade-out game menu in Gauntlet Legends
  • fix corrupted alpha in ISS2000 intro cutscene
  • fix extra blue square layer over ExtremeG logo in intro cutscene
  • fix border corruption in Top Gear Overdrive
  • fix spillover texture in MIA
  • fix "broken stadium roof" portrait in Pokemon Stadium intro
  • fix pokemon transparent eyeball in Pokemon Stadium 2
  • fix sound distortion due to speed slowdown in Shadows of the Empire, Star Wars Episode 1 – Racer & Road Rash 64(U)
  • fix screenshot image truncation for mis-match resolution ratio
  • bypass Command&Conquer sprite truncation when screen resolution mis-match aspect ratio
  • remove duplicate “Full Screen” resolution entries from dropdown combo box
  • revamp Change_Size function codes (enh)
  • obsolete pal230 & adjust_aspect ini option
  • fix games with 1st screen corruption e.g. Virtual Chess
  • fix over-sized texture image e.g. New Tetris, XG2(E), DK(E), TWINE
  • fix shrunk texture image e.g. Bottom of the 9th, Centre Court Tennis etc
  • fix jumping frame in TGO & MIA transition effect
  • fix screen transition effect garbage e.g. TGO, MegaMan
  • fix New Tetris missing image tile on the bottom line
  • partial fix of Pokemon Stadium 2 corrupted pokemon portrait in Stadium battle
  • remove RE2 video hack & PPL hack
  • new custom effect for MIA e.g. goal replay
  • minor gameplay improvement for Mario Tennis (enh)
  • implement quick hotkey for "Read every frame" & “LOD” (enh)
  • update texture caching (enh)
  • remove non-hires texture caching/readback dependency on "Rice" format being checked

 

wstecz01/03/2011 09:36
Komentarze
... bez komentarza
Ostatnio dodane pliki
Newsy Linkownia Emulatory na PC Wideoteka Screenshoty Bajtek Reduks Ready.Run

© Try2emu 1999 - 2024 | Krzysztof 'Faust' Karkosza Kontakt Polityka Prywatności OWU