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[N64] 1964 1.2

[0] @ Wtorek, 17 Stycznia 2012 18:37CET

[N64] 1964 1.2

Pojawienie się oficjalnej binarki tego projektu może wskazywać na to, że kod udostępniony przez retroRalpha (1964utlrafast i frontend "RetroCopy" o dość specyficznych możliwościach) został uporządkowany i finalnie dołączony do głównego projektu, wraz z modyfikacjami.
 

Revision: 107

Author: [email protected] Date: 16 stycznia 2012 06:44:53

  • Update the ROM_Properties.ini file to reflect more recent changes

Revision: 106

Author: [email protected] Date: 16 stycznia 2012 03:16:52

  • 1964Video:
    • Remove OpenGL, it is my view that this plugin should be more focused towards DirectX, and that the OpenGL side should be a completely separate plugin, for instance like Rice Video Linux(Has a more complete OpenGl then our current source code anyway). If someone disagrees and gives a good enough reasoning for it, i will re-add it.

Revision: 105

Author: [email protected] Date: 10 stycznia 2012 14:06:59

  • 1964 Core:
    • Just a basic small cleanup

Revision: 104

Author: [email protected] Date: 7 stycznia 2012 07:29:43

  • 1964 Core:
    • Ability to overclock N64 to get higher framerates or to underclock to get better performance. (1964Ultrafast by RetroRalph)

Revision: 103

Author: [email protected] Date: 6 stycznia 2012 11:55:27

  • 1964 Core:
    • Removed uneeded speed hacks to make emulation more accurate. (1964 Ultrafast by RetroRalph) (Stretching his updates over several commits to make sure if any problems occur they are able to be isolated)
    • Remove unnecessary setwindowtext's
    • Remove more unnecessary link dependencies
    • restore functionality to launch games by CMD that was accidentally removed

Revision: 102

Author: [email protected] Date: 5 stycznia 2012 06:53:27

  • 1964 Core:
    • More accurate DYNAREC emulation - 1964Ultrafast by RetroRalph
    • Remove unnecessary link dependencies

Revision: 101

Author: [email protected] | Date: 4 stycznia 2012 23:35:19

  • 1964 core:
    • Optimize the interpreter (1964 Ultrafast by RetroRalph)

Revision: 100

Author: [email protected] Date: 29 grudnia 2011 10:33:28

  • 1964: (Warning this may break stuff, its not complete and is more committed so i don't accidentally wipe it)
  • Even more cleanups of the win gui code
  • Removed some useless checks and removed of some features that are more likely to cause problems then anything
  • Remove unnecessary plugin loading code
  • Remove unnecessary extra PeekMessage in the WindowMsgLoop

Revision: 99

Author: [email protected] Date: 6 grudnia 2011 12:42:08

  • 1964 Emu:
    • Work in progress cleanup of the 1964 UI

1964 Revision: 98 4.12.11

 Author: [email protected] Date: 4 grudnia 2011 14:17:50

  • 1964:
    • Fix for the Real Time clock bug (Taken from Surreal64 which is derived from a fix by the Mupen team)
    • Small optimization by inlineing some code
  • RiceVideo (1964Video):
    • General cleanup of all code, removing obsolete code and adding tiny speed fixes.

1964 SVN97 01 08 2011

1964 Input changes

  • Change around code so xInput doesn't override all other settings, it should now be possible to have different inputs, however at the moment xInput controllers are loaded in as, 1, 2, 3, 4
  • This means that if you are player 3 and want to use an xInput device you have to have 3 xInput devices connected.
  • Also the plugin does not currently load back in xInput settings, i have no idea how the loading of ini files work as the system seems to use hashs that i am unable to replicate

 

wstecz17/01/2012 18:37
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