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[GBA] VBA ReRecording 23.5 SVN411/420

[0] @ !!! Czwartek, 6 Października 2011 19:42 CET [06-10-2011 11:26 CET]

[GBA] VBA ReRecording 23.5 SVN411/420

Nowa naprawcza poprawka w tym klonie VisualBoy Advance, dzięki któremu możemy sięgnąć po gry wydane na GBA,CGB,GB a wzbogaconym o możliwość zapisywania przebiegu emulacji.

 

Revision: 420

Author: aquanull Date: 6 października 2011 17:39:46

  • Ported rev418: Fixed crash with Old Cheat Search and RAM Search with a movie recorded from Power-on being played.

Revision: 419

Author: aquanull Date: 6 października 2011 17:39:01

  • Ported rev417: New menu command to simply truncate opened movie at current frame. Workaround for random input stuffed into movie during DMA-heavy-frame-skipping.

Revision: 412

Author: aquanull Date: 6 października 2011 16:48:05

  • v7.23's changelog so far.

VBA reRecording v7.23's changelog so far.

  • 09-13-2011 felipe_lopes - SDL: Finished fixing sound.
  • 09-13-2011 felipe_lopes - SDL: Fixed movie input persisting after movie end.
  • 09-13-2011 felipe_lopes - SDL: Fixed SDL loading SRAM before playing some no-SRAM movies.
  • 09-12-2011 felipe_lopes - Fixed some GB savestate problems in SDL/Linux.
  • 09-12-2011 felipe_lopes - SDL: Improved sound in SDL and orced the SDL port to always start with the highest quality.
  • 09-12-2011 gcupcakekid - Added another frame counter that doesn't affect savestates.
  • 09-12-2011 gcupcakekid - Cheat Search dialog now remembers its position.
  • 09-12-2011 gcupcakekid - Fixed the Lua window being inaccessible after full screen. Made it so Lua scripts don't rely on the window.
  • 09-11-2011 felipe_lopes - SDL: Frame counter and input display now show up correctly on Linux.
  • 09-11-2011 felipe_lopes - SDL: Fixed a bug where loading a movie from clear SRAM would cause a SIGSEGV.
  • 09-11-2011 felipe_lopes - SDL: Got to compile.
  • 08-14-2011 aquanull - Now sound channel settings are no longer loaded from save states.
  • 07-18-2011 gcupcakekid - Added option to align memory viewer by the 16-byte boundary.
  • 07-05-2011 aquanull - Resolved a performance issue regarding movie-recording.
  • 04-16-2011 aquanull - Fixed several rare leak problems.
  • 04-12-2011 aquanull - Fixed the error that opcodes LDSB and LDRH in Format 8 were misinterpreted as each other in the GBA dissamble window.
  • 04-12-2011 aquanull - Resolved the unexplainable crashing issue with the GB Disassemble Dialog, by re-ordering some variables in src/win32/GBDisassemble.h, seriously?
  • 04-11-2011 aquanull - Fixed version info.
  • 03-20-2011 gochaism - RAM Search: fix reset code and update the current values for every addresses.
  • 03-20-2011 gochaism - RAM Search: workaround for auto search restart.
  • 03-17-2011 gochaism - Lua: add sound.get().
  • 01-17-2011 aquanull - Disabled an intended "feature" which created inconsistency and thus turned out to be a "bug". Now the movie is closed one frame after it ends.
  • 01-02-2011 aquanull - Fixed the bug that it would cause an error to create a new GBA movie using the emulator's BIOS.
wstecz06/10/2011 19:42
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