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[GBA] VBA ReRecording 23.5 SVN405

[0] @ Poniedziałek, 12 Września 2011 23:44CET

[GBA] VBA ReRecording 23.5 SVN405

Tym razem poprawki dotyczą głównej gałęzi - 23.5, dla ciągłości, bo dla wersji pod okienka ważne są tylko dwie zmiany - reszta dotyczy porty emulatora pod linuksa.

 

Revision: 406

Author: [email protected] Date: 13 września 2011 03:30:19

  • Fixed some GB savestate problems in SDL/Linux. I found the reason for the assertions in the GB core, the MBC3 struct contains those, and a difference in size would screw up the savestate logic. Nevertheless, some systems still consider time_t with size 8 and the assertion would make the emulator useless for MBC3 games, I've forced it to store this stuff with a size of 4 bytes, and it's fixed now.

Revision: 405

Author: [email protected] Date: 12 września 2011 23:21:29

  • Added another frame counter, doesn't affect savestates

Revision: 404

Author: [email protected] Date: 12 września 2011 22:33:55

  • Linux/SDL:
    • * Improved sound in SDL. Still not as good as the win32 because of the absence of resampling, which SDL is unable to do. Another sound library might be considered.
    • * Removed assertions in the GB MBC3 code. (Why were they there anyway?)
    • * Since movie synching on GB games depends on sound quality, I forced the SDL port to always start with the highest quality.

Revision: 403

Author: [email protected] Date: 12 września 2011 19:46:05

  • Cheat Search dialog now remembers its position

Revision: 402

Author: [email protected] Date: 12 września 2011 18:59:00

  • Fixed the Lua window being inaccessible after full screen. Made it so Lua scripts don't rely on the window.

Revision: 401

Author: [email protected] Date: 11 września 2011 23:25:08

  • Frame counter and input display now show up correctly on Linux.

Revision: 400

Author: [email protected] Date: 11 września 2011 22:58:24

  • Fixed yet another SIGSEGV in Linux. It looks like the OS will interpret any indexation with negative numbers as a memory violation o_O

Revision: 399

Author: [email protected] Date: 11 września 2011 21:58:2

  • Fixed a bug where loading a movie from clear SRAM would cause a SIGSEGV.
wstecz12/09/2011 23:44
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