[c64] Micro64 1.00.2011.12.20 Build 658

[1] @ !!! Sobota, 24 Grudnia 2011 11:06 CET [24-12-2011 11:05 CET]

[c64] Micro64 1.00.2011.12.20 Build 658
Skomentuj

Program Mico64 pozwala, pod Windowsami, zaaemulować staruszka Commodore C64, jego początki sięgają roku 2006, gdy na party BreakPoint został przedstawiony prawie skończony FB051  daleki przodek Micro64. Emulator należy do tzw. "cycle exact", czyli programów starających się na najdokładniesze odwzorowanie prawdziwego mikrokomputera.

 

build 658 | bero | 2011-12-24 00:49:18 +0000 (Sat, 24 Dec 2011) | 1 line

  • Fixed corrupted side border graphics bug in the second fast dynamic pixel block-wise VIC-II emulation. The problem was visible when X Scroll was changing in raster cycle 56. The primary default single-pixel-dot-clock-exact VIC-II emulation hadn't this bug and did handle this case already correct by more accurate emulation (together with pipelines and latches).

build 657 | bero | 2011-12-20 09:06:32 +0000 (Tue, 20 Dec 2011) | 1 line

  • Some very small code optimizations

build 656 | bero | 2011-12-19 16:27:16 +0000 (Mon, 19 Dec 2011) | 1 line 

  •  Added tab key as alias for right ctrl key

build 655 | bero | 2011-12-17 19:26:24 +0000 (Sat, 17 Dec 2011) | 1 line

  • Added missed P64 file signature check in the P64 loader

build 654 | bero | 2011-12-17 18:28:30 +0000 (Sat, 17 Dec 2011) | 1 line

  • Fixed a memory leak bug in the P64 writer

build 653 | bero | 2011-12-16 14:58:43 +0000 (Fri, 16 Dec 2011) | 4 lines

  • Fixed a bug in the header parser of the G64 loader (track offset array bound overflow in parsing)
  • Fixed a bug in the D64-to-G64 file converter
  • Fixed a bug in the write-process-logic in the second 16 MHz 1541 emulation logic

build 652 | bero | 2011-12-15 21:13:11 +0100 (Thu, 15 Dec 2011) | 5 lines

  • micro64 ide/debugger now temporary removed until a rewrite in the next year 2012
  • Implemented a second very exact floppy emulation logic with 16 MHz clockrate with all relevant internal clock counters from a real 1541, extra for FDI and P64 disk images, so the primary old but stable and faster floppy emulation is still used for D64, X64, G64 and NIB. images.
  • Added support for FDI (read&write), P64 (read&write) and NIB (readonly) disk images
  • NIB support is only temporary and highly experimental, so it can be remove at any time again, because the NIB file format can change from NIBtools release to NIBtools release!
  • Added "+g642p64 in.g64 out.p64", "+p642g64 in.p64 out.g64", "+g642d64 in.g64 out.d64", "+d642g64 in.d64 out.g64", "+nib2g64 in.nib out.g64", "+fdi2p64 in.fdi out.p64" and "+p642fdi in.p64 out.fdi" command line parameters.

Version: 1.00.2011.12.05 Build 651 SVN revision: 1249

Date: 05. December 2011 Time: 11:46

  • Added halftrack status view
  • Added "Empty odd halftracks" option
  • Fixed some bugs in the 1541 disk drive head stepping logic
  • Fixed a bug in the track zero sensor logic

Version: 1.00.2011.12.04 Build 650 SVN revision: 1242

Date: 04. December 2011 Time: 11:11

  • Added 1541 track zero sensor stuff as a optional setting option

Version: 1.00.2011.12.04 Build 649 SVN revision: 1239

Date: 04. December 2011 Time: 03:32

  • Added options for IEC signal bus one cycle delays in the 1541 emulation as fix for the loading problems at the "Der Motzer" demos.

Version: 1.00.2011.12.03 Build 648 SVN revision: 1237

Date: 03. December 2011 Time: 11:16

  • Speed-optimized 1541 motor RPM curve drawing code

Version: 1.00.2011.12.03 Build 647 SVN revision: 1235

Date: 03. December 2011 Time: 11:01

  • Reverted the changes from build 646 (needs more researching yet) 

Version: 1.00.2011.12.03 Build 646 SVN revision: 1233

Date: 03. December 2011 Time: 09:23

  • Some small 1541 mechanics emulation adjustments

Version: 1.00.2011.12.03 Build 645

SVN revision: 1231 Date: 03. December 2011 Time: 07:07

  • Fixed bugs in the VIA6522 emulation
  • Rewrote 1541 floppy disk drive mechanics emulation, now with adjustable settings

Version: 1.00.2011.12.01 Build 644 SVN revision: 1210

Date: 01. December 2011 Time: 07:44

  • Implemented missed VIA 6522 shift register part

Version: 1.00.2011.12.01 Build 643 SVN revision: 1208

Date: 01. December 2011 Time: 04:12

  • Fixed a another bug in the VIA timer 2 pulse counting mode

Version: 1.00.2011.12.01 Build 642 SVN revision: 1205

Date: 01. December 2011 Time: 02:52

  •   Fixed a bug in the VIA timer 2 pulse mode

Version: 1.00.2011.12.01 Build 641 SVN revision: 1203

Date: 01. December 2011 Time: 00:20

  • Rewrote VIA6522 emulation in the 1541 floppy drive device emulation

Version: 1.00.2011.11.30 Build 640 SVN revision: 1201

Date: 30. November 2011 Time: 21:36

  • Added SDL >=1.2.10 SDL_GL_ACCELERATED_VISUAL bug#1161 workaround

Version: 1.00.2011.11.30 Build 639 SVN revision: 1194

Date: 30. November 2011 Time: 04:37

  • Removed deprecated 1541 clock rate LFO and cycle offset settings
  • Fixed bug in the VIA timer emulation
  • Rewrote IEC serial bus signal latency stuff

Version: 1.00.2011.11.26 Build 638 SVN revision: 1170

  • Date: 26. November 2011 Time: 00:33
  • Fix diskette detach bug

Version: 1.00.2011.11.25 Build 637 SVN revision: 1163

Date: 25. November 2011 Time: 07:20

  • Updated floppy sounds
  • Updated 1541 sound engine
  • Added faster second 1541 true drive emulation without mechanics emulation (motor spin up/down time, head seeking time, and so on) as optional option for slower computers
  • micro64ide has his own config file now

Version: 1.00.2011.11.24 Build 636 SVN revision: 1154

Date: 24. November 2011 Time: 02:18

  • Fixed IEC timing bug and other some small bugs in the 1541 emulation

Version: 1.00.2011.11.22 Build 635 SVN revision: 1150

Date: 22. November 2011 Time: 20:54

  • Fixed wrong-location-fetch bug at matrix access if it is BA is still pending (fixes some remain small plain-optical graphic errors)

Version: 1.00.2011.11.22 Build 634 SVN revision: 1148

Date: 22. November 2011 Time: 15:53

  • Sprite collisions in the optional non-single-pixel-dot-clock-exact VIC emulation are pixel-exact now, like in the default single-pixel-dot-clock-exact VIC emulation.
  • Optical sprite DMA side effects in the optional non-single-pixel-dot-clock-exact VIC emulation are also implemented now, like in the default single-pixel-dot-clock-exact VIC emulation.

Version: 1.00.2011.11.21 Build 633 SVN revision: 1143

Date: 21. November 2011 Time: 15:51

  • Fixed more bugs in the optional non-single-pixel-clock-exact VIC emulation

Version: 1.00.2011.11.21 Build 632 SVN revision: 1141

Date: 21. November 2011 Time: 04:43

  • Optimized and fixed some bugs in the non-single-pixel-clock-exact VIC emulation
  • Added Alt+X hotkey for to toggle between non-single-pixel-clock-exact VIC emulation and single-pixel-clock-exact VIC emulation

Version: 1.00.2011.11.19 Build 631 SVN revision: 1128

Date: 19. November 2011 Time: 23:14

  • Replaced old whole-cycle-exact VIC emulation with a new 4-pixelblockwise-exact VIC emulation, and renamed the halfexact VIC emulation to 1-singlepixelwise-exact emulation
  • Fixed a bug in the PRG2D64 routine

Version: 1.00.2011.11.18 Build 630 SVN revision: 1105

Date: 18. November 2011 Time: 21:39

  • Fixed IRQ handling in the non-halfcycle-pixel-exact only-wholecycle-spritesatlineend-exact VIC emulation

Version: 1.00.2011.11.18 Build 629 SVN revision: 1102

Date: 18. November 2011 Time: 20:51

  • Removed old buggy lightpen emulation and implemented new hopefully bug free lightpen emulation

Version: 1.00.2011.11.18 Build 628 SVN revision: 1095

Date: 18. November 2011 Time: 03:54

  • Ported some code parts from the half-cycle-pixel-exact VIC emulation for the whole-cycle-exact-linedbasedsprites VIC emulation, so that this is also a bit less more accurate than before.

Version: 1.00.2011.11.17 Build 626 SVN revision: 1083

Date: 17. November 2011 Time: 15:41

  • Optimized half cycle pixel exact VIC emulation, mainly by reordering the by-the-VIC-emulation-used variables to get better memory alignments of these.
  • Extended "+audiowav" command line parameter so that "+audiowav=<wavfilename>" is also possible now for audio WAV export.

Version: 1.00.2011.11.16 Build 625 SVN revision: 1052

Date: 16. November 2011 Time: 12:37 

  • Yet again more function inlining
  • Whole cycle VIC emulstion microoptimized

Version: 1.00.2011.11.15 Build 624 SVN revision: 1044

Date: 15. November 2011 Time: 16:38

  • Change 1541 diskette change duration to a bit longer time duration
  • Change 1511 diskette drive confusion PRNG random generator from plain LCG to a KISS-like PRNG (XorShift128+LCG32+MWC32) when the electronics see too many (more than two) low bits at the sync bit sequence mark search phase, but this drive electronics confusion part should be better modelled in a right way in the near or far future, instead over a stupid PRNG.

Version: 1.00.2011.11.15 Build 623 SVN revision: 1042

Date: 15. November 2011 Time: 14:28

  • Again more function inlining code optimizations.

Version: 1.00.2011.11.15 Build 622 SVN revision: 1026

Date: 15. November 2011 Time: 09:42

  • More function inlining optimizations

Version: 1.00.2011.11.15 Build 621 SVN revision: 1022

Date: 15. November 2011 Time: 07:04

  • - Optimized VIC and CIA emulations (usage of more reasonable function inlining, removed wasted memory accesses, and so on) for a bit more better overall performance on mid-range and high-end CPUs.

Version: 1.00.2011.11.13 Build 620 SVN revision: 1006

Date: 13. November 2011 Time: 17:25

  • Added "SID brightness" setting (from 0% for dark to 100% for light) - Reworked SID waveform generator output + envelope generator output multiplying virtual-DAC code part. It uses now a PremultipliedDACTable [EnvelopeGenerator Output,WaveformGenerator Output] array with premultiplied 64-bit double floating point values and truncated as 32-bit integer values for more performance and for more accurate premultiplied values at the same time (besides the maybe more bad CPU cache usage now (more CPU cache read misses), due to the much larger size of the array now) (the result array value will passed to the filter code part), instead of WaveFormDACTable[WaveformGeneratorOutput]*EnvelopeDACTable[Envelope GeneratorOutput] (both were arrays of to 32-bit truncated integer values of 32-bit floating point values) as it was before this change.
  • Implemented the 8580 filter in 32-bit x86 inline assembler for the 32-bit Delphi windows build of micro64, the 32-bit x86 FreePascal and 64-bit FreePascal x64 linux builds uses still the pure object pascal implementation of it. The reason for this is that the Delphi compiler don't support a signed shift right operator or instrinc function (only a unsigned shift right), FreePascal do have for this the SARLongint instrinc function with a compiler patch from me a long time ago. And the 6581 filter code is and will be pure object pascal code, because this code part for the 6581 filter stuff is bigger than the code for the 8580 filter stuff (due to the various more complex analog part simulation stuff at the 6581 filter) to reimplement this also in a reasonable way in plain inline assembler, so that the expense would be greater than it would be worth it.

Version: 1.00.2011.11.12 Build 619 SVN revision: 1001

Date: 12. November 2011 Time: 20:24

  • Fixed a very stupid bug in the SID filter stuff 

Version: 1.00.2011.11.12 Build 618 SVN revision: 999

Date: 12. November 2011 Time: 10:50

  • Rewrote big parts of the SID emulation (maybe highly experimental rewrite)
  • Improved application data path directory detection for older Windows versions than Windows 2000 (so for Win9x)

Version: 1.00.2011.10.23 Build 617 SVN revision: 921

Date: 23. October 2011 Time: 15:45

  • Added missing color pixel shift register synchronization at the WholeCycleExact->HalfCycleExact VIC-II switch routine

Version: 1.00.2011.10.23 Build 616 SVN revision: 919

Date: 23. October 2011 Time: 14:36

  • Fixed switch bug between halfcycle-pixel-dot-clock-based VIC-II emulation and wholecycle-linebasedsprites VIC-II emulation

Version: 1.00.2011.10.23 Build 615 SVN revision: 915

Date: 23. October 2011 Time: 00:28

  • Added instable illegal opcode modes (BadCopy runs now in instable-illegal-opcode-mode no. 1)

Version: 1.00.2011.10.22 Build 614 SVN revision: 912

Date: 22. October 2011 Time: 21:52

  • Improved keyboard matrix emulation

Version: 1.00.2011.10.22 Build 613 SVN revision: 910

Date: 22. October 2011 Time: 05:58

  • Updated keyboard code

Version: 1.00.2011.10.22 Build 612 SVN revision: 908

Date: 22. October 2011 Time: 04:10

  • Another SDL key -> C64 key translation bug fix

Version: 1.00.2011.10.22 Build 611 SVN revision: 906

Date: 22. October 2011 Time: 03:48

  • Fixed SDL-Key-to-C64-Key-translator routine

Version: 1.00.2011.10.21 Build 610 SVN revision: 903

Date: 21. October 2011 Time: 22:41

  • Moved log file even into the home path

 

Inne treści związane z tematem
[retro] Speccy Bross [retro] Speccy Bross;
Miła konwersja hitu z salonów arcade - Snow Bros firmy Toaplan. Legenda jest prosta i nieskomplikowana - księżniczka śniegu została porwana, a na jej ratunek rusza dwóch braci Nick i Tom, jednak tylko jeden z nich może temu podołać. Nick rusza w drogę aby wyswobodzić ...
[retro] Abbaye Des Morts [retro] Abbaye Des Morts;
Dość zabawny przypadek kiedy gra stworzona tak aby udawała grę na 8-bitowy komputer stała się pierwowzorem dla prawdziwego tytułu dla ZX Spectrum - tak było ze świetnym tytułem l'Abbaye des Morts autorstwa Locomalito z 2010 roku na PC. Dopiero 4 lata później udało się ...
[retro] Cousine Horace [retro] Cousine Horace;
Każdy kto choć przez chwilę miał styczność z ZX Spectrum zna Horacego - dziwnie pokracznego bohatera z 3 gier z wczesnych lat osiemdziesiątych wydanych przez Melbourne House, który a to próbował naśladować Pac mana ("Hungry Horace"), a to zjeżdżając na nartach i ...
[retro] ZEN [retro] ZEN;
Stary i dobry pomysł - połącz wszystkie elementy na planszy w nowej aranżacji, tym razem autorstwa Einara Saukausa (Hobbit 128k), może przykuć nas na dłuższą chwilę do emulowanych i prawdziwych Spektrusiów. Sporo poziomów, całkiem niezła muzyka autorstwa Mr.Beep'a, ...
[retro] Wacky Waste [retro] Wacky Waste;
Nowa SEUCK'owa produkcja (jak spora grupa nowych tytułów dla C64) o całkiem miłej grafice i wyglądzie. Brak co prawda, jakiejś bardziej skomplikowanej legendy, która dosłodziła by tytuł - jednak widok mrówek (???) zmieniających się w kupkę czegoś, co przyciąga ...
Dodatkowe informacje
Komentarze

T-shirt "Sorcery Bajtek"

Retro T-Shirt Sorcery Bajtek - męski podkoszulek
Newsy Linkownia Emulatory na PC Wideoteka Bajtek Reduks Ready.Run

© Try2emu 1999 - 2018 | Krzysztof 'Faust' Karkosza Google+Kontakt