Arthur Jordison autor dwóch bardzo przyjemnych narzędzi dla wklepywaczy i pasjonatów pisania programów w BASICU/Asemblerze dla C64 (C64prgGen) i VIC20 (Vic20PrgGen), a od paru już wersji także pozostałych modeli CBM (serii 264 i C128), pod Windows, opublikował CBM prg Studio 2.4 czyli wygodny framework, pozwalającego nie tylko na edycję plików napisanych w basicu ale też assemblerze. Dodatkowo studio posiada moduł do tworzenie duszków ("sprite"), edycji fontów i obsługi SID'ów, jeśli dodamy, że po błędzie w becie program w końcu dobrze sobie radzi we współpracy z emulatorami.
New Features in v2.4.0:
- Screen designer and character editor extended to use the C16 and Plus/4's larger colour palette.
- Build can now be cancelled.
- Some speed improvements.
- Improved invalid label detection.
- Relaxed restriction on mono-spaced only fonts (use with care!)
- Auto-completion added (labels, variables and macros) for assembly programs.
- Column selection in code editor.
Bugs fixed:
- Assembly code reformatting tool.
- Loading char/screen/sprite files from the project explorer when the file has been moved/deleted.
- Start page crash for missing/moved projects/files.
- Screen Code Builder:cbm+numerics only works with mouse on virtual keyboard.
- Project open/save crash if project explorer window closed.
- Project tick in view menu occasionally missing.
- Occasional crash when opening sprite file in new project.
- PI symbol/keyword incorrect.
- Detect macro definition with no macro name. Previously would just report 'preprocessor error'
- Selected memory in viewer should fill in start end address in save.
- End address of selected memory in viewer was sometimes wrong.
- Removed start address from basic programs generated to memory.
- Certain instructions not being optimised (zero page) properly.
- Tidied up the label dump after a build. Long labels were being bunched up.
wstecz08/07/2012 09:49