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[Arcade] FinalBurn Alpha v0.2.97.13

[0] @ Sobota, 29 Października 2011 02:05CET

[Arcade] FinalBurn Alpha v0.2.97.13

A jednak się dało, Barry Harris znalazł jakiś sposób na ominięcie dwóch pechowych licencji, co pozwoli nam cieszyć emulacją  NeoGeo MVS multi-slot i NeoGeo CDz. 

 

FBA (FinalBurn Alpha) v0.2.97.13

  • NeoGeo Updates
    • Added support for NeoGeo MVS multi-slot emulation and NeoGeo CDZ [Barry, heavily based on some old code from Jan_Klaassen]
    • Changed the ISO+MP3 CD Interface module to ISO+WAV [Captain CPS-X]
    • Added some demo roms to the NeoGeo driver [Barry]
    • Added support for the prototype sprite roms to the NeoGeo driver [Barry]
    • Fixed text layer tiles in kof10th [iq_132]
    • Added a hack to the sprite routines for Samurai Shodown RPG text boxes [iq_132]
    • Added prototype of Alpha Mission II to the NeoGeo driver [Barry]
    • Added prototype of Burning Fight to the NeoGeo driver [Barry]
    • Added prototype of King of the Monsters 2 to the NeoGeo driver [Barry, JacKc]
    • Fixed "most recent games" list when using NeoGeo multi-slot [Barry]
    • Added a module to identify NeoGeo CD games [Captain CPS-X]
  • Ported H6280 CPU Core from MAME [iq_132]
  • Added module to support vector games [iq_132]
  • Added driver for Aztarac [iq_132]
  • Hooked up analog joystick and dial in Aztarac driver [Barry]
  • Added driver for games on Data East DECO16 hardware [iq_132]
  • Added clone of Guwange to the Cave driver [Barry]
  • Added alternate bootleg of Street Fighter II - champion edition Accelerator! to the CPS-1 driver [JacKc]
  • Added two clones of Battle Shark to the Taito-Z driver [Barry]
  • Updated all source code with checks for memory used before freeing and NULLing all allocated memory after freeing [Barry]
  • Optimised the Irem GA20 sound core [iq_132]
  • Changed the MS5205 stream buffer allocation to account for differing refresh rates, fixing the crash in the Double Dragon driver when exiting games [Barry]
  • Fixed some stability issues in the Cave drivers [Barry]
  • Fixed inputs in Robocop 2 in the DECO16 driver [Barry]
  • Fixed savestate support in the Taito-Z driver when no Z80 is present [Barry]
  • Fixed an issue where the state of Tatio games was being auto-saved when it shouldn't be [Barry]
  • Fixed screen clear code in Toaplan-1 games [Barry]
  • Fixed Sound Error in Battle Bakraid [Barry]
  • Fixed some stability issues in the Toaplan drivers [Barry]
  • Fixed dat file generation module to output the html entities for the characters <> [Barry]
  • Updated the description tag of the generated dat files to identify between arcade and Megadrive [Barry]
  • Fixed some duplicate game descriptions [Barry]
  • Removed a duplicate set of Demon World from the driver [Barry]
  • Removed bioses from the driver count in the game selection dialog [Barry]
  • Changed the background colour of clones in the game selection dialog to make them stand out a little bit more [Barry]
  • Matched all sets to MAME 0.143u9 [Barry]
  • Matched the Megadrive sets to MESS 0.143u8 [Barry]
  • Updated the help file to reflect above changes [Barry]
wstecz29/10/2011 02:05
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