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[arcade] DSP Emulator 0.12b5 12/07/12

[0] @ !!! Czwartek, 12 Lipca 2012 23:51 CET [12-07-2012 23:45 CET]

[arcade] DSP Emulator 0.12b5 12/07/12

Po paromiesięcznej przerwie opublikowano nową wersję multiemulatora DSP pozwalającego pobawić się maszynkami arcade i ośmiobitowcami - CPC, ZX Spectrum (z bardzo fajnie rozwiązanym podglądem plików), a także Colecovision, Nintendo 8 i CGB/GB. Dość nietypowy projekt na pierwszy rzut oka, jednak jeśli przyjrzymy się zagadnieniu od strony technicznej widać, że wszystko opiera się na podobnych rozwiązaniach.

DSP 0.12b5 12/07/12

General

  • M6502 CPU
    • Fixed jump timmings
    • Fixed stack
    • Fixed opcodes SBC/ADC on NES
    • Fixed 'indexed', 'indexed X' and 'indexed Y' addressing modes
    • Fixed relative JMP opcode
    • Fixed how are retrieved the flags from the stack
    • Fixed timings when there is a 'page-fault' in some opcodes
  • Z80 CPU
    • General code cleaning
    • Fixed ED opcodes (otir, ldir, cpi, etc)
    • Added all missing ED opcodes
    • Added all missing DDCB opcodes
  • LR32902 CPU
    • Fixed INC, DEC, SRA and DAA opcodes
    • Fixed timmings
  • Sound Engine
    • Fixed sound when you select 'No Sound' sound does not sound, but is still processing (fixes errors in the samples)
    • Fixed a bug when sound is closed and there was no sound card
  • Tape Engine
    •  It does not close the window when changing the driver and it can use the tape (Spectrum or Amstrad)
    • Added an icon to open a file from the same tape window
  • Spectrum
    • Spectrum 128K: Fixed a memory bug
  • Asteroids
    • Fixed video, vectors that are off the screen are not drawed, but are calculated
  • Lady Bug
    • Improved palette conversion
    • Fixed video
  • Mysterious Stones
    • Fixed IRQ's generation
    • Improved palette conversion
    • Added memory addressing mirroring
  • Mikie
    • Improved palette conversion
    • Fixed main CPU clock
  • Burger Time
    • Fixed the ROM realtime decrypting
  • Vigilante
    • Fixed sprites, they were displayed above the screen when they disappeared below
  • NES
    • Rewrited video system
      • Added scroll
      • Added all mirror screen modes
      • Rendering line by line based on the internal rendering pointer with background color
      • Improved palette conversion
    • Rewrited sprite system
      • Added transparency
      • Added priorities: background/sprites and sprite/sprite
      • Added maximum number of sprites
    • Read/write of the NVRam
    • Added mappers 1,2,3,4,7 and 66
  • GameBoy / GameBoy Color
    • Rewrited video system
      • Line by line render system
      • Fixed the window that overlaps the background
    • Rewrited sprite system
      • Line by line system
      • Added maximum number of sprites
      • Improved sprite/sprite priorities
    • Mappers
      • Separated from the main driver
      • Fixed mappers 1 and 5
wstecz12/07/2012 23:51
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