Po paromiesięcznej przerwie opublikowano nową wersję multiemulatora DSP pozwalającego pobawić się maszynkami arcade i ośmiobitowcami - CPC, ZX Spectrum (z bardzo fajnie rozwiązanym podglądem plików), a także Colecovision, Nintendo 8 i CGB/GB. Dość nietypowy projekt na pierwszy rzut oka, jednak jeśli przyjrzymy się zagadnieniu od strony technicznej widać, że wszystko opiera się na podobnych rozwiązaniach.
DSP 0.12b5 12/07/12
General
- M6502 CPU
- Fixed jump timmings
- Fixed stack
- Fixed opcodes SBC/ADC on NES
- Fixed 'indexed', 'indexed X' and 'indexed Y' addressing modes
- Fixed relative JMP opcode
- Fixed how are retrieved the flags from the stack
- Fixed timings when there is a 'page-fault' in some opcodes
- Z80 CPU
- General code cleaning
- Fixed ED opcodes (otir, ldir, cpi, etc)
- Added all missing ED opcodes
- Added all missing DDCB opcodes
- LR32902 CPU
- Fixed INC, DEC, SRA and DAA opcodes
- Fixed timmings
- Sound Engine
- Fixed sound when you select 'No Sound' sound does not sound, but is still processing (fixes errors in the samples)
- Fixed a bug when sound is closed and there was no sound card
- Tape Engine
- It does not close the window when changing the driver and it can use the tape (Spectrum or Amstrad)
- Added an icon to open a file from the same tape window
- Spectrum
- Spectrum 128K: Fixed a memory bug
- Asteroids
- Fixed video, vectors that are off the screen are not drawed, but are calculated
- Lady Bug
- Improved palette conversion
- Fixed video
- Mysterious Stones
- Fixed IRQ's generation
- Improved palette conversion
- Added memory addressing mirroring
- Mikie
- Improved palette conversion
- Fixed main CPU clock
- Burger Time
- Fixed the ROM realtime decrypting
- Vigilante
- Fixed sprites, they were displayed above the screen when they disappeared below
- NES
- Rewrited video system
- Added scroll
- Added all mirror screen modes
- Rendering line by line based on the internal rendering pointer with background color
- Improved palette conversion
- Rewrited sprite system
- Added transparency
- Added priorities: background/sprites and sprite/sprite
- Added maximum number of sprites
- Read/write of the NVRam
- Added mappers 1,2,3,4,7 and 66
- Rewrited video system
- GameBoy / GameBoy Color
- Rewrited video system
- Line by line render system
- Fixed the window that overlaps the background
- Rewrited sprite system
- Line by line system
- Added maximum number of sprites
- Improved sprite/sprite priorities
- Mappers
- Separated from the main driver
- Fixed mappers 1 and 5
- Rewrited video system
wstecz12/07/2012 23:51