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[3DO] FourDO 1.0.5.0 Alpha

[0] @ Poniedziałek, 29 Sierpnia 2011 08:23CET

[3DO] FourDO 1.0.5.0 Alpha

Czasami tak jest - wystarczy zajać się kompilacją testową, aby zaraz odezwał się autor i wypuścił oficjalny release:) - no i proszę, johndude zobaczył u kitajca kompilację SVN192 i na wszelki wypadek wrzucił swoją, uwagi do wersji i mój komentarze - news poprzedni, w końcu jest to dokładnie to samo:P (jak widać Johndude nie wrzucił wersji z instalatorem:P).

UPD: Brzydko skłamałem - JohnDude skończył z obsługą pada dla jednego playera!:)

 

4DO 1.0.5.0 Alpha Released!

  1. Joystick Support
  2. Support for multiple bindings per control

It’s been a long run for joystick support, but I’m quite happy with the results; this ain’t your little sister’s joystick support. I’ve been burned by crappy input settings on emulators (and retail games, come to think of it), so I want to keep 4DO from failing in that area. Here are some of the little things about the joystick support that you may appreciate if you have been exposed to crummy joystick support in the past:

  • Joysticks/Controllers that you set up should be saving with a unique joystick GUID (supplied by DirectInput). This avoids cumbersome problems in a more simplistic system using something like device number. You should be able to set up two controllers of the exact same brand and 4DO will recognize them as unique. This held true for any joysticks I have, but I would like to know if someone experiences an issue.
  • If a joystick gets unplugged while you’re playing, 4DO won’t freak out. It will not continually press whatever you last had pressed, and you can plug the joystick back in to resume playing.
  • You can bind the same joystick button to several 3DO buttons and vice versa. I’ve never liked the “key is in use” I’ve seen elsewhere.
  • Support for any joystick axis, including accelerometers. I do not have a joystick with any accelerometer features, so I’d appreciate feedback from anybody who does (I worry that the noise data involved in merely holding a joystick with them will cause them to be noticed and bound unconditionally). I have also ensured that point-of-view controls (PoV) can be bound.
  • You do not have to choose a specific device (keyboard or joystick) when setting up a 3DO controller. You can bind both keyboard keys and joystick controls to the same 3DO controller. This avoids having to go back to the setup screen if you don’t have the controller handy.
  • Documentation tells me that SlimDX supports XBox 360 controllers, and so 4DO should too. However, I don’t have one to try.

Please note that this new version introduces a new dependency that must be installed (SlimDX). If you’d like to try this version of 4DO, please first go to the SlimDX Download page to download the .NET 4 version.

wstecz29/08/2011 08:23
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