statement/POKE                                                 statement/POKE
 
 NAME
     POKE -- Writes a value into a RAM memory
 
 ABBREVIATION
     p <shift> O

 SYNOPSIS
     POKE <address>,<value>

 FUNCTION
     The POKE command allows you to change any value in the computer RAM 
     memory, and lets you modify many of the computer input/output registers.
     POKE is always followed by two numbers (or equations). The first number 
     (<address>) is a location inside your computer's memory. This could have
     any value from 0 to 65535. The second number (<value>) is a value from 0
     to 255, which is placed in the location, replacing any value that was 
     there previously. This command can be used to control anything on the 
     screen, from placing a character at that location to changing the color 
     there.
 
 INPUTS
     <address> - memory address/location (0-65535)
     <value>   - value to be stored in a given address (0-255)
 
 RESULT
     Given value is stored in a given memory location.

 EXAMPLES
     10 POKE 16000,8
         Sets location 16000 to 8.

     20 POKE 16*1000,27
         Sets location 16000 to 27.
 
 NOTES
     None
 
 BUGS
     None
 
 SEE ALSO
     PEEK()