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[c264] Yape 0.70.1 SDL2

[0] @ !!! Niedziela, 22 Maja 2016 22:51 CET [22-05-2016 22:51 CET]

[c264] Yape 0.70.1 SDL2

Nowa wersja emulatora YAPE autorstwa Atilli Grósz, który pozwala odświeżyć tytuły z maszynek firmy Commodore C116, C+4, C16 - potocznie rodziny określanej skrótem C264, a teraz również i... Commodore C64. Wersja SDL ze względu na prawdopodbnie multiplatformowa, trochę z inną filozofią obsługi niż standardowa - coś za coś.

Yape Spy Vs Spy CBM264
Spy vs Spy. Photo@Gamebase

yapeSDL 0.70.1  13/10/2015

A new binary release of yapesdl for Ubuntu 64-bit and Windows 32/64 bit. The following most notable changes were made:

  • serial IEC implemented to complement the Commodore plus/4's parallel IEC
  • much improved VIC-II emulation (lightpen latches, sprite crunching, DMA)
  • improved SID emulation & replay (6581R4 default for C64, 8580 for plus/4)
  • minor CIA changes
  • ported and compiled to Javascript using Emscripten
  • savestates support
  • implemented a simple options menu at long last
  • video speed increased via 'SDL_SetRenderTarget'
  • use 'SDLGameController' API rather than 'SDLJoystick'
  • more consistent positional keymapping
  • simple overlay keyboard for hints
  • more jostick keyset options
  • preliminary ZIP file support

USAGE

The user interface isn't yet ready, so you MUST memorise a couple of keyboard shortcuts:

  • F12 or ESCAPE: exits the emulator
  • F11: soft reset
  • LCTRL + F11: forced reset (memory remains intact)
  • SHIFT + F11: hard reset (clear memory, reloads ROMs, rewinds tape)
  • F5: press PLAY on tape
  • F6: press STOP on tape
  • F7: save screenshot to BMP file
  • F8: enter the user interface, press F8 again or ESC to quit.
  • You can move around in the menus with the arrow keys, press ENTER for selection.
  • F9: quick debugger
  • F10: save current settings to user's home directory
    • LALT + 1-3: set window size
    • LALT E: switch among emulators (C4 cycle based; C+4 line based; C64 cycle based)
    • LALT + I: switch emulated joystick port
    • LALT + M: enter console based external monitor and disassembler
    • LALT + P: toggle CRT emulation
    • LALT + R: machine reset
    • LALT + S: display frame rate on/off
    • LALT + W: toggle between unlimited speed and 50 Hz frame rate (original speed)
    • LALT + ENTER: toggle full screen mode
    • LALT + F8: save memory pointed by $2B/$2C and $2D/$2E
    • LALT + KPLUS: collate replay frequencies
  • Internal disk LOAD/SAVE operations are supported to the current file system directory - which is usually '/home/<username>/yape' - in C+4 modes.
  • Any PRG files you may wish to load, should go there, although you can browse the directory tree from the user interface, too.
  • This means that an exact filename match will load the requested program, similarly can you save a file.
  • Full ROM banking is supported, currently only via the yape configuration file. You must fill in the path for the relevant ROM image you intend to use.
  • However, Yape supports some internal ROMs already. These are:
    • 'BASIC' - the ROM image containing the BASIC interpreter
    • 'KERNAL' - the system kernal ROM image
    • '3PLUS1LOW' - the low bank ROM image of the built-in plus/4 software
    • '3PLUS1HIGH' - the high bank ROM image of the built-in plus/4 software
NOWSZY [c264] Yape x86/x64 1.2.4 28/10/2023

YAPE  -  Yet Another Plus/4 Emulator released on Oct 28, 2023

CHANGES IN 1.2.4 FROM 1.2.3

  • [NEW] readded legacy DDraw mode for some folks (without CRT emulation)
  • [FIX] timer scaling could cause a lockup on some machines with older OS's
  • [FIX] noise LFSR phase & reset fix
NOWSZY [c264] Yape x86/x64 1.2.3 26/06/2023
Joe Blade 2 (1988, Players)

YAPE  -  Yet Another Plus/4 Emulator version 1.2.3 released on June 26, 2023

  • [NEW] more informative trace window in 32 bit developer build
  • [NEW] ability to use external sound libraries
  • [NEW] debug DLL support
  • [FIX] improved CPU halt
  • [FIX] improved PAL display phase inversion
  • [FIX] bug in unmapped memory write in 16kB mode
  • [FIX] joystick reset and uninitialized state vector
  • [FIX] more reliable monitor command history and navigation
  • [FIX] various palette related bugs fixed (in high accuracy mode; digi palette in OpenGL mode etc.)
NOWSZY [c264] Yape x86/x64 1.2.2 02/01/2023

CHANGES IN 1.2.2 FROM 1.2.1 released on Jan 2, 2023

  • [NEW] SID card mouse emulation (in DirectInput mode)
  • [NEW] Manufacturer dependent RAM powerup patterns
  • [NEW] copy emulator window to the clipboard as a bitmap
  • [NEW] the 32-bit build has now an opcode track window
  • [FIX] quotation mark printing bug (MPS-803)
  • [FIX] drive VIA emulation accuracy improvements
NOWSZY [c264] Yape x86/x64 1.2.1 19/11/2021

CHANGES IN 1.2.1 FROM 1.2.0 released on Nov 19, 2021

  • [NEW] rotate screen in OpenGL mode
  • [FIX] sound device selection regression bug
  • [FIX] reduced TED volume to avoid clipping when using all three voice sources
  • [FIX] substandard rasterline count threshold
  • [FIX] #10 and #11 drive selection crashFIX] potential XAudio crash on Win 8+ systems

CHANGES IN 1.2.0 FROM 1.1.8 released on May 2, 2021

  • [NEW] AY-3-8910 (aka YM2149 or "DIGIMUZ") support
  • [NEW] paste from clipboard in the external monitor
  • [FIX] improved performance when running multiple instances
  • [FIX] improved recognition of start address in filename
  • [FIX] CPU regression with SHX ironed out
  • [FIX] potential XAudio crash on Win 8+ systems
NOWSZY [c264] Yape x86/x64 1.1.8 11/12/2020

CHANGES IN 1.1.8 FROM 1.1.7 released on Dec 11, 2020

  • [NEW] SID card jostick support (via the active game controller)
  • [NEW] conditional fill command in the external monitor
  • [FIX] improved, more robust and intuitive video recording
  • [FIX] improved command history in monitor
  • [FIX] recent crash on some newer machines/videocards when switching to fullscreen in D3D mode
  • [FIX] minor VIA fix
  • [FIX] some residual TED regression bugs fixed (noise channel, DMA handling etc.)
NOWSZY [c264] Yape x86/x64 1.1.7

CHANGES IN 1.1.7 FROM 1.1.6 released on Oct 31, 2019

  • [NEW] updated to new compiler versions (MSVC++ 2019 and MinGW-64 8.1)
  • [NEW] more DPI-aware on Win8/Win10
  • [FIX] digitized palette table lookup
  • [FIX] TED delayed DMA regression glitch
  • [FIX] TED noise regression bug introduced by optimizations in version 1.1.3
  • [FIX] weird bug with autostart code
  • [FIX] maximize window positioning
NOWSZY [c264] Yape x86/x64 1.1.6
Motor Mania@GameBase

Revision CHANGES IN 1.1.6 FROM 1.1.5 released on Mar 18, 2018

  • [NEW] Hungarian KERNAL version added
  • [NEW] MTAP pulse length correction in the 'Tape head adjust' dialog
  • [NEW] option to confirm writing back changes to disk images
  • [FIX] couple of TED improvements
  • [FIX] switching to fullscreen mode when in windowed GDI mode

 

NOWSZY [c264] Yape x86/x64 1.1.5
Sex87 (Mega Soft, 1987) - czyli niewyszukany przedstawiciel całkiem sporej rodziny gier instruktażowych.

CHANGES IN 1.1.5 FROM 1.1.4 released on Nov 25, 2017

  • [NEW] saving to raw 121 colour PNG added as new default
  • [NEW] saving video in Direct3D mode now saves window content
  • [FIX] TED regression
NOWSZY [c264] Yape x86/x64 1.1.4

CHANGES IN 1.1.4 FROM 1.1.3 released on Jul 14, 2017

  • [FIX] missing TIA 6525 bidirectionality in the 1551 added
  • [FIX] SID wave readout
NOWSZY [c264] Yape x86/x64 1.1.3
Freddy Hardest in South Manhattan

CHANGES IN 1.1.3 FROM 1.1.2 released on Jun 3, 2017

  • [NEW] Commodore 264 prototype added (courtesy of Rob Clarke)
  • [NEW] unlimited frame rate option added
  • [FIX] keyboard driver regression fixes and improvements
  • [FIX] TED regressions
  • [FIX] create empty D64 image bug in x64 build
wstecz22/05/2016 22:51
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